1 Changes to Empire 4.2.12 - Mon Aug 18 16:54:21 MDT 2003
2 * Corrected contact information for Wolfpack.
3 * Sector isn't abandoned until move or explore is complete.
4 * Fixed multiple cases where return value of getstarg() was
5 used without being checked which crashed the server.
6 * Used stdarg.h instead of varargs.h.
7 * Call only_subs and save result before mission frees attacker
8 list. Call with free list could cause server crash.
9 * Fixed spy sat map for units on opposite side of world wrap.
10 * Don't sleep in main thread when called from signal handler.
11 * Fixed error checking in pthreads.
12 * Properly detach pthreads.
13 * Pass unlocked mutex to pthread_mutex_unlock.
14 * Cope with interrupted sleep in pthread empth_sleep to prevent
16 * Added server configurable update window.
17 * Initialized variables passed to setsockopt in accept.c.
18 * Fixed bug where sharing bmap with uncontacted country crashes
21 Changes to Empire 4.2.11 - Sun Sep 1 09:54:59 MDT 2002
22 * Added compile option for the Mac OSX architecture.
23 * Fixed bug in cargo where unit array was indexed by shp_maxno
25 * Fixed bug in reject where aborting the command crashes the
27 * Can't buy land units into enemy headquarters.
28 * Added sabotage command and commando unit.
29 * Spies moving by themselves will not trigger interdiction.
30 * Fixed error in map distance calculation that caused errant
32 * Ships going under -127 mobility will be set to -127 mob and
33 not roll over to positive mobility.
34 * Corrected plane cost in info Maintenance.
35 * Changed error message for loans rejected for being too big.
36 * Land units will take casualty damage proportional to their
38 * Fixed bug where "route i *" crashes server.
39 * Cannot upgrade planes in orbit.
40 * Fixed bug in declare with deity aborting command at last
41 prompt crashes the server.
42 * Coastwatch notify works with NO_FORT_FIRE option.
43 * Thread that kills idle connection will charge player for
44 minutes the player was logged on.
45 * Removed separate sendeof at end of execute from emp_client
46 that logged players off on certain platforms.
47 * Updated player idle counter during read prompt so players
48 wouldn't be kicked off during long flashes or writing telegrams.
49 * LOSE_CONTACT will work as advertised.
50 * Allied units marching through 0 mobility conquered sectors
51 are charged at least LND_MINMOBCOST.
53 Changes to Empire 4.2.10 - Mon Aug 13 14:34:39 MDT 2001
54 * Assault can reinforce own sector when SLOW_WAR is enabled.
55 * emp_client no longer converts lines into tags but still verifies executes,
56 pipes, and file redirect match players input.
57 * Added pboard command to capture enemy planes in your territory.
58 * Declaring war when at Sitzkrieg won't return relations to Mobilizing.
59 * Declaring war won't charge money if you're already Mobilizing.
60 * Added multiple territory fields.
61 * "show nuke build" displays the proper avail.
62 * retreating land units will only retreat to sectors owned by the player
64 * added hard cap of "250 + easy" to limit_level.
65 * education p.e. calculation divides edu constant by etu per update.
66 * Added patch for Linux for the PowerPC.
68 Changes to Empire 4.2.9 - Sun Jan 7 15:49:13 PST 2001
69 * Fixed data corruption when bogus target gets fired upon.
70 * Increased size of ancillary stacks to prevent stack overflow.
71 * Changed all references to empire.cx.
72 * Ships, planes, and land units lost to lack of maintenance will now be
74 * No longer allowed to sack deity's capital.
75 * Accuracy calculation in land unit support was backwards.
76 * Corrected formula for likelihood of plague in info Plague.
77 * Fixed files to correctly size map and bmap files from econfig file.
78 * No longer allowed to add country 0. It corrupts deity country.
80 Changes to Empire 4.2.8 - Mon Oct 9 17:35:35 MDT 2000
81 * Fixed range in radar.t and Sector-types.t. Maximum range at infinite
83 * Changed so that player can't drop civilians into occupied sectors.
84 * Fixed bug that crashes update if etus/update is less than 8.
85 * Fixed sometimes not reporting overflights
86 * Fixing flak for units/ships to be in all sectors as they should be
87 * Updated order of firing flak in Flak.t.
88 * Fixed 80% efficient planes on ships must be maintained.
89 * Fixed initial MOB_ACCESS check thread sleep time was set by an uninitialized
91 * Removed "TEMPORARILY DISABLED" message from mission command for escort
92 missions. Escort missions have been re-enabled since 4.0.15.
93 * Using sonar from the navigate command will print the sonar map.
94 * Eliminated annoying error messages when using navigate with conditionals.
95 * Fixed Technology.t to correctly add 1 before taking the logarithm.
