1 Changes to Empire 4.2.23 - Fri Oct 21 18:14:39 UTC 2005
2 * Make version pretend option SHIPNAMES still exists, for the benefit
3 of clients that still depend on it.
4 * The change to conv in 4.2.22 could crash or compute incorrect
8 Changes to Empire 4.2.22 - Tue Oct 11 20:23:51 UTC 2005
9 * Log player login, logout and session kill.
10 * Close loophole in assembly point rules that allowed players to find
11 all unowned sectors. The assembly point must now be owned by you
12 or an ally, or you or an ally must have a ship there.
13 * Don't let embarked land units fire flak.
14 * Fix display of the last connection's host when the host name was
16 * Fix change command to accept full length representative (password),
17 currently 19 characters. It used to chop off after eight
19 * Non-recon missions no longer establish contact to owners of
20 overflown sectors, because those missions do not identify the
21 owner. This matches info Hidden.
22 * The following events now establish contact:
24 - Sighting a ship when toggle coastwatch is off
25 - Spotting overflying planes
26 - satellite spotting land units
27 - lookout and llookout spotting ships, planes and land units
28 - Any relations change
29 * The country command's `temporary' state of disorder ended after
31 * Telegram notifications could get lost in exotic circumstances,
32 e.g. while a second client attempted to connect. Abusable.
33 * Remove option SNEAK_ATTACK.
34 * Fix lboard not to let you board dead land units.
35 * Fix stack smash in bomb, drop, fly, paradrop, recon and sail.
37 * bomb, drop, fly, paradrop, recon and sail now deal with EOF
39 * Fix fly to let the player abort the command at the last prompt.
40 * Client no longer reads execute scripts in binary mode under
42 * New econfig key listen_address.
43 * econfig key port can now be a service name. Service empire no
44 longer takes precedence over econfig.
45 * Client falls back to compiled-in host only if environment doesn't
46 supply one, not if it can't be resolved. Same for port.
47 * Oil derrick could extract slightly more oil than was in the ground.
48 * test command checked start sector for space and some other things
49 instead of end sector.
50 * convert now silently limits conversions to avoid exceeding maximum
52 * shoot no longer limits you to 999 victims.
53 * 4.2.19 broke pin bombing commodities on some platforms.
54 * Don't block on output while update is pending. This is required to
55 ensure the update can abort commands.
56 * Commands submitted while the update is waiting for commands to
58 * The force command no longer waits for the specified time. It
59 starts a scheduling thread instead, just like shutdown.
60 * Correct grammar and punctuation in output of version.
61 * Option SHIPNAMES is no longer optional.
62 * Fix output of qorder and sorder for ships with sail path.
63 * Don't change capital to agribusiness on retake. From Pat Loney.
64 * bdes prompt for new designation was messed up for empty bmaps.
65 * Client now supports pipes under Windows.
66 * Care for subtle Windows socket incompatibilities.
67 * Fix strength command not to lie about units reacting into
69 * strength now yields the processor periodically, to keep the game
71 * Schedule commands more fairly. Previously, a sufficiently fast
72 player could starve out the others.
73 * launch assumed plane maximum mobility 127 for calculating when
74 satellites will be ready to use.
75 * Drop support for for DCE threads.
76 * Drop support for pthread implementations lacking pthread_kill().
77 This includes ancient versions of OS X.
79 * Minor info file fixes.
80 * The above includes major contributions from Ron Koenderink. Many
83 Changes to Empire 4.2.21 - Sat Jul 16 17:51:01 UTC 2005
84 * Don't let threads block on output to another player thread's
85 socket. Such blocking violates basic design assumptions and can
86 cause all kinds of grief. In particular, it causes player session
87 hangs under Windows with 4.2.20. Broken since the introduction of
88 flash and asynchronous telegram notification many years ago.
89 * Threads sleeping until a specified time could return early under
90 Windows. This could cause double-updates.
91 * Fix fallout damage (was broken in 4.2.19).
92 * Fix show sector s (was broken in 4.2.19).
93 * Fix deliver not to deliver friendly civilians into occupied
95 * Fix mil duplication in board (was broken in 4.2.14).
96 * Fix stack smash in lrange, shoot and execute. Remote holes, and
97 the last one doesn't even require authentication.
98 * Fix crash bug in emp_config parsing.
99 * Fix buffer overruns in turn and shutdown.
100 * Fix second argument of shutdown.
101 * tele and turn now abort on EOF.
102 * Fix display of MOTD and game down message of maximum size.
103 * Correctly support telnet line termination on input. Previously,
104 carriage returns could slip into ship names and such.
105 * Fix flash not to lie about recipients that are just logging in.
106 * Remove obscure login command list.
107 * Convert client from obsolete termcap to terminfo, and clean up
109 * New fairland option -h to print usage information. Improved
110 command line syntax diagnostics. Exit unsuccessfully on unknown
112 * fleet and army now copy retreat orders of the fleet's or army's
113 first member with group retreat orders in the same sector.
114 Previously, they used the retreat orders of the first fleet or army
115 member, which is less than useful, and failed to take ownership
116 into account, which is an abusable bug.
118 * Fix xdump not to disclose other countries' losses.
119 * Fix exit status of files program when it can't create files.
120 * Support UTF-8 encoded Unicode in human-human communications. This
121 affects MOTD, game down message, telexes, announcements and flash
122 messages. See new doc/unicode for technical details.
123 * New login command `options' for client/server option negotiation.
124 See new doc/clients-howto for technical details. The only option
126 * emp_client -u now requests UTF-8. This requires a terminal that
128 * Fix news for land unit defensive support.
129 * Properly mark sea mines hit by retreating ships. Unmark mines
131 * Fix diagnostics for unknown selector names in conditionals (was
133 * Fix selector name clashes: rename ship selector mobquota to mquota,
134 land selector for reaction range limit from rad to rmax.
135 * Fix Windows services for relative file names on command line or in
136 econfig (was broken in 4.2.20).
137 * econfig keys ship_grow_scale, plane_grow_scale and land_grow_scale
138 are now float. This gives deities finer control over maximum
140 * Fix production command for sectors with 60% efficiency.
141 * Improve syntax of read for deities.
143 * Some info topic names differed only in case, which loses on
144 case-insensitive file systems, and is a bad user interface even
145 when it works. Change those names. Rename deity command hidden to
146 peek because its info topic clashed with that of option HIDDEN.
147 * Thanks to Doug Wescott sheep are finally covered properly in info.
148 * Documentation fixes.
149 * Much of the above was contributed by Ron Koenderink. Many thanks!
151 Changes to Empire 4.2.20 - Tue Mar 22 21:07:18 UTC 2005
152 * When units in different sectors marched, only units in the sector
153 with the highest-numbered unit were interdicted. A marching
154 non-spy made all marching spies visible to interdiction regardless
156 * Fix crash when interdiction sinks second ship in a sector. Broken
158 * Fix an ancient bug in simulation of level production that clobbered
159 stack and could lead to low predictions, typically zero, which
160 screwed up budget. The bug had no effect until 4.2.19.
161 * When a sector revolts, and there wasn't enough space to liberate
162 all uw, the number of remaining uw got the wrong sign. Broken in
164 * Log and abort when LWP stack check detects stack smash. Server
165 option -s no longer implies -p.
166 * The native Windows build now supports -p and -s.
167 * The native Windows build now properly deals with ^C when running in
168 the foreground. It no longer prompts for a quit command on the
170 * The meaning of server option -D in presence of -e is unclear.
171 Other programs only support -e. Remove option -D. Use -e
172 DIR/econfig instead of -D DIR.
173 * New server option -v shows version information.
174 * Fix the server's exit status with -h. Broken in 4.2.19.
175 * The linux-pthreads build failed to shut down on signals.
176 * Fix threading bugs in the native Windows build that made shutdown
177 unsafe and screwed up update aborting commands.
178 * New econfig key pre_update_hook to allow automatic, safe backup
179 right before the update. See scripts/backup for an example.
180 * The server now prints log messages to stderr as well when running
182 * Fix potential buffer overflows in logerror() and lwpStatus().
183 * Server now requires POSIX signals. It no longer catches SIGUSR1.
184 * Remove support for ancient versions of HP-UX.
185 * Fix seeding of PRNG broken in 4.2.19.
186 * Don't reseed the PRNG in commands, it hurts randomness and could be
187 abused by crafty players.
188 * The server now makes the data directory its working directory.
189 This also gets rid of a bug that changed the file name of the
190 sector, power, nation and lostitems file unless econfig could not
192 * The server now writes a pid file. Thanks to Daniel O'Connor.
193 * More user friendly server startup: more errors are detected while
194 the server still runs in the foreground, which makes it possible to
195 complain to stderr and to exit unsuccessfully.
196 * Early log messages went to the log file in the default data
197 directory, even though econfig specifies another data directory.
198 * Specifying an econfig file on the command line that can't be read
200 * Errors in econfig are now fatal.
201 * The server now refuses to start when it can't open data files.
202 * News are now sorted and expire sanely.
203 * Conditionals can now compare strings as well.
204 * Corrupted down and motd files could cause buffer overflows.
205 * Fix recon to let player abort at the flight path prompt.
206 * power no longer rounds worldwide numbers for deities.
207 * power command failed to recognize deities with non-zero country
209 * Change output of production command so that columns are aligned
210 even for large values. Replace column wkfc by more useful column
212 * neweff and production miscalculated work when mil exceeded
214 * neweff miscalculated work when the population limit exceeded 999.
215 * Fix capping of avail when a big city is torn down.
216 * Fix a bug in fire that allowed players to find all submarine uids.
217 * Maximum sector population is no longer hardcoded, and now covered
218 by xdump. Option RES_POP now affects mountains and plains as
219 well. From Ray Hyatt.
220 * Fix fina and news not to ignore errors in conditions.
221 * The native Windows build now requires Windows Sockets 2.
222 * The native Windows build now supports multiple instances of the
223 service. The ability to supply additional startup parameters to
224 the service has been removed.
225 * Implement fairland command line parsing under Windows.
226 * Improved fairland and emp_server usage message.
228 * Minor info file and documentation fixes.
229 * Much of the above was contributed by Ron Koenderink. Many thanks!
231 Changes to Empire 4.2.19 - Thu Dec 23 20:24:24 UTC 2004
232 * Fix order not to unload into full sectors.
233 * Fix scrap not to dump stuff into full sectors. Excess stuff is now
235 * Fix distribute not to conjure up a civilian when importing
236 civilians from a dist center that doesn't have any.
237 * Fix flak to resupply no more shells than actually needed.
238 * Fix rounding error in shoot that could result in more people shot
240 * Fix info and apro error handling. In particular, do not leak
241 potentially sensitive information on the server to players.
242 * info no longer shows a random matching page when the topic argument
243 is ambiguous. Instead, it lists all matching topics.
244 * Embarked land units and overflying planes no longer spot each
246 * Fix show command to show only sectors that players can designate
247 (was broken in 4.2.18).
248 * Fix a rounding error in production command column `max'.
249 * Fix production command for overpopulated mountains and plains.
250 * Fix tradeship ally cut to match documentation.
251 * Fix plague, which was was broken in 4.2.14: it got stuck in stage I.
252 * Fix a bug in aerial sonar where ships could mask submarines with
253 the same number modulo 256.
254 * Don't allow bombing of subs that were not detected.
255 * MOTD and the game down message are now entirely separate: use `turn
256 motd' for the MOTD, and `turn on' and `turn off' for the game down
257 message. `turn on' no longer lets you edit the MOTD.
258 * Remove option NUKEFAILDETONATE.
259 * Option ORBIT is no longer optional.
260 * New option GUINEA_PIGS to control experimental stuff not ready for
261 prime time. If your deity enables this in a serious game, run!
262 * Many xdump fixes. xdump is now enabled by option GUINEA_PIGS.
263 * New ship and land selectors rflags, rpath.
