retreat: Drop unused parameter @code Unused since commit beedf8dce "retreat: Rewrite automatic retreat code to fix its many bugs", v4.3.33. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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Update copyright notice Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Update copyright notice Signed-off-by: Markus Armbruster <armbru@redhat.com>
Update copyright notice Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Update copyright notice Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
retreat: Fix group retreat after failed board sinks ship Group retreat still doesn't work, because when boar() passes a sunk ship to retreat_ship(), its owner has been reset to POGO already. This makes it impossible to find the group to retreat. Instead, it attempts to retreat ships that sank in the same sector with group retreat orders and with the same fleet letter assigned. If any exist, shp_may_nav() oopses, and prevents actual retreat of these ghosts. The other retreat conditions don't have this problem, because they call putship(), which resets the owner, only after retreat_ship(). Making boar() work the same is not practical. Instead, add an owner parameter to retreat_ship(), and for symmetry also to retreat_land(). Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
bomb fire launch torpedo: Don't disclose ship sinking in retreat These commands report "sunk!" even when the ship survives the attack but sinks during retreat. bomb even reports where on the retreat the ship sinks. Has been that way since retreat was added in Chainsaw. Report "sunk!" only when the attack sinks the ship directly. Similar code exists for land units, but it doesn't report killings. Change it anyway, to keep it consistent with the ship code. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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retreat: Move function declarations to retreat.h Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Update copyright notice Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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License upgrade to GPL version 3 or later Why upgrade? I'm not a lawyer, but here's my take on the differences to version 2: * Software patents: better protection against abuse of patents to prevent users from exercising the rights under the GPL. I doubt we'll get hit with a patent suit, but it's a good move just on general principles. * License compatibility: compatible with more free licenses, i.e. can "steal" more free software for use in Empire. I don't expect to steal much, but it's nice to have the option. * Definition of "source code": modernization of some details for today's networked world, to make it easier to distribute the software. Not really relevant to us now, as we normally distribute full source code. * Tivoization: this is about putting GPL-licensed software in hardware, then make the hardware refuse to run modified software. "Neat" trick to effectively deny its users their rights under the GPL. Abuse was "pioneered" by TiVo (popular digital video recorders). GPLv3 forbids it. Unlikely to become a problem for us. * Internationalization: more careful wording, to harden the license outside the US. The lawyers tell us it better be done that way. * License violations: friendlier way to deal with license violations. This has come out of past experience enforcing the GPL. * Additional permissions: Probably not relevant to us. Also include myself in the list of principal authors.
Convert tab after #define to space
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Fix trailing whitespace
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