96 * Fixed bug that allowed players to steal opponents maps.
97 * Put time limit for bidding on market and trade in econfig file.
98 * Moved hours file information into econfig file.
99 * Added comments on setting update policy in econfig file.
100 * Added logging of cases where write extends data file by more than one id.
101 * Option MARKET is turned off by default.
103 Changes to Empire 4.2.7 - Fri Mar 10 18:41:04 PST 2000
104 * Added new NF_SACKED flag to indicate when a country has had it's
105 capital sacked. This flag is only cleared when the country actively
106 redesignates it's capital using the "capital" command, and changed
107 capital.t to reflect this (no more re-sacking after an update if the
108 country doesn't reset and repeating until they are out of cash.)
109 * Added land unit to edit command for planes.
110 * Added nuketype to edit command for planes.
111 * Changed so that if the leader of a group of units is a train, the
112 railways are used for bestpath instead of roadways.
113 * Changed mission command to also print reaction radius of reserve
114 missions when set for land units.
115 * Changed Flak.t to reflect guns having to be loaded onto a land unit
117 * Changed so that visitor countries cannot change their name or password.
118 * Changed so that you cannot upgrade deity planes, ships or units.
119 * Changed so that you know where missions are flown from.
120 * Changed so that the airport owner you fly a mission from is informed.
121 * Changed so that preperations for takeoff are reported to the owner of
122 the sector, ship or unit a plane is taking off from if it is not owned
123 by the owner of the plane.
124 * Changed so that when a sector reverts during a guerrilla revolt, the
125 mobility is not reset. When MOB_ACCESS is not enabled, this used to mean
126 you would always get at least an updates worth of mobility. With
127 MOB_ACCESS, sectors that reverted during the update were useless, since you
128 got no mobility for a long time. This fixes that problem, and makes che
130 * Changed so that air defense missions don't always send up every plane in the
131 area, but instead always send up at most two times the number of incoming
132 planes (for each interdicting country.) This helps to stop 1 plane from
133 stripping the mobility from 25 air defense planes all at once, but doesn't
134 limit it to n+1 as there is for regular interception.
135 * Clarified deity reversion of sectors in Sector-ownership.t
136 * Clarified production efficiency and added pointer to "show sector cap"
138 * Clarified nuketype selector for planes in Selector.t
139 * Clarified that fortifying units does not affect mission status in info
140 pages for mission and fortify.
141 * Clarified fuel syntax upon error in fuel command in empmod.c.
142 * Cleaned up comments causing minor complaints in some builds.
143 * Fixed bug in loans where you could collect on proposed loans.
144 * Fixed production command to be more accurate (though it *still* has some
145 rounding errors, it's better.)
146 * Fixed potential memory leak in air defense missions.
147 * Fixed bug where you couldn't pinbomb some commodities if other commodities
148 didn't already exist in the sector.
149 * Fixed bug where you couldn't build 0 crew planes without military in the
150 sector. (This is different from needing at least 1 military to build all
151 planes that need a crew which introduced another related bug earlier.)
152 * Fixed bug where scrapping land unit 0 could cause erroneous transfer
153 messages to be displayed for deity owned planes.
154 * Fixed bug where land units on ships in a sector taken over were blown
156 * Fixed bug where planes on ships in a sector taken over were blown up
158 * Fixed bug in sdump printing origx and origy in deity coordinates.
159 * Fixed bug in satellites showing wrong sectors (sometimes) when using the
161 * Fixed bug in launch showing wrong satellite target (showed asat instead
162 of the target satellite.)
163 * Fixed bug where you could gain information not normally available using
164 the "fire" command to determine sector type information.
165 * Fixed bug in market/trade creating extra money when loans are taken out.
166 * Fixed problem with land units not being reported sunk after being sunk
167 on a ship that was nuked or wastelanded in a sector.
168 * Fixed problem with Spies.t using "llook" instead of "llookout".
169 * Fixed problem in lwp/arch.c including jmp_buf.h instead of setjmp.h
171 * Fixed problem with plague infection being way too high in cities when
172 the BIG_CITY option is enabled.
173 * Fixed bug in edit command getting confused with arguments.
174 * Fixed bug in ask_move_in_off asking you to move in a negative number of
175 troops (hey, it could happen. :) )
176 * Fixed bug in add command not keeping flags or relations initially correct.
177 * Fixed bug in torpedo command sometimes telling victim about torpedo
178 sightings even when way out of range.
179 * Fixed bug in spy command not reporting planes in adjacent sectors, as well
180 as not formatting them properly when reporting them.
181 * Fixed bug in satellite with noisy transmission causing a potential
182 crash of the server with non-100% efficient satellites.
183 * Fixed potential crashing of the server during satellite display when not
184 calculating distances to ships and units correctly.