264 * New ship selectors for order: xstart. xend, ystart, yend,
265 cargostart, cargend, amtstart, amtend
266 * New ship selectors for sail: mobquota, path, follow.
267 * New news selector uid.
268 * Implement command line parsing under Windows where it was missing.
269 * emp_server and and files print a usage message on command line
271 * Fix how emp_server exits after being panicked by a signal. It can
272 now dump core when this happens.
273 * Fix bug in client that could crash it when a line of input starts
275 * Client now gets user name from environment variable LOGNAME if set,
277 * The native Windows build can now run as a service.
278 * Redirecting client input now works under Windows.
280 * Don't confuse work with loyalty in info Citizens.
281 * Minor info file and manual page fixes.
282 * Much of the above was contributed by Ron Koenderink and Marc
283 Olzheim. Many thanks!
285 Changes to Empire 4.2.18 - Tue Sep 7 14:08:59 UTC 2004
286 * Fix info to accept abbreviated arguments under Windows. From Ron
288 * Buying planes or land units loaded on something didn't work when
289 that something moved.
290 * Fix a bug that could produce update cascades with update policy
292 * Fix delivery and distribution to grant packing bonus only to
293 efficient sectors, just like move. Previously, delivery ignored
294 efficiency, and distribution behaved as if it were an efficient
295 sector without special bonuses.
296 * New sector selectors loyal, access; ship selectors radius, access,
297 xbuilt, ybuilt, builder, name; plane selectors radius, access,
298 theta; land unit selectors radius, react, nland, access; lost
300 * Fix sector selectors che, che_target; plane selectors att, def;
301 nuke selector types; treaty selector exp; news selector time;
302 commodity selectors type, xbuy, ybuy.
303 * Option PLANENAMES is no longer optional.
304 * Ensure config parameter variables and their description in
305 configkeys[] are consistent. Inconsistencies there caused bugs in
306 the past. From Marc Olzheim.
307 * Complain if econfig file can't be read.
308 * Better messages for errors in econfig file.
309 * Remove unused econfig keys hard_tech and last_demand_update.
310 * New econfig key news_keep_days to configure news expiry.
311 * New econfig key anno_keep_days to configure announcement expiry.
312 * Fix announcement expiry. It leaked file descriptors and memory,
313 and could corrupt the anno file. From Ron Koenderink.
314 * New command xdump: experimental extended dump. Disabled for now.
315 * Bankers no longer round down debts, and they collect interest for
316 the time debtors are idling at sub-prompts.
317 * Loan interest calculation was broken at the due date and after a
318 last payment made at the due date. With luck, debtors could abuse
319 this to repay loans cheap (they couldn't gain cash, though), sharks
320 to purchase loans cheap, and creditors to collect excessively.
321 * Fix major bug in transport that allowed two cooperating countries
323 * Don't report interdiction damage twice when transporting planes.
324 * Fix message for attempting to transport a plane in a sector not
326 * Fix confusing diagnostics when refusing to improve defense because
327 option DEFENSE_INFRA is off.
328 * Simplify confusing code in budget.
329 * Fix spacing in output of budget and show.
330 * Change one-way plane sorties to match ordinary sorties: offer
331 carriers regardless of the sector they're in, require carriers to
334 * Don't print owner of incoming missile twice when intercepting it.
335 * Simplify constituent storage in product characteristics.
336 * Replace remaining `variables' leftovers; mainly in unit
338 * Remove leading spaces in deity unit dumps.
339 * Replace inappropriate uses of compile time constant ETUS by 60.
340 Deities don't change ETUS, they change etu_per_update by editing
341 econfig. This nonsense dates back at least to chainsaw 3.31.
342 * Change ship production (fishing and drilling for oil) to match
343 sector production. Ship efficiency and tech are now relevant, and
344 all people on board work. From Ron Koenderink.
346 * Minor info file fixes.
348 Changes to Empire 4.2.17 - Mon Aug 16 16:21:53 UTC 2004
349 * Fix seeding of PRNG under Windows. The bug made updates occur at
350 a predictable time in the update window. From Ron Koenderink.
351 * Close major loophole in drop that allowed players to determine
352 whether an arbitrary sector is sea, allied land, or other land.
353 * fly could fly civilians into occupied sectors. For consistency
354 with other means to move around stuff, this is no longer possible.
355 * Don't allow flying to a carrier that doesn't have space for the
356 planes. Previously, planes that did this were teleported home,
357 which could be abused.
358 * Close loophole in bomb that allowed players to find all
360 * Fix move and explore not to crash when moving civilians to a sector
361 without civilians, and interdiction destroys them all. Found and
362 debugged by Jeff Cotter.
363 * Fix printing of messages entered with turn command. '%' characters
364 could cause havoc, even crashes.
365 * Use sector's actual maximum population to compute chance of plague
366 outbreak. Previously, code used 9999 for big cities and 999 for
367 other sectors, and info Plague said 999. This makes all crowded
368 sectors equally vulnerable, even mountains, plains, and inefficient
370 * Oil derricks no longer drill and deplete more oil than they can
371 hold. From Ron Koenderink.
372 * Version 4.2.15's coordinate and list parsing fixes reject trailing
373 junk. That's too strict. Silently ignore trailing junk as long as
374 it starts with whitespace.
375 * Version 4.2.15's selector rewrite broke some type literals,
376 e.g. `?des=n' was interpreted as `?des=newdes'. Change to prefer
377 type literals to selectors.
378 * Nightly build patches game to get repeatable PRNG results. From
381 Changes to Empire 4.2.16 - Wed Jun 16 18:56:16 UTC 2004
382 * Previous version broke sector production when part of the work is
383 used for sector construction. Fix courtesy Jeff Cotter.
384 * Add rudimentary tests to nightly build. From Marc Olzheim.
386 Changes to Empire 4.2.15 - Wed May 26 17:55:58 UTC 2004
387 * test command no longer asks whether to abandon the sector.
388 * explore command could generate a bogus `lost' record when it
389 regains an abandoned start sector.
390 * edit command now properly updates stats when editing tech level of
391 ships, planes or land units. A few of these stats can be edited
392 separately, which doesn't make much sense, and is now deprecated.
393 * edit command no longer accepts efficiency values that would destroy
394 the edited unit. Deities can still delete units by setting the
396 * upgrade command used to charge an amount of avail that didn't match
397 info upgrade. Neither the implemented nor the documented amount
398 made much sense. Change it to 15% of the full build cost. Rewrite
400 * Commands upgrade and build could be off by one when reporting
402 * upgrade command reported rounded cost but charged unrounded
403 cost. Round cost of upgrade down to match behavior of build.
404 * Upgrading planes now preserves range when it is less than the
405 maximum range. It used to set it to the new maximum range.
406 * show bridge and show tower no longer claim bridge building requires
407 `workers' (whatever that is), since it doesn't.
408 * Replace option ROLLOVER_AVAIL by econfig parameter
409 rollover_avail_max, which is the maximum amount of avail that rolls
410 over. Previously, avail was limited after rollover, and even when
411 ROLLOVER_AVAIL was off. Fix that.
412 * Ships weren't always charged mobility for firing with option
414 * Fix shell use of return torpedoes.
415 * designate no longer complains twice about deity only designations.
416 * Ensure designate zaps efficiency only when sector type really
418 * Fix strength to always report mines to deities.
419 * Remove option SHIP_DECAY.
420 * Fix bug in sonar that could crash or yield unpredictable results
421 near the true origin.
422 * Fix buffer overflow in flash and wall.
423 * Fix wall not to strip out first word of message.
424 * Change market and order to use item types instead of mnemo
425 characters internally.
426 * Market now reports sales with full item names instead of single
428 * buy now requires first argument to be an item name, as documented.
429 * production command handled production backlog incorrectly, failed
430 to limit production for production efficiency greater than one,
431 e.g. agribusiness, and incorrectly limited raw material
432 consumption. Also fix a rounding error. With help from Ron
434 * Sector work was accidentally truncated to even.
435 * Fix coordinate parsing for large numbers when WORLD_X or WORLD_Y
436 don't divide SHRT_MAX+1.
437 * Properly diagnose over-long unit lists.
438 * Rewrite selector code. Old code let players smash the stack by
439 supplying too many conditions. New code properly rejects ambiguous
440 abbreviations and prefers exact matches. Selectors with names that
441 collide with types, like land units' rad and spy, now work. Selectors with
442 non-integral values, like land units' att, now work.
443 * survey used to display hundreds for everything but variables. Now
444 it displays hundreds only for values that can be large.
445 * Rewrite info survey. Document ability to survey properties other
446 than items and resources.
447 * Rewrite info build, since it was inaccurate and poorly structured.
448 * Fix info fire on required military. From Marc Olzheim.
449 * New fairland argument -R to set the PRNG seed. Print the seed.
450 This allows you to recreate the same world again.
451 * New facilities to deal with internal errors. These crash when the
452 server is started with -d, which is appropriate for debugging, and
453 potentially disastrous for running a real game.
454 * Automated nightly builds.
457 Changes to Empire 4.2.14 - Mon Mar 22 09:04:12 UTC 2004
458 * Options NEWPOWER, NEW_STARVE and NEW_WORK are no longer optional.
459 * Gripe about unknown options in econfig.
460 * Remove option GRAB_THINGS.
461 * Utility program files takes new option -f.
462 * Remove utility programs land, ore and perfect, which don't compile
463 since 4.2.0 (Oct '98).
464 * fairland no longer warns when it added resources, but when it
466 * Fallout code could claim destruction of more items than actually
468 * Fix recursive resupply (resupply from supply land unit triggering a
469 resupply of the land unit) when just testing for how much can be
470 resupplied. The bug could have led to insufficient resupply.
471 * Fix recursive resupply not to consume all fuel in supply units. No
472 supply units consuming fuel exist in the stock game.
473 * Limit delivery and distribution thresholds to ITEM_MAX (9999).
474 Distribution threshold were previously limited to 10000, and
475 delivery thresholds to 65528.
476 * Limit items in sectors to ITEM_MAX (9999). Commands give and buy
477 used to limit to 9990. Market transactions and commands explore,
478 move, drop and fly to 32767. Limiting in autonav code (order
479 command) didn't work. Item delivery used to stop at 9990,
480 distribution at 9999. Food growing and sector production used to
481 stop at 9999. Grind, assault lunchboxes, demobilization, mine
482 sweeping and che liberating uw could theoretically attempt to
483 increase items beyond 65535, which would have been ignored
484 (destroying the increase).
485 * Properly saturate fallout at FALLOUT_MAX (9999). Previously,
486 fallout increases behaved inconsistently. Increases beyond 65535
487 could get ignored, or fallout could saturate at 9999, or it could
488 overflow at 65536 (that would take quite some nuking, though).
489 * Properly saturate mines at MINES_MAX (65535). Previously, a mining
490 operation that would have gone beyond 65535 was ignored.
491 * Fix `are we loading or unloading' tests for load, unload, lload and
493 * Fix editing of land unit attack and defense values. Implement
494 editing of ship defense values. Contributed by Ron Koenderink.
495 * edit now edits che number and target separately.
496 * Fix edit to properly extend unit files. Contributed by Ron
498 * Major internal reorganisation: Sectors need space for items,
499 deliveries and distribution thresholds. To save space, the
500 ancients invented `variables': a collection of key-value pairs,
501 missing means zero value, space for `enough' keys. This
502 complicates the code, as assigning to a `variable' can fail for
503 lack of space. Over time, `enough' increased, and for quite some
504 time now `variables' have been *wasting* space. Replace them,
505 except in unit characteristics, where they are read-only, and will
506 be replaced later. This also removes misfeatures like plague
507 outbreaks silently deleting deliveries.
508 * Remove disabled commands dissolve and mult. Remove configuration
509 parameters minmult and maxmult.
510 * trade command indexed an array out of bounds when attempting to
511 display the plague as commodity. Fix.
512 * New make goal interix. Contributed by Ron Koenderink.
513 * The type selector now prefers an exact match to a partial match.