185 * Fixed bug where planes in non-allied sectors, ships and units could be
187 * Fixed bug where planes on the trading block could be used on missions.
188 * Fixed bug where planes and units that get traded don't have mobility set
189 correctly when using MOB_ACCESS option.
190 * Fixed bug which made security units virtually useless.
191 * Fixed access times and mobility not being set right when building planes,
192 ships, units, bridges and bridge towers when MOB_ACCESS is enabled.
193 * Fixed minor formatting problem with launch of satellites.
194 * Fixed minor formatting problem with planes with greater than 999 tech.
195 * Fixed minor formatting problem with ships with greater than 999 tech.
196 * Fixed problem with "llook" showing up in TOP info file.
197 * Fixed problem with lwp Makefile choking on NT builds with clean target.
198 * General cleanup of potentially ambiguous statements.
200 Changes to Empire 4.2.6 - Fri Jun 4 05:55:20 PDT 1999
201 * Added "TECH_POP" as an option where technology costs more to make
202 as your population grows past 50K civilians. It is disabled by
204 * Changed "produce" command to accurately print what the true p.e. is.
205 * Changed "update" command to display if mobility updating is enabled for
207 * Fixed bug where toggling off the coastwatch flag also turned off
208 forts firing on hostile ships coming into range.
209 * Fixed bug where assaulting your own land would violate any treaties
210 you have where assaults are a violation.
211 * Fixed bug where all planes (even those without need for a crew, such
212 as missiles) needed at least 1 military to build.
213 * Fixed bug where when a ship sinks during the update due to lack of maint,
214 land units and planes on it were left stranded.
215 * Fixed bug where when a land unit dies during the update due to lack of
216 maint, land units and planes on it were left stranded on it.
217 * Fixed bug where nukes could be lost due to MOB_ACCESS updating mobility
219 * Fixed bug in "show sector capabilities" not showing products correctly.
220 * Fixed bug in "show tower build" printing "bridges" instead of "bridge
222 * Fixed bug in sectors that don't revolt not showing up as lost items.
223 * Fixed bug where maps with an X of exactly 200 is not drawing third line.
224 * Fixed bug where MOB_ACCESS was not updating the mobility just before
226 * Fixed bug in the way treaties are examined and sometimes produce
228 * Fixed edit to allow creating negative mobility for sectors.
229 * Fixed setsector to allow creating negative mobility for sectors.
230 * Fixed bug where when writing out the value of a sector that had
231 negative mobility and was damaged in combat, mobility was being
233 * Fixed Taxes.t info page to reflect that captured civvies only pay
235 * Fixed Technology.t info page to reflect TECH_POP option.
236 * Fixed navigate.t info page to reflect that only ships in the fleet
237 in the same sector that are fired upon have damage divided up.
238 * Made techlists toggle on by default (so things are shown in order of
239 technological advances.)
241 Changes to Empire 4.2.5 - Mon Mar 1 06:42:24 PST 1999
242 * Added optimization to increasing mobility to check if an object is
243 already at max mob, just return since it can't be increased.
244 * Added "-ltermcap" for client libs for hp build (it was already in
246 * Added clearing of telegram flags after the update so that the next
247 telegram is flagged as new and not part of the update.
248 * Fixed Update-sequence.t to reflect MOB_ACCESS.
249 * Fixed bug where fortification amount was not being limited to
250 maximum mobility for land units (land_mob_max).
251 * Fixed bug where land unit fortification strength was being calculated
252 by using 127 instead of land_mob_max.
253 * Fixed bug where scrapping land units was creating military.
254 * Fixed description of sect_mob_neg_factor in econfig file.
255 * Increased speed of PT boats.
257 Changes to Empire 4.2.4 - Tue Feb 2 05:47:44 PST 1999
258 * Added check to make military values match up correctly for land
260 * Fixed bug in doconfig not putting ipglob.c in the right place.
261 * Fixed bug where attacking deity sectors will violate a treaty.
262 * Fixed newspaper.t information file.
263 * Fixed potential bug in fixing up timestamp information when restarting a
264 game with MOB_ACCESS turned on.
265 * Fixed bug in explore command not setting mobility to correct
266 value when MOB_ACCESS was enabled.
267 * Fixed bug in enlist setting mobility incorrectly sometimes.
268 * Added doc/backup file for deities which recommends how backups and
269 restores of the data directory should be done.
271 Changes to Empire 4.2.3 - Wed Jan 13 06:02:35 PST 1999
272 * Added linux-pthreads target and build for using pthreads under Linux.
273 * Added NO_FORT_FIRE option which disables the ability of forts to
275 * Added more error checking and recovery for corrupt data files.
276 * Changed alphapos target to alpha-pthreads for better clarity.
277 * Changed fairland to allow 0 sector distance to other islands and
278 continents (James Risner)
279 * Changed "frg" and "dam" land unit stats to "rng" and "fir" so they
280 match the way ships are described (since this is how they really work.)
281 * Changed Unit-types.t to now describe "rng" as firing range of a unit,
282 and "fir" as the number of guns that a land unit fires.
283 * Cleaned up misc. build warnings.
284 * Changed artillery damage to be 5 + d6 per gun firing from just d6
285 per gun firing and updated Damage.t to reflect this change.
286 * Changed artillery firing ranges to be like ships ranges - divided
287 by two, and modified them to make more sense.
288 * Changed artillery units to be "slightly" :) more powerful.
289 * Changed "cavalry" unit to tech 30 and lowered mil content to 20.
290 * Changed "artillery" unit to tech 35.
291 * Changed so that guns are no longer required to build units, and
292 that guns must be loaded onto artillery units for them to fire.
293 Client developers note: the show command has not changed yet to
294 remove the 'guns' column (since guns are no longer required) but
295 will in a future revision (possibly 4.2.4) so "be prepared" for
296 "show land build" to change. :)
297 * Fixed landunitgun to handle all the damage calculations like it should.
298 * Fixed bug sinking planes when the ship they are on sinks.
299 * Fixed bug destroying planes when the land unit they are on is destroyed.
300 * Fixed bug where land units could fire support without enough military.
301 * Fixed bug in abandoning sectors by marching out a land unit where it
302 would not let you sometimes (uninitialized variable problem.)
303 * Fixed gets problem in files.c (James Risner)
304 * Fixed bug in determinig operations range of a ship.
305 * Fixed bug in building planes where you could manufacture military.
306 * Fixed warnings in threading package(s).
307 * Fixed fire.t to reflect new firing changes.
308 * Fixed lstat.t to reflect new firing changes.
309 * Fixed sstat.t to reflect the way things really work.
310 * Fixed Ship-types.t to reflect the way things really work.
311 * Fixed the way shutdowns work to hopefully better protect data files.
312 * Fixed bug in attacking when sector mobility is less than 0 and it would
313 prompt for attacking with a negative amount of military.
314 * Fixed typo in fire.t stating wrong parameters for firing from a sector.
315 * Fixed bug in client when it prompts for country name it was putting
316 an extraneous end of line on the end that needed to be stripped off.
317 * Fixed problems running on Linux running on an Alpha machine. Thanks
318 to Rocky Mountain Internet and Jeremy A. Cunningham for giving us time
319 on a machine to work out the bugs. (Note that the only build that
320 works on Linux/Alpha is the linux-pthreads)
322 Changes to Empire 4.2.2 - Sun Dec 27 12:46:34 PST 1998
323 * Added some code optimizations into the update code when building paths.
324 * Added some new cacheing for building paths to help speed up updates.
325 * Added so that you can use "name" and "password" with the change command
326 as well as "country" and "representative".
327 * Added flag to power command so that if you are a deity and enter
328 a negative number of countries you want to see, you see the power chart
329 for that many countries without power numbers on the next line. Only
330 useful for deities that want to see the chart un-broken up by that line.
331 * Added new functionality to fortify command. You can now use a negative
332 fortification value to cause the unit to be fortified and leave at
333 least that much mobility on the unit. I.E. "fort * -67" will fortify
334 all units and make sure the mobility of each unit doesn't go below
335 67. If the mobility is already below that level (or equal) the unit
337 * Added that the realm command prints "Realm #n is x:x,y:y" after
339 * Added TREATIES option and enabled it by default.
340 * Added "no depth-charging subs" and "no new land units" treaty
342 * Added Trannie Carter's basic client fix to use fgets instead of gets.
343 * Changed market and command to only print the lowest priced lot of
344 each given commodity by default. If you specify "all" it shows
345 all lots on the market, and if you specify a specific item, it shows
346 all lots of that item type.
347 * Changed start command to only write out sector if it changed.
348 * Changed stop command to only write out sector if it changed.
349 * Changed how plane names were changed on server startup if the
350 PLANENAMES option was enabled.
351 * Changed move command to use standard askyn function for abandoning
353 * Changed plane overlight sightings to take stealth into account,
354 and if the planes managed to evade all flak and interceptors, they
355 are not marked as "spotted" over enemy sectors.
356 * Changed all units with the supply flag to have their marching speeds
357 based on efficiency since that is their purpose. What this means is
358 that supply units and trains are more effective at 100% than at 10%
359 (just as fighting units are more effective at 100% than at 10%, but
360 their effectiveness is determined by how well they fight, not how well
361 they "run away, run away!" :) )
362 * Changed so that flash toggle is on by default for POGO at setup
364 * Changed so that when a sector is taken, all land units owned by the
365 current owner are treated as planes are during takeovers (i.e. there
366 is a pretty good chance they are blown up, and if not, they change owner
367 to the attacker and are beat up pretty good.)