514 ?type=sb now selects sb, not sbc, even when sbc happens to be found
516 * Value of selector sell was always zero, remove it.
517 * Clean up selector code.
518 * satellite now displays all sectors owned by other players, and none
519 else. It used to display all but sea, mountains, sanctuaries,
520 wasteland and wilderness.
521 * map commands now display wilderness and plains owned by other
522 players as '?'. Radar commands now display all wilderness and
524 * Fix power timestamp for Windows. Contributed by Ron Koenderink.
525 * Make client abort the current command on ^C under Windows, as
526 everywhere else. Contributed by Ron Koenderink.
527 * Command line parser interpreted trailing whitespace as an another
528 (empty) argument. Ignore it instead.
529 * Properly declare stuff in headers, include proper system headers.
530 Remove all nested external declarations. Source code is now fully
531 prototyped. Enable appropriate gcc warnings.
532 * Fix several type errors. Some may have been show-stoppers on big
533 endian machines where sizeof(long) != sizeof(int).
534 * Remove pre-ISO C compatibility cruft (hey, it's been only fifteen
536 * Various portability fixes. Some bugs may have been show-stoppers
537 when sizeof(long) != sizeof(int). With help from Marc Olzheim and
539 * Move some code to more logical places. Remove some unused code,
540 some of which was hard to port.
541 * The files program could print error messages to a log file in some
542 circumstances. Make it print to stderr.
543 * deliver can now change direction without changing the threshold.
544 * deliver now provides appropriate context when prompting for
546 * Login command play no longer ignores up to two arguments if there
548 * Fix payoff (was broken in 4.2.13).
549 * Capability fish didn't work together with capability oil.
550 * Fix and clarify plague outbreak chance in info Plague.
551 * Fix RES_POP maximum population in info Research.
552 * Fix info telegram and info announce on ~ escapes.
553 * Update info Selector to match code.
554 * Document all undocumented unit capabilities and stats.
555 * Document submarines' ability to carry landspies.
556 * Fix info shoot on security units.
557 * Various small info file fixes.
558 * Many fixes in the troff macro package for info files.
559 * Many fixes for translating info files to HTML.
560 * Many info file markup fixes.
562 Changes to Empire 4.2.13 - Fri Feb 13 22:12:36 UTC 2004
563 * Source code reindented and cleaned up somewhat.
564 * Various small info file fixes.
565 * Fixed change requiring 254 BTUs even when not charging any
567 * Fixed tactical non-marine missile crash.
568 * Fixed spy unit detection chance for eff<100.
569 * Fixed output of sorder.
570 * `edit' can now work non-interactively. Contributed by Ron
572 * Fixed and extended edit for sectors.
573 * Fixed use of errno.
574 * Minor security fix: doconfig now writes example auth entry as
576 * Fixed reading of country name and password in client for Windows.
577 * Replace use of some obsolete non-portable library functions by
578 portable equivalents.
579 * designate now warns about redesignated capital only when it
580 succeeds in redesignating the capital.
581 * attack could be off by one when reporting required unit mobility.
582 * Fixed command matching. Unique prefixes were not always
583 recognized, and junk suffixes were ignored.
584 * Removed bestdistpath. bestpath yields the same results.
585 * Renamed lstats to lstat for consistency and to match info page.
586 * Fixed non-portable fd_set * arguments of select().
587 * New `map' flag `h' to highlight own sectors. Contributed by Marc
589 * Fixed `sabo' reporting damage to player in deity coordinates.
590 * New option ROLLOVER_AVAIL. Contributed by Drake Diedrich.
591 * Fix Windows server shutdown on reading "quit" from stdin.
592 * Land units now fortify automatically at the update using excess
593 mobility. With code from Marc Olzheim.
594 * Wandering che are less predictable.
595 * Land units no longer regenerate mobility faster while it is
597 * Fixed emp_client -k.
598 * No longer allow pirates to ferret out where a ship was built.
599 * Fixed map commands to reject bmap flags `t' and `r' instead of
601 * Fixed lmine shell resupply.
602 * News no longer call all sub-launched missiles nuclear.
603 * Incoming missiles are now reported with coordinates.
604 * Removed some code that served no purpose except crashing on
606 * Fixed Mac OSX and AIX build problems.
607 * Don't resolve player IP addresses for now, because it can crash
608 with certain versions of GNU libc.
609 * Fixed recording of lost nukes.
611 Changes to Empire 4.2.12 - Mon Aug 18 16:54:21 MDT 2003
612 * Corrected contact information for Wolfpack.
613 * Sector isn't abandoned until move or explore is complete.
614 * Fixed multiple cases where return value of getstarg() was
615 used without being checked which crashed the server.
616 * Used stdarg.h instead of varargs.h.
617 * Call only_subs and save result before mission frees attacker
618 list. Call with free list could cause server crash.
619 * Fixed spy sat map for units on opposite side of world wrap.
620 * Don't sleep in main thread when called from signal handler.
621 * Fixed error checking in pthreads.
622 * Properly detach pthreads.
623 * Pass unlocked mutex to pthread_mutex_unlock.
624 * Cope with interrupted sleep in pthread empth_sleep to prevent
626 * Added server configurable update window.
627 * Initialized variables passed to setsockopt in accept.c.
628 * Fixed bug where sharing bmap with uncontacted country crashes
631 Changes to Empire 4.2.11 - Sun Sep 1 09:54:59 MDT 2002
632 * Added compile option for the Mac OSX architecture.
633 * Fixed bug in cargo where unit array was indexed by shp_maxno
634 instead of lnd_maxno.
635 * Fixed bug in reject where aborting the command crashes the
637 * Can't buy land units into enemy headquarters.
638 * Added sabotage command and commando unit.
639 * Spies moving by themselves will not trigger interdiction.
640 * Fixed error in map distance calculation that caused errant
642 * Ships going under -127 mobility will be set to -127 mob and
643 not roll over to positive mobility.
644 * Corrected plane cost in info Maintenance.
645 * Changed error message for loans rejected for being too big.
646 * Land units will take casualty damage proportional to their
647 ability to carry mil.
648 * Fixed bug where "route i *" crashes server.
649 * Cannot upgrade planes in orbit.
650 * Fixed bug in declare with deity aborting command at last
651 prompt crashes the server.
652 * Coastwatch notify works with NO_FORT_FIRE option.
653 * Thread that kills idle connection will charge player for
654 minutes the player was logged on.
655 * Removed separate sendeof at end of execute from emp_client
656 that logged players off on certain platforms.
657 * Updated player idle counter during read prompt so players
658 wouldn't be kicked off during long flashes or writing telegrams.
659 * LOSE_CONTACT will work as advertised.
660 * Allied units marching through 0 mobility conquered sectors
661 are charged at least LND_MINMOBCOST.
663 Changes to Empire 4.2.10 - Mon Aug 13 14:34:39 MDT 2001
664 * Assault can reinforce own sector when SLOW_WAR is enabled.
665 * emp_client no longer converts lines into tags but still verifies executes,
666 pipes, and file redirect match players input.
667 * Added pboard command to capture enemy planes in your territory.
668 * Declaring war when at Sitzkrieg won't return relations to Mobilizing.
669 * Declaring war won't charge money if you're already Mobilizing.
670 * Added multiple territory fields.
671 * "show nuke build" displays the proper avail.
672 * retreating land units will only retreat to sectors owned by the player
674 * added hard cap of "250 + easy" to limit_level.
675 * education p.e. calculation divides edu constant by etu per update.
676 * Added patch for Linux for the PowerPC.
678 Changes to Empire 4.2.9 - Sun Jan 7 15:49:13 PST 2001
679 * Fixed data corruption when bogus target gets fired upon.
680 * Increased size of ancillary stacks to prevent stack overflow.
681 * Changed all references to empire.cx.
682 * Ships, planes, and land units lost to lack of maintenance will now be
684 * No longer allowed to sack deity's capital.
685 * Accuracy calculation in land unit support was backwards.
686 * Corrected formula for likelihood of plague in info Plague.
687 * Fixed files to correctly size map and bmap files from econfig file.
688 * No longer allowed to add country 0. It corrupts deity country.
690 Changes to Empire 4.2.8 - Mon Oct 9 17:35:35 MDT 2000
691 * Fixed range in radar.t and Sector-types.t. Maximum range at infinite
693 * Changed so that player can't drop civilians into occupied sectors.
694 * Fixed bug that crashes update if etus/update is less than 8.
695 * Fixed sometimes not reporting overflights
696 * Fixing flak for units/ships to be in all sectors as they should be
697 * Updated order of firing flak in Flak.t.
698 * Fixed 80% efficient planes on ships must be maintained.
699 * Fixed initial MOB_ACCESS check thread sleep time was set by an uninitialized
701 * Removed "TEMPORARILY DISABLED" message from mission command for escort
702 missions. Escort missions have been re-enabled since 4.0.15.
703 * Using sonar from the navigate command will print the sonar map.
704 * Eliminated annoying error messages when using navigate with conditionals.
705 * Fixed Technology.t to correctly add 1 before taking the logarithm.
706 * Fixed bug that allowed players to steal opponents maps.
707 * Put time limit for bidding on market and trade in econfig file.
708 * Moved hours file information into econfig file.
709 * Added comments on setting update policy in econfig file.
710 * Added logging of cases where write extends data file by more than one id.
711 * Option MARKET is turned off by default.
713 Changes to Empire 4.2.7 - Fri Mar 10 18:41:04 PST 2000
714 * Added new NF_SACKED flag to indicate when a country has had it's
715 capital sacked. This flag is only cleared when the country actively
716 redesignates it's capital using the "capital" command, and changed
717 capital.t to reflect this (no more re-sacking after an update if the
718 country doesn't reset and repeating until they are out of cash.)
719 * Added land unit to edit command for planes.
720 * Added nuketype to edit command for planes.
721 * Changed so that if the leader of a group of units is a train, the
722 railways are used for bestpath instead of roadways.
723 * Changed mission command to also print reaction radius of reserve
724 missions when set for land units.
725 * Changed Flak.t to reflect guns having to be loaded onto a land unit
727 * Changed so that visitor countries cannot change their name or password.
728 * Changed so that you cannot upgrade deity planes, ships or units.
729 * Changed so that you know where missions are flown from.
730 * Changed so that the airport owner you fly a mission from is informed.
731 * Changed so that preperations for takeoff are reported to the owner of
732 the sector, ship or unit a plane is taking off from if it is not owned
733 by the owner of the plane.
734 * Changed so that when a sector reverts during a guerrilla revolt, the
735 mobility is not reset. When MOB_ACCESS is not enabled, this used to mean
736 you would always get at least an updates worth of mobility. With
737 MOB_ACCESS, sectors that reverted during the update were useless, since you
738 got no mobility for a long time. This fixes that problem, and makes che
740 * Changed so that air defense missions don't always send up every plane in the
741 area, but instead always send up at most two times the number of incoming
742 planes (for each interdicting country.) This helps to stop 1 plane from
743 stripping the mobility from 25 air defense planes all at once, but doesn't
744 limit it to n+1 as there is for regular interception.
745 * Clarified deity reversion of sectors in Sector-ownership.t
746 * Clarified production efficiency and added pointer to "show sector cap"
748 * Clarified nuketype selector for planes in Selector.t
749 * Clarified that fortifying units does not affect mission status in info
750 pages for mission and fortify.
751 * Clarified fuel syntax upon error in fuel command in empmod.c.
752 * Cleaned up comments causing minor complaints in some builds.
753 * Fixed bug in loans where you could collect on proposed loans.
754 * Fixed production command to be more accurate (though it *still* has some
755 rounding errors, it's better.)
756 * Fixed potential memory leak in air defense missions.
757 * Fixed bug where you couldn't pinbomb some commodities if other commodities
758 didn't already exist in the sector.
759 * Fixed bug where you couldn't build 0 crew planes without military in the
760 sector. (This is different from needing at least 1 military to build all
761 planes that need a crew which introduced another related bug earlier.)
762 * Fixed bug where scrapping land unit 0 could cause erroneous transfer
763 messages to be displayed for deity owned planes.
764 * Fixed bug where land units on ships in a sector taken over were blown
766 * Fixed bug where planes on ships in a sector taken over were blown up
768 * Fixed bug in sdump printing origx and origy in deity coordinates.
769 * Fixed bug in satellites showing wrong sectors (sometimes) when using the
771 * Fixed bug in launch showing wrong satellite target (showed asat instead
772 of the target satellite.)
773 * Fixed bug where you could gain information not normally available using
774 the "fire" command to determine sector type information.
775 * Fixed bug in market/trade creating extra money when loans are taken out.
776 * Fixed problem with land units not being reported sunk after being sunk
777 on a ship that was nuked or wastelanded in a sector.
778 * Fixed problem with Spies.t using "llook" instead of "llookout".
779 * Fixed problem in lwp/arch.c including jmp_buf.h instead of setjmp.h
781 * Fixed problem with plague infection being way too high in cities when
782 the BIG_CITY option is enabled.
783 * Fixed bug in edit command getting confused with arguments.
784 * Fixed bug in ask_move_in_off asking you to move in a negative number of
785 troops (hey, it could happen. :) )
786 * Fixed bug in add command not keeping flags or relations initially correct.
787 * Fixed bug in torpedo command sometimes telling victim about torpedo
788 sightings even when way out of range.
789 * Fixed bug in spy command not reporting planes in adjacent sectors, as well
790 as not formatting them properly when reporting them.
791 * Fixed bug in satellite with noisy transmission causing a potential
792 crash of the server with non-100% efficient satellites.
793 * Fixed potential crashing of the server during satellite display when not
794 calculating distances to ships and units correctly.
795 * Fixed bug where planes in non-allied sectors, ships and units could be
797 * Fixed bug where planes on the trading block could be used on missions.
798 * Fixed bug where planes and units that get traded don't have mobility set
799 correctly when using MOB_ACCESS option.
800 * Fixed bug which made security units virtually useless.
801 * Fixed access times and mobility not being set right when building planes,
802 ships, units, bridges and bridge towers when MOB_ACCESS is enabled.
803 * Fixed minor formatting problem with launch of satellites.
804 * Fixed minor formatting problem with planes with greater than 999 tech.
805 * Fixed minor formatting problem with ships with greater than 999 tech.
806 * Fixed problem with "llook" showing up in TOP info file.
807 * Fixed problem with lwp Makefile choking on NT builds with clean target.
808 * General cleanup of potentially ambiguous statements.
810 Changes to Empire 4.2.6 - Fri Jun 4 05:55:20 PDT 1999
811 * Added "TECH_POP" as an option where technology costs more to make
812 as your population grows past 50K civilians. It is disabled by
814 * Changed "produce" command to accurately print what the true p.e. is.
815 * Changed "update" command to display if mobility updating is enabled for
817 * Fixed bug where toggling off the coastwatch flag also turned off
818 forts firing on hostile ships coming into range.
819 * Fixed bug where assaulting your own land would violate any treaties
820 you have where assaults are a violation.
821 * Fixed bug where all planes (even those without need for a crew, such
822 as missiles) needed at least 1 military to build.
823 * Fixed bug where when a ship sinks during the update due to lack of maint,
824 land units and planes on it were left stranded.
825 * Fixed bug where when a land unit dies during the update due to lack of
826 maint, land units and planes on it were left stranded on it.
827 * Fixed bug where nukes could be lost due to MOB_ACCESS updating mobility
829 * Fixed bug in "show sector capabilities" not showing products correctly.
830 * Fixed bug in "show tower build" printing "bridges" instead of "bridge
832 * Fixed bug in sectors that don't revolt not showing up as lost items.
833 * Fixed bug where maps with an X of exactly 200 is not drawing third line.
834 * Fixed bug where MOB_ACCESS was not updating the mobility just before
836 * Fixed bug in the way treaties are examined and sometimes produce
838 * Fixed edit to allow creating negative mobility for sectors.
839 * Fixed setsector to allow creating negative mobility for sectors.
840 * Fixed bug where when writing out the value of a sector that had
841 negative mobility and was damaged in combat, mobility was being
843 * Fixed Taxes.t info page to reflect that captured civvies only pay
845 * Fixed Technology.t info page to reflect TECH_POP option.
846 * Fixed navigate.t info page to reflect that only ships in the fleet
847 in the same sector that are fired upon have damage divided up.
848 * Made techlists toggle on by default (so things are shown in order of
849 technological advances.)
851 Changes to Empire 4.2.5 - Mon Mar 1 06:42:24 PST 1999
852 * Added optimization to increasing mobility to check if an object is
853 already at max mob, just return since it can't be increased.
854 * Added "-ltermcap" for client libs for hp build (it was already in
856 * Added clearing of telegram flags after the update so that the next
857 telegram is flagged as new and not part of the update.
858 * Fixed Update-sequence.t to reflect MOB_ACCESS.
859 * Fixed bug where fortification amount was not being limited to
860 maximum mobility for land units (land_mob_max).
861 * Fixed bug where land unit fortification strength was being calculated
862 by using 127 instead of land_mob_max.
863 * Fixed bug where scrapping land units was creating military.
864 * Fixed description of sect_mob_neg_factor in econfig file.
865 * Increased speed of PT boats.
867 Changes to Empire 4.2.4 - Tue Feb 2 05:47:44 PST 1999
868 * Added check to make military values match up correctly for land
870 * Fixed bug in doconfig not putting ipglob.c in the right place.
871 * Fixed bug where attacking deity sectors will violate a treaty.
872 * Fixed newspaper.t information file.
873 * Fixed potential bug in fixing up timestamp information when restarting a
874 game with MOB_ACCESS turned on.
875 * Fixed bug in explore command not setting mobility to correct
876 value when MOB_ACCESS was enabled.
877 * Fixed bug in enlist setting mobility incorrectly sometimes.
878 * Added doc/backup file for deities which recommends how backups and
879 restores of the data directory should be done.
881 Changes to Empire 4.2.3 - Wed Jan 13 06:02:35 PST 1999
882 * Added linux-pthreads target and build for using pthreads under Linux.
883 * Added NO_FORT_FIRE option which disables the ability of forts to
885 * Added more error checking and recovery for corrupt data files.
886 * Changed alphapos target to alpha-pthreads for better clarity.
887 * Changed fairland to allow 0 sector distance to other islands and
888 continents (James Risner)
889 * Changed "frg" and "dam" land unit stats to "rng" and "fir" so they
890 match the way ships are described (since this is how they really work.)
891 * Changed Unit-types.t to now describe "rng" as firing range of a unit,
892 and "fir" as the number of guns that a land unit fires.
893 * Cleaned up misc. build warnings.
894 * Changed artillery damage to be 5 + d6 per gun firing from just d6
895 per gun firing and updated Damage.t to reflect this change.
896 * Changed artillery firing ranges to be like ships ranges - divided
897 by two, and modified them to make more sense.
898 * Changed artillery units to be "slightly" :) more powerful.
899 * Changed "cavalry" unit to tech 30 and lowered mil content to 20.
900 * Changed "artillery" unit to tech 35.
901 * Changed so that guns are no longer required to build units, and
902 that guns must be loaded onto artillery units for them to fire.
903 Client developers note: the show command has not changed yet to
904 remove the 'guns' column (since guns are no longer required) but
905 will in a future revision (possibly 4.2.4) so "be prepared" for
906 "show land build" to change. :)
907 * Fixed landunitgun to handle all the damage calculations like it should.
908 * Fixed bug sinking planes when the ship they are on sinks.
909 * Fixed bug destroying planes when the land unit they are on is destroyed.
910 * Fixed bug where land units could fire support without enough military.
911 * Fixed bug in abandoning sectors by marching out a land unit where it
912 would not let you sometimes (uninitialized variable problem.)
913 * Fixed gets problem in files.c (James Risner)
914 * Fixed bug in determinig operations range of a ship.
915 * Fixed bug in building planes where you could manufacture military.
916 * Fixed warnings in threading package(s).
917 * Fixed fire.t to reflect new firing changes.
918 * Fixed lstat.t to reflect new firing changes.
919 * Fixed sstat.t to reflect the way things really work.
920 * Fixed Ship-types.t to reflect the way things really work.
921 * Fixed the way shutdowns work to hopefully better protect data files.
922 * Fixed bug in attacking when sector mobility is less than 0 and it would
923 prompt for attacking with a negative amount of military.
924 * Fixed typo in fire.t stating wrong parameters for firing from a sector.
925 * Fixed bug in client when it prompts for country name it was putting
926 an extraneous end of line on the end that needed to be stripped off.
927 * Fixed problems running on Linux running on an Alpha machine. Thanks
928 to Rocky Mountain Internet and Jeremy A. Cunningham for giving us time
929 on a machine to work out the bugs. (Note that the only build that
930 works on Linux/Alpha is the linux-pthreads)
932 Changes to Empire 4.2.2 - Sun Dec 27 12:46:34 PST 1998
933 * Added some code optimizations into the update code when building paths.
934 * Added some new cacheing for building paths to help speed up updates.
935 * Added so that you can use "name" and "password" with the change command
936 as well as "country" and "representative".
937 * Added flag to power command so that if you are a deity and enter
938 a negative number of countries you want to see, you see the power chart
939 for that many countries without power numbers on the next line. Only
940 useful for deities that want to see the chart un-broken up by that line.
941 * Added new functionality to fortify command. You can now use a negative
942 fortification value to cause the unit to be fortified and leave at
943 least that much mobility on the unit. I.E. "fort * -67" will fortify
944 all units and make sure the mobility of each unit doesn't go below
945 67. If the mobility is already below that level (or equal) the unit
947 * Added that the realm command prints "Realm #n is x:x,y:y" after
949 * Added TREATIES option and enabled it by default.
950 * Added "no depth-charging subs" and "no new land units" treaty
952 * Added Trannie Carter's basic client fix to use fgets instead of gets.
953 * Changed market and command to only print the lowest priced lot of
954 each given commodity by default. If you specify "all" it shows
955 all lots on the market, and if you specify a specific item, it shows
956 all lots of that item type.
957 * Changed start command to only write out sector if it changed.
958 * Changed stop command to only write out sector if it changed.
959 * Changed how plane names were changed on server startup if the
960 PLANENAMES option was enabled.
961 * Changed move command to use standard askyn function for abandoning
963 * Changed plane overlight sightings to take stealth into account,
964 and if the planes managed to evade all flak and interceptors, they
965 are not marked as "spotted" over enemy sectors.
966 * Changed all units with the supply flag to have their marching speeds
967 based on efficiency since that is their purpose. What this means is
968 that supply units and trains are more effective at 100% than at 10%
969 (just as fighting units are more effective at 100% than at 10%, but
970 their effectiveness is determined by how well they fight, not how well
971 they "run away, run away!" :) )
972 * Changed so that flash toggle is on by default for POGO at setup
974 * Changed so that when a sector is taken, all land units owned by the
975 current owner are treated as planes are during takeovers (i.e. there
976 is a pretty good chance they are blown up, and if not, they change owner
977 to the attacker and are beat up pretty good.)
978 * Fixed treaties to work again.
979 * Fixed bug in taking over land units not using correct pointer (can
980 cause a crash or data corruption.)
981 * Fixed collect command to wipe deliver and distribution information
983 * Fixed potential bug in bmap not working when destination bmap has
985 * Fixed bug in shark command not getting right nation structure.
986 * Fixed bug in server where empty commands (for example, all spaces
987 or tabs) were being reported as bogus commands. They are now just
989 * Fixed bug in scrap not dropping land units off of scrapped units carrying
991 * Fixed bug in news where boarding of land units was reported backwards.
992 * Fixed bug in calculating new people when growing them during an update.
993 * Fixed missing -ltermcap in HP/UX build.