368 * Fixed treaties to work again.
369 * Fixed bug in taking over land units not using correct pointer (can
370 cause a crash or data corruption.)
371 * Fixed collect command to wipe deliver and distribution information
373 * Fixed potential bug in bmap not working when destination bmap has
375 * Fixed bug in shark command not getting right nation structure.
376 * Fixed bug in server where empty commands (for example, all spaces
377 or tabs) were being reported as bogus commands. They are now just
379 * Fixed bug in scrap not dropping land units off of scrapped units carrying
381 * Fixed bug in news where boarding of land units was reported backwards.
382 * Fixed bug in calculating new people when growing them during an update.
383 * Fixed missing -ltermcap in HP/UX build.
384 * Fixed setsector to limit mobility to 127 not 255 (255 was being caught
385 later and being reset to 0 anyway)
386 * Fixed Sector-types.t to show a '\' instead of a '/' for wasteland,
387 since that is what it really is.
388 * Fixed retreat.t documentation to reflect the "retreat upon failed
390 * Fixed bug where satellites were not orbiting the world during the
392 * Fixed bug in torpedos being too smart. They knew how to jump over
393 land! :) Now the "line_of_sight" routine is used to determine if a
394 torpedo has a straight path to the destination. If it doesn't, the
395 torpedo no longer jumps over land, but instead slams into it. This was
396 an interesting bug because you could torp ships on the other side of
397 a very skinny island as long as they were in range, even if there was
398 no sea route possible.
399 * Fixed bug when pinbombing and you run out of an object to pinbomb (land
400 units for example) but you still have to pick something to bomb. For
401 ships it worked ok (just aborted that it couldn't find any more ships)
402 and this was fixed for land units and planes.
403 * Fixed server crashing bug when flying a plane and not carrying
405 * Fixed bug in move losing commodities when it runs out of room in the
406 destination sector. Goods are now attempted to be returned to the
407 start sector, and apporpriate steps taken if the start sector is no
409 * Fixed march to prompt you before you abandon a sector you own by
410 marching out the last land unit.
411 * Fixed check functions to only check the relevant portions of the structure
412 and not the timestamp info that doesn't affect how the object functions.
413 * Fixed bug in spy command that always told you if a spy unit was in a
415 * Fixed bug in displaying of land unit missions not showing correct land
417 * Fixed bug in wire command where new announcements that you read at
418 the last second don't get wiped out properly.
419 * Fixed bug where announcement file could be corrupted by very long lines.
420 * Fixed bug where bmap was not set when player was told what kind of
421 sector they were attacking (this was an old abusable bug that was
422 removed long ago to fix the abuse, and it's been fixed in a non-abusable
424 * Fixed bug where change command would warn you about monetary and
425 BTU costs, but not prompt you to break out if you didn't want to really
426 change your country name.
427 * Fixed bug in sub-launched nukes that are intercepted being reported in
428 the news incorrectly.
429 * Fixed bug in load where you could abandon a sector and not know it by
430 loading your last civilians or military onto a ship.
431 * Fixed potential memory leak in autonav code.
432 * Fixed potential bug where you could possibly determine if a sector is
433 owned or not using one way plane missions.
434 * Fixed Damage.t info page to properly show damages for planes and
436 * Fixed deliver.t to include syntax for command.
437 * Fixed country.t to include syntax for command.
438 * Fixed bug where ships on orders were not adding radar information to
439 the bmap during an update.
440 * Fixed bug where ships on sail were not adding radar information to
441 the bmap during an update.
442 * Fixed bestownedpath code to use the bmap properly. Note this is a very
443 important bug fix. When navigating a ship, players are no longer given
444 free information that they would not normally know. For example, if you
445 try sailing your ship off into uncharted areas of your bmap, the bestpath
446 code will only use as much information as you have on-hand (i.e. your
447 bmap) to plan out your path for you. If you have no information on an
448 area, it just keeps forging on, until bumping into something. Of course,
449 after the initial exploration through an area, the bmap will be set and
450 used for all future sailings through that area. Harbors and bridges
451 are still checked for construction worthiness if you know where they
452 are (i.e. they are on your bmap.) (Overall, what happened before
453 was that the bestpath code would route your ship around islands that
454 you didn't even know were there, and you could use various commands
455 to see how that ship was going to sail during the update and thus you
456 gained information that you wouldn't normally know.)
457 * Merged bestpath and bestownedpath and wrote new wrappers, "BestShipPath"
458 and "BestAirPath" to use it properly. It is also good to note that
459 bestownedpath is used to determine paths for ships and for planes,
460 and that best_path (which uses the A* algorithm) is used for all land
461 based paths, and that the two are never interchanged.