994 * Fixed setsector to limit mobility to 127 not 255 (255 was being caught
995 later and being reset to 0 anyway)
996 * Fixed Sector-types.t to show a '\' instead of a '/' for wasteland,
997 since that is what it really is.
998 * Fixed retreat.t documentation to reflect the "retreat upon failed
1000 * Fixed bug where satellites were not orbiting the world during the
1002 * Fixed bug in torpedos being too smart. They knew how to jump over
1003 land! :) Now the "line_of_sight" routine is used to determine if a
1004 torpedo has a straight path to the destination. If it doesn't, the
1005 torpedo no longer jumps over land, but instead slams into it. This was
1006 an interesting bug because you could torp ships on the other side of
1007 a very skinny island as long as they were in range, even if there was
1008 no sea route possible.
1009 * Fixed bug when pinbombing and you run out of an object to pinbomb (land
1010 units for example) but you still have to pick something to bomb. For
1011 ships it worked ok (just aborted that it couldn't find any more ships)
1012 and this was fixed for land units and planes.
1013 * Fixed server crashing bug when flying a plane and not carrying
1015 * Fixed bug in move losing commodities when it runs out of room in the
1016 destination sector. Goods are now attempted to be returned to the
1017 start sector, and apporpriate steps taken if the start sector is no
1019 * Fixed march to prompt you before you abandon a sector you own by
1020 marching out the last land unit.
1021 * Fixed check functions to only check the relevant portions of the structure
1022 and not the timestamp info that doesn't affect how the object functions.
1023 * Fixed bug in spy command that always told you if a spy unit was in a
1025 * Fixed bug in displaying of land unit missions not showing correct land
1027 * Fixed bug in wire command where new announcements that you read at
1028 the last second don't get wiped out properly.
1029 * Fixed bug where announcement file could be corrupted by very long lines.
1030 * Fixed bug where bmap was not set when player was told what kind of
1031 sector they were attacking (this was an old abusable bug that was
1032 removed long ago to fix the abuse, and it's been fixed in a non-abusable
1034 * Fixed bug where change command would warn you about monetary and
1035 BTU costs, but not prompt you to break out if you didn't want to really
1036 change your country name.
1037 * Fixed bug in sub-launched nukes that are intercepted being reported in
1038 the news incorrectly.
1039 * Fixed bug in load where you could abandon a sector and not know it by
1040 loading your last civilians or military onto a ship.
1041 * Fixed potential memory leak in autonav code.
1042 * Fixed potential bug where you could possibly determine if a sector is
1043 owned or not using one way plane missions.
1044 * Fixed Damage.t info page to properly show damages for planes and
1046 * Fixed deliver.t to include syntax for command.
1047 * Fixed country.t to include syntax for command.
1048 * Fixed bug where ships on orders were not adding radar information to
1049 the bmap during an update.
1050 * Fixed bug where ships on sail were not adding radar information to
1051 the bmap during an update.
1052 * Fixed bestownedpath code to use the bmap properly. Note this is a very
1053 important bug fix. When navigating a ship, players are no longer given
1054 free information that they would not normally know. For example, if you
1055 try sailing your ship off into uncharted areas of your bmap, the bestpath
1056 code will only use as much information as you have on-hand (i.e. your
1057 bmap) to plan out your path for you. If you have no information on an
1058 area, it just keeps forging on, until bumping into something. Of course,
1059 after the initial exploration through an area, the bmap will be set and
1060 used for all future sailings through that area. Harbors and bridges
1061 are still checked for construction worthiness if you know where they
1062 are (i.e. they are on your bmap.) (Overall, what happened before
1063 was that the bestpath code would route your ship around islands that
1064 you didn't even know were there, and you could use various commands
1065 to see how that ship was going to sail during the update and thus you
1066 gained information that you wouldn't normally know.)
1067 * Merged bestpath and bestownedpath and wrote new wrappers, "BestShipPath"
1068 and "BestAirPath" to use it properly. It is also good to note that
1069 bestownedpath is used to determine paths for ships and for planes,
1070 and that best_path (which uses the A* algorithm) is used for all land
1071 based paths, and that the two are never interchanged.
1072 * Removed "jet recon" plane (it slipped in during the PLANENAMES conversion,
1073 and RECON was never used before.)
1074 * Removed extraneous "resnoise" and "resbenefit" functions and combined
1075 the two for setresource and setsector commands.
1077 Changes to Empire 4.2.1 - Tue Nov 3 12:56:20 PST 1998
1078 * Fixed problem with global/plane.c not defining last structure element
1079 properly, and thus causing crashes when accessing certain plane
1080 routines. This happened during the move to make the PLANENAMES option
1081 run-time configurable.
1083 Changes to Empire 4.2.0 - Thu Oct 29 06:27:15 PST 1998
1084 * Bumped rev to 4.2.0 since this is a major release (the server is now
1085 run-time configurable for just about everything and is released under
1087 * Put in official licensing information.
1088 * Re-arranged and commented the econfig (Empire Configuration) file. The
1089 auto-generated "data/econfig" file is now pumped out chock full of
1090 comments (which may or may not be useful.) Since the server is
1091 pretty much fully run-time configurable (MAXNOC is not, but it gets
1092 a default of 99 anyway) deities will probably be spending more time
1094 * Added server support for building under NT, including mods from
1095 Doug Hay and Steve McClure to get the server building and running
1096 under NT. (This was built using MSVC++ 5.0 on NT 4.0 and command
1098 * Added Doug Hay's ntthread.c implementation for NT threading.
1099 * Added max pop column to "show sector stats" output.
1100 * Added lboard command for boarding land units from sectors. Only raw
1101 mil can board land units, and only mil and land units aboard the unit
1102 being boarded fight back.
1103 * Added GODNEWS option. When enabled, the deity giving people stuff
1104 is shown in the news.
1105 * Added bridge tower sector ('@')
1106 * Added BRIDGETOWERS option. When enabled you can build bridge towers
1107 from a bridge span. You can then build bridge spans from the tower.
1108 If the tower is destroyed ( <20% eff) bridges connected fall unless
1109 supported on the other side. You can only build bridge towers in open
1110 water not adjacent to land and other towers. Expensive.
1111 * Added plains sector ('~') - Max pop is 1/40th regular sectors, and
1112 it is deity creatable only (can't redesignate unless you wasteland it
1114 * Changed "info all" to no longer use printdir, instead it just uses the "all"
1115 info page which contains this information.
1116 * Changed so you can now load up to 2 spy units onto non-land unit carrying
1117 submarines if the LANDSPIES option is enabled. Useful for sneaking up
1118 to shore and spying on your neighbors.
1119 * Changed so spies unloaded from ships are not given as gifts, they are just
1121 * Changed build command to handle building towers ("build t")
1122 * Changed show command to show tower stats ("show t b")
1123 * Changed reject so you can now reject things from any country except
1124 deity countries (this now includes sanctuary countries and visitor
1125 countries you don't want to deal with)
1126 * Changed ndump to dump nuclear stockpile ID as well.
1127 * Changed flash so that if someone allied to you is either not logged on or
1128 not accepting flashes, you are notified. This is info you could gain
1129 otherwise since you can see other countries that are allied to you via
1131 * Fixed bug in news command when HIDDEN mods are enabled.
1132 * Fixed distribute command to only write out to the database if we
1133 actually changed the sector (i.e. if we really moved the dist
1134 center, we write. Otherwise, it makes no point.)
1135 * Fixed threshold command to only write out to the database if
1136 we actually changed the sector (i.e. if we really changed the
1137 threshold, we write. Otherwise, it makes no point.)
1138 * Fixed - population growth and truncation in "Update-sequence.t" info
1140 * Fixed the way fortify takes mobility away from a land unit if
1141 engineers are present.
1142 * Fixed bug in buying commodities at the last minute not resetting the
1143 time correctly in all situations.
1144 * Fixed bug in building nukes where it would always ask if you tried
1145 building more than one at a time.
1146 * Fixed bug where if you put (either by building or by transporting)
1147 more than 127 of one type of nuke in a sector, they all got lost. A
1148 negative wrapover sort of thing.
1149 * Fixed ndump to print # of stockpiles dumped.
1150 * Fixed ndump.t to reflect changes
1151 * Fixed bug in build command that didn't account for EOL characters.
1152 * Fixed bug where you could use planes to drop conquered populace
1153 * Fixed bug in distribute command in how it checked for current distribution
1155 * Fixed pr_flash and pr_inform to no longer send messages if the player
1156 is still in the process of logging in (i.e. not in the PLAYING state)
1157 * Fixed report command output for deities.
1158 * Fixed bug in nuclear damage either taking out submarines when it
1159 shouldn't, or not taking them out when it should.
1160 * Fixed bug in loading units that are carrying units onto other units
1161 (note that it doesn't happen since only HEAVY units can carry other
1162 units and that check works, but that might change some day, and we
1163 don't want units carrying units to be carried by other units, etc. :) )
1164 * Fixed info pages to reflect new sector types.
1165 * Fixed info pages to reflect new spy unit capabilities.
1166 * Fixed show commands to only show trade ships if the TRADESHIPS option
1168 * Fixed build command to only allow building of trade ships if the
1169 TRADESHIPS options is enabled.
1170 * Fixed up some definitions located in many places used for checking
1171 sectors for navigation rights.
1172 * Fixed power.t to correctly describe NEW_POWER formula.
1173 * Made HIDDEN option run time configurable.
1174 * Made LOSE_CONTACT option run time configurable.
1175 * Made ORBIT option run time configurable.
1176 * Made SAIL option run time configurable.
1177 * Made MOB_ACCESS option run time configurable.
1178 * Made FALLOUT option run time configurable.
1179 * Made SLOW_WAR option run time configurable.
1180 * Made SNEAK_ATTACK option run time configurable.
1181 * Made WORLD_X and WORLD_Y run time configurable.
1182 * Made MARKET option run time configurable.
1183 * Made LOANS option run time configurable.
1184 * Made BIG_CITY option run time configurable.
1185 * Made TRADESHIPS option run time configurable.
1186 * Made SHIPNAMES option run time configurable.
1187 * Made DEMANDUPDATE option run time configurable.
1188 * Made UPDATESCHED option run time configurable.
1189 * Made LANDSPIES option run time configurable.
1190 * Made NONUKES option run time configurable.
1191 * Made PLANENAMES option run time configurable.
1192 * Removed SMALL_SERVER stuff (unused baggage)
1193 * Removed trading post sector ('v')
1195 Changes to Empire 4.0.18 - Thu Sep 24 06:54:27 PDT 1998
1196 * Fixed bug in aircombat where planes in flight could intercept air
1197 defense planes and take no damage (i.e. they got to fight twice,
1199 * Fixed bug in freeing memory after performing missions that could crash
1200 the server (it mainly happened after an interdiction mission using
1201 planes and escorts, where some escorts came from airports that didn't have
1202 bombers going up. Freeing the leftover escorts was crashing the server.)
1203 * Fixed bug where you could load non-existant units if you were allied
1205 * Fixed bug where you could pin-bomb a plane with itself.
1206 * Fixed bug where satellites over a bridge may get killed if the bridge
1208 * Fixed bug where land units on a ship in the same sector as a bridge
1209 that is splashed may get sunk.
1210 * Fixed bug where planes on a ship in the same sector as a bridge
1211 that is splashed may get sunk.
1212 * Fixed doconfig with correct empire site text.
1213 * Fixed major problem with abms not firing, and sometimes crashing
1215 * Fixed bug in land units counting up loaded units wrong.
1216 * Fixed doconfig makefile to have doconfig.c as a dependency.
1217 * Fixed bug in resetting commodities (the comm_uid was not being
1219 * Fixed bug in repaying loans not working correctly (the l_uid was not
1220 being properly set.)
1221 * Fixed bug in buying items from the trading block not allowing you
1222 to due to a perceived change in item status.
1223 * Fixed bug in mfir.c where a bogus input to a target could crash
1225 * Fixed bug that after you read telegrams new telegrams may not send
1226 an inform message (the old telegram flags were not cleared.)