462 * Removed "jet recon" plane (it slipped in during the PLANENAMES conversion,
463 and RECON was never used before.)
464 * Removed extraneous "resnoise" and "resbenefit" functions and combined
465 the two for setresource and setsector commands.
467 Changes to Empire 4.2.1 - Tue Nov 3 12:56:20 PST 1998
468 * Fixed problem with global/plane.c not defining last structure element
469 properly, and thus causing crashes when accessing certain plane
470 routines. This happened during the move to make the PLANENAMES option
471 run-time configurable.
473 Changes to Empire 4.2.0 - Thu Oct 29 06:27:15 PST 1998
474 * Bumped rev to 4.2.0 since this is a major release (the server is now
475 run-time configurable for just about everything and is released under
477 * Put in official licensing information.
478 * Re-arranged and commented the econfig (Empire Configuration) file. The
479 auto-generated "data/econfig" file is now pumped out chock full of
480 comments (which may or may not be useful.) Since the server is
481 pretty much fully run-time configurable (MAXNOC is not, but it gets
482 a default of 99 anyway) deities will probably be spending more time
484 * Added server support for building under NT, including mods from
485 Doug Hay and Steve McClure to get the server building and running
486 under NT. (This was built using MSVC++ 5.0 on NT 4.0 and command
488 * Added Doug Hay's ntthread.c implementation for NT threading.
489 * Added max pop column to "show sector stats" output.
490 * Added lboard command for boarding land units from sectors. Only raw
491 mil can board land units, and only mil and land units aboard the unit
492 being boarded fight back.
493 * Added GODNEWS option. When enabled, the deity giving people stuff
494 is shown in the news.
495 * Added bridge tower sector ('@')
496 * Added BRIDGETOWERS option. When enabled you can build bridge towers
497 from a bridge span. You can then build bridge spans from the tower.
498 If the tower is destroyed ( <20% eff) bridges connected fall unless
499 supported on the other side. You can only build bridge towers in open
500 water not adjacent to land and other towers. Expensive.
501 * Added plains sector ('~') - Max pop is 1/40th regular sectors, and
502 it is deity creatable only (can't redesignate unless you wasteland it
504 * Changed "info all" to no longer use printdir, instead it just uses the "all"
505 info page which contains this information.
506 * Changed so you can now load up to 2 spy units onto non-land unit carrying
507 submarines if the LANDSPIES option is enabled. Useful for sneaking up
508 to shore and spying on your neighbors.
509 * Changed so spies unloaded from ships are not given as gifts, they are just
511 * Changed build command to handle building towers ("build t")
512 * Changed show command to show tower stats ("show t b")
513 * Changed reject so you can now reject things from any country except
514 deity countries (this now includes sanctuary countries and visitor
515 countries you don't want to deal with)
516 * Changed ndump to dump nuclear stockpile ID as well.
517 * Changed flash so that if someone allied to you is either not logged on or
518 not accepting flashes, you are notified. This is info you could gain
519 otherwise since you can see other countries that are allied to you via
521 * Fixed bug in news command when HIDDEN mods are enabled.
522 * Fixed distribute command to only write out to the database if we
523 actually changed the sector (i.e. if we really moved the dist
524 center, we write. Otherwise, it makes no point.)
525 * Fixed threshold command to only write out to the database if
526 we actually changed the sector (i.e. if we really changed the
527 threshold, we write. Otherwise, it makes no point.)
528 * Fixed - population growth and truncation in "Update-sequence.t" info
530 * Fixed the way fortify takes mobility away from a land unit if
531 engineers are present.
532 * Fixed bug in buying commodities at the last minute not resetting the
533 time correctly in all situations.
534 * Fixed bug in building nukes where it would always ask if you tried
535 building more than one at a time.
536 * Fixed bug where if you put (either by building or by transporting)
537 more than 127 of one type of nuke in a sector, they all got lost. A
538 negative wrapover sort of thing.
539 * Fixed ndump to print # of stockpiles dumped.
540 * Fixed ndump.t to reflect changes
541 * Fixed bug in build command that didn't account for EOL characters.
542 * Fixed bug where you could use planes to drop conquered populace
543 * Fixed bug in distribute command in how it checked for current distribution
545 * Fixed pr_flash and pr_inform to no longer send messages if the player
546 is still in the process of logging in (i.e. not in the PLAYING state)
547 * Fixed report command output for deities.
548 * Fixed bug in nuclear damage either taking out submarines when it
549 shouldn't, or not taking them out when it should.
550 * Fixed bug in loading units that are carrying units onto other units
551 (note that it doesn't happen since only HEAVY units can carry other
552 units and that check works, but that might change some day, and we
553 don't want units carrying units to be carried by other units, etc. :) )
554 * Fixed info pages to reflect new sector types.
555 * Fixed info pages to reflect new spy unit capabilities.
556 * Fixed show commands to only show trade ships if the TRADESHIPS option
558 * Fixed build command to only allow building of trade ships if the
559 TRADESHIPS options is enabled.
560 * Fixed up some definitions located in many places used for checking
561 sectors for navigation rights.
562 * Fixed power.t to correctly describe NEW_POWER formula.
563 * Made HIDDEN option run time configurable.
564 * Made LOSE_CONTACT option run time configurable.
565 * Made ORBIT option run time configurable.
566 * Made SAIL option run time configurable.
567 * Made MOB_ACCESS option run time configurable.
568 * Made FALLOUT option run time configurable.
569 * Made SLOW_WAR option run time configurable.
570 * Made SNEAK_ATTACK option run time configurable.
571 * Made WORLD_X and WORLD_Y run time configurable.
572 * Made MARKET option run time configurable.
573 * Made LOANS option run time configurable.
574 * Made BIG_CITY option run time configurable.
575 * Made TRADESHIPS option run time configurable.
576 * Made SHIPNAMES option run time configurable.
577 * Made DEMANDUPDATE option run time configurable.
578 * Made UPDATESCHED option run time configurable.
579 * Made LANDSPIES option run time configurable.
580 * Made NONUKES option run time configurable.
581 * Made PLANENAMES option run time configurable.
582 * Removed SMALL_SERVER stuff (unused baggage)
583 * Removed trading post sector ('v')
585 Changes to Empire 4.0.18 - Thu Sep 24 06:54:27 PDT 1998
586 * Fixed bug in aircombat where planes in flight could intercept air
587 defense planes and take no damage (i.e. they got to fight twice,
589 * Fixed bug in freeing memory after performing missions that could crash
590 the server (it mainly happened after an interdiction mission using
591 planes and escorts, where some escorts came from airports that didn't have
592 bombers going up. Freeing the leftover escorts was crashing the server.)
593 * Fixed bug where you could load non-existant units if you were allied
595 * Fixed bug where you could pin-bomb a plane with itself.
596 * Fixed bug where satellites over a bridge may get killed if the bridge
598 * Fixed bug where land units on a ship in the same sector as a bridge
599 that is splashed may get sunk.
600 * Fixed bug where planes on a ship in the same sector as a bridge
601 that is splashed may get sunk.
602 * Fixed doconfig with correct empire site text.
603 * Fixed major problem with abms not firing, and sometimes crashing
605 * Fixed bug in land units counting up loaded units wrong.
606 * Fixed doconfig makefile to have doconfig.c as a dependency.
607 * Fixed bug in resetting commodities (the comm_uid was not being
609 * Fixed bug in repaying loans not working correctly (the l_uid was not
611 * Fixed bug in buying items from the trading block not allowing you
612 to due to a perceived change in item status.
613 * Fixed bug in mfir.c where a bogus input to a target could crash
615 * Fixed bug that after you read telegrams new telegrams may not send
616 an inform message (the old telegram flags were not cleared.)
617 * Fixed bug where fort support distance calculations are calculated
618 twice instead of just once. This bug caused a lower percentage
619 of support fire than designed.
620 * Fixed bomb.t to reflect land unit changes.
621 * Put in some integrity checking for planes returing from bombing runs.
622 * Added ability to edit land unit that a land unit is loaded on in
624 * Consolidated bridgefall code into "knockdown" function (this code
625 existed in at least 3 places, and was different in all of them.)
626 * Subs returning fire are no longer reported in the news.
627 * Visitor countries can now use the 'motd' command.
628 * When trying to use a visitor country, if it is in use, you are not told
629 by whom, just that it is in use.
630 * Optimized (slightly) support fire from forts not getting supply and
631 shells if not needed (out of range)
632 * Updated Education.t
633 * Modified (increased) chances of hitting mines slightly.
634 * Removed unused variables from shp_check_mines.
636 Changes to Empire 4.0.17 - Fri Jul 31 06:12:21 PDT 1998
637 * Added ability in edit to change coastal flag for sectors.
638 * Added ability in edit to edit plague values for ships.
639 * Added ability for "spy" to report all units/planes not owned by you
640 that exist in the sector you are spying from.
641 * Modified naval planes and anti-sub planes.
642 * Changed so that missiles and bombs that miss their targets cause
643 collateral damage in the target sector (they have to land somewhere!)
644 * Changed llook so that non-spy units are required to have at least 1
645 military personnel on board to see anything.
646 * Fixed "llookout.t" to reflect change for military requirement.
649 * Added "lmine" flag for deities to see what sectors have mines in them
650 (works for sea and land mines, used "lmine" to distinguish it from "min"
651 which determines mineral (iron) content of a sector.)
652 * No longer able to pin bomb land units on a ship.