1227 * Fixed bug where fort support distance calculations are calculated
1228 twice instead of just once. This bug caused a lower percentage
1229 of support fire than designed.
1230 * Fixed bomb.t to reflect land unit changes.
1231 * Put in some integrity checking for planes returing from bombing runs.
1232 * Added ability to edit land unit that a land unit is loaded on in
1234 * Consolidated bridgefall code into "knockdown" function (this code
1235 existed in at least 3 places, and was different in all of them.)
1236 * Subs returning fire are no longer reported in the news.
1237 * Visitor countries can now use the 'motd' command.
1238 * When trying to use a visitor country, if it is in use, you are not told
1239 by whom, just that it is in use.
1240 * Optimized (slightly) support fire from forts not getting supply and
1241 shells if not needed (out of range)
1242 * Updated Education.t
1243 * Modified (increased) chances of hitting mines slightly.
1244 * Removed unused variables from shp_check_mines.
1246 Changes to Empire 4.0.17 - Fri Jul 31 06:12:21 PDT 1998
1247 * Added ability in edit to change coastal flag for sectors.
1248 * Added ability in edit to edit plague values for ships.
1249 * Added ability for "spy" to report all units/planes not owned by you
1250 that exist in the sector you are spying from.
1251 * Modified naval planes and anti-sub planes.
1252 * Changed so that missiles and bombs that miss their targets cause
1253 collateral damage in the target sector (they have to land somewhere!)
1254 * Changed llook so that non-spy units are required to have at least 1
1255 military personnel on board to see anything.
1256 * Fixed "llookout.t" to reflect change for military requirement.
1259 * Added "lmine" flag for deities to see what sectors have mines in them
1260 (works for sea and land mines, used "lmine" to distinguish it from "min"
1261 which determines mineral (iron) content of a sector.)
1262 * No longer able to pin bomb land units on a ship.
1263 * Land units are required to have at least one military loaded to perform
1265 * Firing land units are required to have at least on military loaded to
1266 be able to fire (or return fire.)
1267 * Spies are not always seen when being pinbombed. You have to look very
1268 carefully for them (as you usually would.)
1269 * Fixed typo in "Spies.t"
1270 * Added new info about spy ability to spy.t.
1271 * Updated tax information in Innards.t and Update-sequence.t
1272 * Fixed typo in fire.t information about units firing on ships.
1273 * Loading military onto land units now resets fortification. (You gotta
1274 re-fortify the new guys.)
1275 * Fixed bug where planes that were mine capable could not drop mines if
1276 they were not cargo capable.
1277 * Fixed bug in potentially crashing in update code for nations tech/research.
1278 * Fixed bug in execute putting you into execute mode incorrectly.
1279 * Fixed bug in board not allowing land units to board from 0 mobility
1281 * Fixed bug where interdicted land units that were missed displayed
1282 a "SPLASH! Bombs miss your ships" message.
1283 * Fixed bug in minesweeping sectors where, even with mobility or
1284 having the sweep ability, ships would get hit by mines for doing
1286 * Fixed bug in count_land_planes always writing out land units unnecessarily.
1287 * Fixed bug in count_planes always writing out ships unnecessarily.
1288 * Fixed bug in lnd_count_units always writing out land units unnecessarily.
1289 * Fixed bug in count_units always writing out ships unnecessarily.
1290 * Fixed bug in llook that reported units on ships.
1291 * Fixed bug in llook that reported satellites launched over the unit.
1292 * Fixed bug in llook that always reported spies (it should be a 10-100%
1294 * Fixed bug in anti possibly not saving lost items correctly.
1295 * Fixed bug in planes getting extended range when on missions and the
1296 op center is not where the plane is located.
1297 * Fixed bug in land unit defensive strength not being based on the eff of
1298 the unit when calculating odds of a battle.
1299 * Fixed bug in board not reporting consistant information.
1300 * Fixed bug in the way land unit casualties were being taken.
1301 * Fixed bug where land units on ships could return fire.
1302 * Fixed bug where land units on other land units could return fire.
1303 * Fixed bug where land units on other land units could fire.
1304 * Fixed bug in attacks/assaults/boardings spreading plague incorrectly.
1305 * Fixed bug in updating plague for ships.
1306 * Fixed bug in updating plague for land units.
1307 * Fixed bug in updating plague for attacking/defending land units.
1308 * Fixed bug where you couldn't pin-bomb land units that were < 20% eff.
1309 * Fixed bug which revealed the owner of torping subs when on a mission.
1311 Changes to Empire 4.0.16 - Fri Jun 12 08:52:06 EDT 1998
1312 * Added patches sent in by Steve McClure, Sverker Wiberg and Curtis
1313 Larsen. They are described with other changes below.
1314 * Fixed bugs in the following commands that allowed two cooperating
1315 countries to create infinite numbers of any commodity and/or cash
1316 at any time (race conditions in the server): build, board, deliver,
1317 designate, distribute, explore, fuel, improve, load, ltend, mobquota,
1318 move, name, order, reset, sail, sell, set, tend, territory, test,
1319 threshold, torpedo, transport, unload
1320 * Fixed bug in board command giving out too much information about a
1321 non-owned sector when it shouldn't be.
1322 * Fixed bug in board command when firing on a sector in defense before
1324 * Fixed bug in rangeedit allowing plane(s) to possibly be stored wrong.
1325 * Fixed bug in launch allowing plane to possibly be stored wrong after
1327 * Fixed bug in lrangeedit allowing land unit(s) to possibly be stored wrong.
1328 * Fixed bug in morale allowing land unit(s) to possibly be stored wrong.
1329 * Fixed bug in arm/disarm allowing a plane to possibly be stored wrong.
1330 * Fixed bug in loan sometimes not writing database correctly.
1331 * Fixed bug in collect.
1332 * Fixed bug in dropping mines from land units.
1333 * Fixed crashing bug in sector_strength routine when oceans take
1335 * Fixed bug in transport possibly decrementing too much mobility when
1337 * Fixed some little warning type messages building with gcc -Wall.
1338 * Fixed problem compiling lwp threads with glibc6 under Linux.
1339 * Changed flash so that players can always flash deities.
1340 * Changed players command to always show deities and visitor countries
1341 that are logged on, and only show allied countries for normal player
1343 * Fixed bug in anti command not stopping sectors when they revolt.
1344 * Fixed bug in set_coastal function not counting bridge spans as
1345 water based sectors (after all, the land is still a coastal sector,
1346 even if next to a bridge span.)
1347 * "flash" and "players" is re-enabled for visitor accounts.
1348 * Fixed bug in bleeding of technology and research to other players.
1349 * Fixed bug in explore not spreading plague correctly.
1350 * Fixed bug in move not spreading plague correctly.
1351 * Fixed bug in deliver not spreading plague correctly.
1352 * Fixed bug in distribute not spreading plague.
1353 * Included "postresults" script in the scripts directory which can be
1354 used to auto-post daily power chart/announcements to rec.games.empire.
1357 * Removed OVCONFIG from build.conf, and patched doconfig to match.
1358 * doconfig is only run if needed
1359 * emp_client and emp_server are only linked if needed
1360 * Added list of disabled options to the version command.
1361 * Fixed bug in survey allowing you to see hidden variables.
1362 * Re-enabled escort missions due to above bug fix most likely the problem.
1363 * Changed one instance of "restrict" to "restricted" in bestpath.c. For
1364 some reason, this was causing a problem on one of the Linux builds (??).
1365 * Added "show sector capabilities" functionality (this didn't exist
1367 * Fixed bug in neweff not reporting stopped sectors. It now (correctly)
1368 reports them as not changing eff.
1370 Changes to Empire 4.0.15 - Wed May 20 12:35:53 EDT 1998
1371 * Fixed the spelling of Markus' name in CHANGES4.0 files.
1372 * Added Markus' patches/fixes. Some are detailed below.
1373 * Added 'mipsultrix.gxx' build target.
1374 * Fixed doconfig to write ipglob.c in the correct target area.
1375 * Fixed a bunch of type casting that needed to be done correctly.
1376 * Only print out last connect by for non-visitor accounts.
1377 * 'players' command is only useable by non-visitor accounts.
1378 * Fixed ask_off in attsub.c to not print out allied sector mil counts
1379 when attacking from neighboring sectors.
1380 * Fixed targetting of che when taking over sectors.
1381 * 'anti' command only fights che that are targetted at you.
1382 * Fixed update not updating timestamps of objects (ships, planes, land
1384 * Fixed bug delivering conquered populace.
1385 * Fixed potential bug scuttling ship with land units on it.
1386 * Moved heavy bombers to tech 90.
1387 * Fixed bug in setsector telling the deity coordinates of sectors being
1389 * Fixed bug in setting budget of enlistment sectors to 0.
1391 Changes to Empire 4.0.14 - Wed Apr 8 08:47:54 EDT 1998
1392 * Fixed time_t problem in common/log.c
1393 * Fixed bug in headlines
1394 * Replaced vaxultrix build flags with proper vanilla ones.
1395 * Fixed bug in update/prepare.c (sometimes not getting charged for
1396 mil on units and ships)
1397 * Fixed bug in printing of "No ship(s)" twice in cargo command when no
1398 ships were selected.
1399 * Temporarily disabled escort missions until a fix is found. They are
1400 randomly crashing the server.
1401 * Fixed morale.t to reflect that retreat percentage is based off of
1402 morale_base and not 75.
1403 * Fixed bug in bridgefall where planes and units on ship in a sector
1404 that has a bridge collapse are being sunk.
1405 * Fixed bug in update/produce.c when a sector overflows it's capacity
1407 * Fixed bug in produce command reporting incorrect costs (sometimes).
1408 * Land units on ships will now try to draw supply from the ship they
1411 Changes to Empire 4.0.13 - Mon Mar 2 11:04:28 EST 1998
1412 * Fixed bug in distribute when world sizes are other than 64x32
1413 * Fixed bug in getcommand (not really a bug, just made it work like
1414 it used to so that the players command is useful for deities
1416 * Fixed building of POSIX threads on Alpha running Digital Unix.
1417 * Fixed line_of_sight prototype in sona.c
1418 * Fixed fairland not to conuse stupid C++ compilers.
1420 Changes to Empire 4.0.12 - Tue Feb 24 11:27:31 EST 1998
1421 * Fixed client build on linux (whoops)
1423 Changes to Empire 4.0.11 - Tue Feb 10 10:53:10 EST 1998
1424 * AIX build seems to only work with gcc right now (but at least that works)
1425 * Vax Ultrix (vaxultrix) build should work now (hopefully) out of the box.
1426 * Took out autosupply of airports when bombing or dropping shells.
1427 (This was the only commodity this was done for, and it was creating
1428 problems since supply is still somewhat broken somewhere)
1429 * Included Curtis Larsen's, Markus Armbruster's and Sverker Wiberg's
1430 submitted patches, which collectively included cleaning up most
1431 of the server prototypes and bogus declarations. Many thanks.
1432 * Increased incoming command buffer to 1024 from 512 bytes
1433 * Increased the # of parsed arguments from 64 to 100
1434 * Fixed bug where spies were not dying when damaged.
1435 * Fixed bug in HIDDEN mods in declare command not printing country # of
1436 uncontacted country correctly (or at all as a matter of fact)
1438 Changes to Empire 4.0.10 - Mon Aug 18 12:34:58 EDT 1997
1439 * Fixed bug where fleets were being interdicted but the damage was being
1440 spread to ships not in the same sectors.
1441 * Fixed but in market when buying goods without enough cash.
1442 * Planes in orbit over airports are no longer fixed up during updates.
1443 * Planes in orbit are no longer damaged when the sectors they are over
1445 * Planes on ships are no longer damaged when the sectors they are in are
1446 damaged, unless the ship is damaged.
1447 * Fixed problem with no newline after partisan activity telegram in
1449 * Fixed problem in chan.c printing out change costs incorrectly.
1450 * Fixed problem in dispatch.c screwing things up on redirection.
1451 * financial should now handle 6 and 7 digit loans.
1452 * Planes on ships that are in sectors that revolt are no longer taken
1454 * Fixed bug in powe.c where the power report was mis-calculating the
1455 efficiency of planes.
1456 * Fixed doconfig.c to use STDC instead of multi-level #ifdefs.
1457 * Fixed bug in parse.c that was screwing up double quotes in conditional
1459 * Military in a sector now only produce up to maxpop, just like civvies
1460 and uw's. No more stuffing 6K mil into a mountain to max it out. You
1461 can still hold more mil there over the updates, but the extras just
1462 won't produce anymore.
1463 * Fixed bug in shark that allowed you to shark up loans even if you couldn't
1465 * Fixed bug in day of week calculation for server up time in common/keyword.c
1466 that is used for gamedays.
1467 * Documented what happens to standing military in collect.t when you collect
1469 * Documented mountains only holding and using 1/10th of the normal sector
1470 population in Sector-types.t.
1471 * Fixed documentation on ship's firing ranges in fire.t to be less
1473 * Updated nukes in nuke.t
1474 * Added apropos command (thanks to Mike Wise)
1475 * Added case-insensitivity to the info command (thanks to Mike Wise). If
1476 there are two files of the same name, and you don't get a complete match,
1477 then whichever file is found first in the directory is used.
1478 * Changed documentation in wantupd.h
1480 Changes to Empire 4.0.9 - Sat Apr 19 23:01:51 EDT 1997
1481 * Fixed dump info pages that were getting formatted funny.
1482 * Fixed improve info page.
1483 * Fixed bug in allied planes/units not moving when the carriers move.
1484 * Fixed bug in satellite output for <100% satellites.
1485 * Fixed bug in load/unload not putting a newline after some unloadings
1487 * Fixed bug in harden not printing correct values.
1488 * Fixed bug in creating/moving/etc. nuclear stockpiles.
1489 * Fixed bug where subs were trying to torp commodities moving on land when
1490 on interdiction. (This was funny ;-) )
1491 * Fixed bug in "move" where you could keep a sector even after someone else
1493 * Budget now correctly reports the # of units being built.
1494 * Mil on units & ships are now reported as normal military costs, not
1495 ship or unit maintainence costs in budget.
1496 * Fixed bug in update code where taxes could potentially be initialized
1497 incorrectly (affected budgets too.)
1498 * Fixed bug in nat.h header so that it uses SCT_MAXDEF instead of a fixed
1499 number (that was incorrect.)
1500 * Fixed bug with trains - they needed the xlight flag to carry planes.
1501 * Revamped and improved flak.
1502 * Added "Flak" info page.
1503 * Added "Fallout" info page.
1504 * Fixed repay/offer/consider to all need a capital to be used.
1505 * Fixed bug with air defense missions not running when not AT WAR. They now
1507 * plane/ship/unit short names are all now 4 characters, padded if needed.
1508 * pdump/sdump/ldump/ndump now just print the short name for the type.
1509 * sdump now has ship name at very end in quotes.
1510 These were done at the request of some client developers for ease of use.
1511 * Fixed extra space in the dump output.
1512 * Fixed fallout - not quite so nasty anymore.
1513 * Fixed fallout - things on ships/units are damaged now.
1514 * Fixed and balanced planes/ships/units/nukes in conjunction with each other.
1515 * Fixed bug in doconfig.c calculating wrong s_p_etu sometimes.
1516 * Fixed bug where harbors weren't being used to resupply.
1517 * Fixed bug where selling units loaded with planes and units wouldn't take
1518 the loaded planes or units - they are now dropped.
1519 * Fixed bug in arm/disarm where you could arm/disarm planes on the trading
1521 * Deities can now remove things from the trading block/market.
1522 * Fixed bug in "work" not charging engineers enough mob.
1523 * Fixed bug in "work" not adding teardown and buildup avail costs together.
1524 * Subs no longer need mobility to return fire when fired upon.
1526 * Fixed bug in "trade" allowing 2 players to pay for the same item, but only
1527 the last player gets it.
1528 * Fixed bug where you couldn't launch missiles from allied ships or sectors.
1529 * Fixed bombing so that pin-bombing can cause collateral damage too.
1530 * Fixed sector damage to damage planes there too.
1531 * Fixed flag in lload so that it doesn't always print if not needed.
1532 * Fixed "sell.t" info page.
1533 * Fixed bug in "buy" where not entering the price correctly could cause
1535 * Fixed "sell" so that at least 1 mobility is required to sell goods. Keeps
1536 the midnight "raid and sell" abuse down. :)
1537 * Fixed "show plane cap" to move the last column over 1 more where it should
1539 * Fixed timestamps to be updated for units/planes on ships/units that move,
1540 since those units/planes move too.
1542 Changes to Empire 4.0.8 - Wed Feb 26 23:00:51 EST 1997
1543 * Fixed bug in nstr_exec that was wiping out the previous conditional.
1544 This was major because it affected timestamp values which are more
1546 * Fixed bug in sdump.c for typo in reporting the trade ships origin.
1548 Changes to Empire 4.0.7 - Mon Feb 24 22:48:54 EST 1997
1549 * Fixed bug in aircombat.c when calculating the air combat odds. Negative
1550 numbers were screwing things up good...
1551 * Fort sector's coordinates are no longer printed when auto-firing at
1553 * Subs can now surface and fire deck guns (again) They can also be
1554 hit by return fire when doing so.
1555 * Fixed bug in setting of plane attack and defensive values so that
1556 negative numbers don't keep going further negative.
1557 * Fixed incorrect military control calculation in the sell command.
1558 * Trading posts are no longer required to sell goods from. You can sell
1559 from harbors and warehouses now too.
1560 * Spy now prints out the owner of land units you see when spying. Before
1561 this was assumed to be sector owner, which is no longer true.
1562 * Loading land units now prints out what was loaded onto each unit,
1563 just as loading ships do.
1564 * Added fallout, coast, c_del, m_del, c_cut and m_cut to dump output.
1565 * Added "GO_RENEW" option. This option means that gold and oil resources
1567 * Added "lost_items_timeout" config variable, and set the default to
1568 48 hours. This determines how long lost items stay in the lost items
1570 * Fixed land unit names to be more consistent.
1571 * Fixed mission.t info page.
1572 * Fixed bug in that if mission_mob_cost was set to 0, even negative
1573 mob units should be able to be put on missions.
1574 * Removed restriction on things needing to be at least 60% to be put
1575 on a mission. Note that while you can put them on missions at < 60%
1576 now, when trying to do the mission, it still checks the eff. This
1577 is to help in automatic setup (build, put on mission, forget) instead
1578 of having to come back repeatedly.
1579 * Spies caught in Neutral or Friendly countries cause the Neutral or
1580 Friendly country to go Hostile towards the owner of the spy.
1581 * Tweaked ammunition numbers for artillery units.
1582 * No more automatic declarations of War should be made. You will go
1583 hostile, but since going to war doesn't increase your countries
1584 defenses, and is purely political, it is left to the player to go
1586 * Fixed bug in trade that wasn't incrementing the time if last second bidding.
1587 * Fixed bug in "lmine" that was crashing the server if the land unit was
1589 * Fixed buy so that if you specify a product, you can only bid on that
1591 * Added "lost.t" info page.
1592 * Added "lost items" database (EF_LOST)
1593 * Fixed bug where you could move in allied forces after an attack if they
1594 bordered the victim area.
1595 * Fixed nstr_comp to deal with values > 16 bits coming in from
1596 client for comparisons.
1597 * Changed last minute market/trade timers to increment 5 minutes. 2 minutes
1599 * Fixed decode in lib/common/nstr_subs.c to deal with NSC_TIME better.
1600 * Commented out the logging of the market checking in server/marketup.c,
1601 lib/commands/buy.c and lib/commands/trad.c It was generating lots of
1602 pretty much useless data that made parsing the server.log file more
1603 more difficult than it needed to be.
1604 * Fixed crashing bug in ldump.
1605 * sdump, ldump, ndump, pdump and dump now print out the current
1606 timestamp on the "DUMP XXX" line.
1607 * Fixed denial of service bug in lib/player/accept.c in
1608 player_find_other function.
1609 * Fixed bug in shark reporting incorrect buyer of the loan.
1610 * Fixed bug in sdump.c (case 0 should have been case 10)
1611 * ldump and sdump now always print the fuel column if asked for,
1612 even if opt_FUEL is turned off. In the case that it is turned
1613 off, the fuel is listed as 0.
1614 * Added "timestamp" field, which is updated every time an item is
1616 * Fixed up the Clients.t info page.
1617 * sdump now prints trade ship building origin.
1618 * sdump now always prints name even if SHIPNAMES isn't defined. If
1619 it is not defined, then the name is empty.
1620 * Added "timestamp" to info/Concepts/Selector.t
1621 * Added some more relevant info to info/Server/Empire4.t
1622 * Fixed Infrastructure.t info page to reflect the fact that infrastructure
1623 is no longer torn down when a sector is re-designated.
1624 * Fixed sell.t to more accurately reflect the time-delay market.
1625 * Fixed read.t and wire.t to reference accept and reject.
1626 * Fixed reject.t not referencing accept command.
1627 * Fixed collect.t to more accurately reflect what goes on when collecting
1629 * Fixed financial.t to reflect defaulted loans.
1630 * Fixed dump.t, sdump.t, ldump.t, ndump.t, pdump.t to reflect new
1632 * Fixed "census.t" (had incorrect reference to "info syntax" instead
1635 Changes to Empire 4.0.6 - Thu Jan 16 11:33 EST 1997
1636 * Increased damage from depthcharges because on increased damage from
1637 torpedos. Sub frange decreased to be more balanced with destroyer frange.
1638 * Intelligence reports (spy) on units will now report the estimated number
1640 * Fixed equation for ship visibility so it will drop as tech increases.
1641 * Added new commands sdump, ldump, pdump, and ndump to dump data on ships,
1642 land units, planes, and nukes.
1643 * If fields are provided, dump will only supply those fields requested.
1644 * Decreased speed of subs.
1645 * When options NO_LCMS or NO_HCMS are set, those commodities are no longer
1646 required for infrastructure improvements.
1647 * Units that lose an assault or a boarding attempt from a ship will no
1648 longer swim back to the ship they came from.
1649 * Units that take extra casualties will no longer lose all their mil at
1651 * Infrastucture is retained when redesignating a sector.
1652 * Dieing spies will no longer crash the server.
1653 * Units, planes, and ships must have mobility to perform missions.
1654 * Units on ship being scrapped are transferred to harbor.
1655 * Food is no longer autoloaded onto units when they are built.
1656 * Fixed show plane stat to show correct range.
1657 * Infantries now take damage at same rate as casualties.
1658 * Fixed bug with hap_fact. Having more happiness now helps with fighting
1660 * Fixed anti to write back target country so che will continue to fight
1662 * Fixed llookout to show correct estimate on number of mil on unit.
1663 * Added buildable architecture "hp". This type will build the server on
1664 a HP/UX machine using the standard compiler instead of gcc.
1666 Changes to Empire 4.0.5 - Thu Dec 12 10:28:48 EST 1996
1667 * Fixed bug in update/distribute.c where pathcost was not being called with
1668 the MOB_ROAD argument (and thus distribution costs could be GREATLY
1669 affected.) - Thanks Ice!
1671 Changes to Empire 4.0.4 - Mon Dec 9 11:00:00 EST 1996
1672 * Fixed Solaris port using gcc.
1673 * Fixed doconfig.c to create directories with right modes.
1674 * Fixed install macros in makefiles to move binaries to the right
1677 Changes to Empire 4.0.3 - Wed Dec 4 22:46:53 EST 1996
1679 * Fixed doconfig.c (put exit(0) at the end of main.)
1680 * Fixed improve.c (moved the prompt[] string outside the fcn.)
1682 Changes to Empire 4.0.2 - Mon Oct 14 12:26:40 EDT 1996
1683 * Put in LND_MINMOBCOST in land.h
1684 * Put in change in lnd_mobcost in lndsub.c
1685 * Put in new nuke costs in nuke.c
1686 * Put in fix so that total work can only be done by the max pop. No more extra
1687 civvies tossed in will do it anymore in human.c.
1688 * Put in fix for src/util/Makefile - beefed it up.
1689 * Put in fix to show where your ship is when it gets shelled in mfir.c.
1690 * Changed infrastructure of roads from .040 to .020 (122 instead of 150 in
1692 * Fixed Update-sequence.t.
1693 * Put in fix for mobcost bonus for 0% highways.
1696 * Spruced up torpedo damage somewhat. :) :)
1697 * Fixed "assault bmap bug" in attsub.c
1698 * Fixed Produce.t (bars cost)
1699 * Changed mountains to get an automatic "2" for defensive bonus in attsub.c
1703 * Fixed "offer" and "consider" not being legal commands in player/empmod.c
1706 * Fixed lstat.c, pstat.c and sstat.c
1707 * Fixed cutoff command in cuto.c
1708 * Fixed attack value in attack_val in lndsub.c
1709 * Fixed lload in commands/load.c
1710 * Fixed defense_val in lndsub.c - Made it a minimum of 1, so that units will
1711 always fight until dead or retreating. 0 makes them get stuck.
1712 * Fixed update/deliver.c - no delivery of non-oldowned civvies (or anything
1713 else for that matter.)
1714 * Fixed llook in commands/look.c
1715 * Fixed che bug in subs/nstr.c
1716 * Fixed bug in strv.c by overcompensating by 1 food per sector (minute amounts
1717 of people would starve.)
1718 * Fixed update/human.c - feed_people rounding problems (I hope.)
1719 * Fixed morale problem in update/land.c
1720 * Fixed count_bodies in attsub.c
1721 * Fixed lnd_mobcost.
1722 * Fixed subs/land,plane,ship.c to handle sunken units and planes correctly.
1723 * Fixed interest rate in commands/offe.c
1724 * Fixed bug in buy.c.
1725 * Put in DEFENSE_INFRA soption o you can turn on/off the use of the defensive
1726 infrastructure. When off, the defensive infrastructure is the same
1727 as the sector efficiency, and you can't improve it. This is OFF by
1731 * Land units are now built with a default reaction radius of 0.
1732 * Changed name of lt artilleries to "lat" from "lart" so you can now build
1734 * Lowered the speed and firing range of pt boats.
1735 * Lowered the initial att strength of cavs from 1.5 to 1.3 (they were TOO
1737 * Changed the max mob gain defaults of units/planes to 1.0 and ships to 1.5
1738 (This is * ETU_RATE, so it is equal to ETU_RATE for units/planes and
1739 1.5 * ETU_RATE for ships.)
1740 * Conquered civvies only pay 1/4 taxes.
1741 * Railways don't get torn down when you rebuild sectors anymore (but roads
1742 and defenses do (if enabled.)
1744 Changes to Empire 4.0.1 - Wed Aug 28 11:35:40 EDT 1996
1745 * Added "extern double tradetax" to check_trade in trad.c
1746 * Improved description of data directory in build.conf
1747 * Fixed bug in attacking land units that retreat so they now get
1748 charged mobility for attacking.
1749 * Fixed dump to report road, rail and defense of a sector at the end.
1750 * Fixed doconfig bug in not checking the right directory to see if the
1751 "data" directory existed or not before trying to create it.
1752 * "change" now works for sanctuary countries.
1753 * Fixed the description of "sinfrastructure".
1754 * Added more info to "Infrastructure".
1755 * Units/planes are no longer reduced to 75% when bought from the trading
1757 * Supply units were slowed down to the speed of infantry units.
1758 * Trade-ship payoffs have been lowered to 2.5, 3.5 and 5.0
1759 * Bars interest is up to $250 per 1K again.
1760 * Civ taxes were raised back up to a 10:1 mil/civ tax ratio (was 20:1)
1761 * Fixed various info pages.
1762 * Fixed bug in people not getting truncated when broke (this was thought
1763 to be fixed, but wasn't. Now it is, dammit!)
1764 * Fixed bug with units marching across oceans (scuba gear not included. ;-) )
1765 * Market/trade taxes and trade ship payoff figures were added to version.
1766 * "cede" has been removed as a default command.
1767 * Makefile rule was fixed for depend build.
1768 * Fixed bug in mapdist not taking world edges into account nicely enough.
1769 * Added a "scuttle" order for autoscuttling trade ships. Makes using them
1770 easier. Cleaned up scuttle code while in there.
1771 * Fixed bug with scuttling a ship with units on it not scuttling the units
1774 Changes to Empire 4.0.0 - Initial release
1775 * Initial Wolfpack release - Long live the Wolfpack!!!!
1776 * Cleaned up the build environment. Now all that is needed is to edit the
1777 build.conf file, answer the questions there and type "make <arch>" to
1778 build for a specific architecture. Thus, no more reliance on gnumake
1779 or special shell scripts.
1780 * We are now shipping the pre-built info pages with the server for those who
1781 Don't want to build them. You can also still just type "make" and have
1782 the info pages build, but it doesn't completely work (i.e. rebuild new
1783 Subjects) if you don't have perl5 installed.
1784 * Put in the "help" command that does the same thing as "info".
1785 * Removed C_SYNC. This is done for 2 reasons. 1) None of us like it or
1786 wish to support it. 2) We envision a better scheme for doing similar
1787 things will come along.
1788 * Put in MOB_ACCESS - This allows real-time updating of mobility.
1789 * Put in MARKET - This is the time-based market (yes, still teleports,
1790 but it's not as bad as it was.)
1791 * Lots of the documenation has been updated, but there is more to do.
1792 * Added NO_LCMS, NO_HCMS and NO_OIL options. When any of these options are
1793 enabled, you don't need any of that type of material to build things.
1794 If NO_HCMS is enabled, you don't need HCMS to build bridges, you need
1795 lcms. If both NO_HCMS and NO_LCMS are enabled, then you don't need
1796 any materials to build a bridge.
1797 * There is no mobility cost for assigning missions. But, there is also
1798 no longer any benefit for being on a mission either.
1799 * Damage is the same for all commodities (people too.) This means you
1800 can deity shell/bomb sectors again.
1801 * Units are now dependant on tech. What this means is that their statistics
1802 now increase with tech. In addition, there is only 1 type of each basic
1803 unit now (i.e. just "cavalry" instead of "cavalry 1", "cavalry 2", etc.)
1804 This reflects the idea that as you learn more, you learn how to not only
1805 build better units, but you learn to build units better. :) This also
1806 opens the door for a "lupgrade" command along the same lines as the
1807 "upgrade" command for ships.
1808 * Units now have a minimum mob cost for attacking a sector. Marching
1809 mob costs have not changed.
1810 * Starting units have been removed. This means that at the beginning, people
1811 may live a little longer since their neighbor can't come visiting quite
1813 * Shells are no longer required to build units.
1814 * Mil are no longer required to build units.
1815 * Mil are no longer an intrinsic part of a unit. They are now a loadable
1816 commodity. The way a unit's defense/att bonuses work now are
1817 attack = (att * mil * eff)
1818 defense = (def * mil * eff)
1819 In addition, when a unit takes damage, both the eff and the mil go
1820 down. You can quickly toss in new hacks, but you need to wait to repair
1821 the unit at the update. Thus, you can now look at unit's efficiency
1823 * You need at least 1 mil on a unit to march it (spies are the exception.)
1824 * Units always react if in range and they have the mobility, no matter
1825 what their efficency.
1826 * Units may now march anywhere - in your own sectors, deity owned sectors
1827 or allied sectors, with 1 exception, spies. Also, your units can get
1828 trapped if your ally declares non-alliance with you while your units
1829 are still in his country.)
1830 * Units always march at their speed, efficiency doesn't matter.
1831 * LANDSPIES was added - This creates land unit based spies. Spies may march
1832 anywhere, with a chance of getting caught (except in allied territory.)
1833 See "info Spies" for more info on them.
1834 * Planes may now be based out of allied airports. Landing planes on
1835 ships/sectors you do not own no longer changes thier owner. You can only
1836 land on owned/allied sectors/ships, and you may only
1837 fly/bomb/para/recon/drop from owned/allied sectors. So, if a country
1838 you are allied with goes hostile at you, your planes are now stuck there.
1839 Note that if you are using an allied airport, their commodities get
1840 sucked up, not yours (obviously.)
1841 * Planes are now tech-based. Their statistics increase as their tech
1842 increases. Deleted extraneous planes.
1843 * There is a new toggle, "techlists", which allows you to see what you
1844 can build/stats/capabilities sorted by tech instead of groupings.
1845 * Ships are now tech-based. Their statistics increase as their tech
1846 increases. Deleted extraneous ships.
1847 * Che can now be lessened by making happiness. If you have more happiness
1848 than your conquered populace, they don't fight as hard or recruit as
1849 much. If you have less than them, they fight harder and recruit more.
1850 It's not much though - it ranges from 2.0 in your favor to only 0.8
1851 against you (whereas it was always 1.0 before.) So, it definitely
1852 favors the attackers to make lots of happy now.
1853 * Bridgeheads can only be built on coasts.
1854 * Players command was fixed so you only see allies, and don't get
1855 approx #'s of players anymore.
1856 * POSIX threads support has been added.
1857 * The attack bmap bug has been fixed.
1858 * BTUs regenerate 3 times faster now.
1859 * GRAB_THINGS is off by default.
1860 * Big nuclear bombs are back, and FALLOUT has been fixed and enabled
1861 as a default (you couldn't make wasteland before with FALLOUT, now
1863 * You can now deliver military and civilians.
1864 * Added SHIP_DECAY option - off by default (turns off ships decaying out
1865 at sea if not enough mil.)
1866 * The reverting owner bug has been fixed in territory, thresh, dist
1867 and deliver. There are probably more, and when found, will be fixed.
1868 * The "sectors don't starve when stopped or broke" bug has been fixed.
1869 * The "people never get truncated" bug has been fixed.
1870 * Added infrastructure to sectors. What this means is that a sector
1871 can now have it's mobility improved by building both roads and
1872 railways. It also means that a sectors defense is now based on the
1873 defensive infrastructure you build into the sector (no more intrinsic
1874 better defenses based on the sector, you determine which sectors are
1875 defended heavily, and which aren't.)
1876 * The defensive value of a sector no longer relies on the efficiency of
1877 the sector. Instead, it relies on the defensive efficiency of the sector.
1878 Thus, the "production" and "defensive" aspects of sectors have been
1880 * "show sect stats" now shows the maximum defensive value for sectors.
1881 * Changed sector structure to take floats for off/def values so we can use
1882 a base of 1 instead of 2.
1883 * Added "improve" and "sinfrastructure" to support the infrastructure
1885 * Added L_TRAIN units which can only travel along railways. Very fast on
1886 efficient railways, slow on non-efficient ones.
1887 * Added the ability for units to carry other units.
1888 * Fixed census (shortened up "fallout" and "coast" to "fall" and "coa".)
1889 * Forts only cost $500 to build and 100 hcms now (since they don't get any
1890 better defenses automagically.)
1891 * Modified "show sect build" to show the costs for building up the
1892 infrastructure of a sector.
1893 * Changed "spy" and the satellite recon stuff (which shows sector stuff for
1894 spyplanes too) to show the new infrastructure stuff, rounded of course.
1895 * Added Drake's info->html scripts, with some modifications, so you can
1896 now type "make html" and have your info pages built as html files too.
1897 This adds a new directory, "info.html", to the build tree.
1898 * Modified upgrade so that planes and land units may now be upgraded.
1899 * Added pstat command to list the statistics of your planes.
1900 * Added lstat command to list the statistics of your land units.
1901 * Added sstat command to list the statistics of your ships.
1902 * Added nmap command to show a map of your sectors after their new
1903 designations have taken place.