653 * Land units are required to have at least one military loaded to perform
655 * Firing land units are required to have at least on military loaded to
656 be able to fire (or return fire.)
657 * Spies are not always seen when being pinbombed. You have to look very
658 carefully for them (as you usually would.)
659 * Fixed typo in "Spies.t"
660 * Added new info about spy ability to spy.t.
661 * Updated tax information in Innards.t and Update-sequence.t
662 * Fixed typo in fire.t information about units firing on ships.
663 * Loading military onto land units now resets fortification. (You gotta
664 re-fortify the new guys.)
665 * Fixed bug where planes that were mine capable could not drop mines if
666 they were not cargo capable.
667 * Fixed bug in potentially crashing in update code for nations tech/research.
668 * Fixed bug in execute putting you into execute mode incorrectly.
669 * Fixed bug in board not allowing land units to board from 0 mobility
671 * Fixed bug where interdicted land units that were missed displayed
672 a "SPLASH! Bombs miss your ships" message.
673 * Fixed bug in minesweeping sectors where, even with mobility or
674 having the sweep ability, ships would get hit by mines for doing
676 * Fixed bug in count_land_planes always writing out land units unnecessarily.
677 * Fixed bug in count_planes always writing out ships unnecessarily.
678 * Fixed bug in lnd_count_units always writing out land units unnecessarily.
679 * Fixed bug in count_units always writing out ships unnecessarily.
680 * Fixed bug in llook that reported units on ships.
681 * Fixed bug in llook that reported satellites launched over the unit.
682 * Fixed bug in llook that always reported spies (it should be a 10-100%
684 * Fixed bug in anti possibly not saving lost items correctly.
685 * Fixed bug in planes getting extended range when on missions and the
686 op center is not where the plane is located.
687 * Fixed bug in land unit defensive strength not being based on the eff of
688 the unit when calculating odds of a battle.
689 * Fixed bug in board not reporting consistant information.
690 * Fixed bug in the way land unit casualties were being taken.
691 * Fixed bug where land units on ships could return fire.
692 * Fixed bug where land units on other land units could return fire.
693 * Fixed bug where land units on other land units could fire.
694 * Fixed bug in attacks/assaults/boardings spreading plague incorrectly.
695 * Fixed bug in updating plague for ships.
696 * Fixed bug in updating plague for land units.
697 * Fixed bug in updating plague for attacking/defending land units.
698 * Fixed bug where you couldn't pin-bomb land units that were < 20% eff.
699 * Fixed bug which revealed the owner of torping subs when on a mission.
701 Changes to Empire 4.0.16 - Fri Jun 12 08:52:06 EDT 1998
702 * Added patches sent in by Steve McClure, Sverker Wiberg and Curtis
703 Larsen. They are described with other changes below.
704 * Fixed bugs in the following commands that allowed two cooperating
705 countries to create infinite numbers of any commodity and/or cash
706 at any time (race conditions in the server): build, board, deliver,
707 designate, distribute, explore, fuel, improve, load, ltend, mobquota,
708 move, name, order, reset, sail, sell, set, tend, territory, test,
709 threshold, torpedo, transport, unload
710 * Fixed bug in board command giving out too much information about a
711 non-owned sector when it shouldn't be.
712 * Fixed bug in board command when firing on a sector in defense before
714 * Fixed bug in rangeedit allowing plane(s) to possibly be stored wrong.
715 * Fixed bug in launch allowing plane to possibly be stored wrong after
717 * Fixed bug in lrangeedit allowing land unit(s) to possibly be stored wrong.
718 * Fixed bug in morale allowing land unit(s) to possibly be stored wrong.
719 * Fixed bug in arm/disarm allowing a plane to possibly be stored wrong.
720 * Fixed bug in loan sometimes not writing database correctly.
721 * Fixed bug in collect.
722 * Fixed bug in dropping mines from land units.
723 * Fixed crashing bug in sector_strength routine when oceans take
725 * Fixed bug in transport possibly decrementing too much mobility when
727 * Fixed some little warning type messages building with gcc -Wall.
728 * Fixed problem compiling lwp threads with glibc6 under Linux.
729 * Changed flash so that players can always flash deities.
730 * Changed players command to always show deities and visitor countries
731 that are logged on, and only show allied countries for normal player
733 * Fixed bug in anti command not stopping sectors when they revolt.
734 * Fixed bug in set_coastal function not counting bridge spans as
735 water based sectors (after all, the land is still a coastal sector,
736 even if next to a bridge span.)
737 * "flash" and "players" is re-enabled for visitor accounts.
738 * Fixed bug in bleeding of technology and research to other players.
739 * Fixed bug in explore not spreading plague correctly.
740 * Fixed bug in move not spreading plague correctly.
741 * Fixed bug in deliver not spreading plague correctly.
742 * Fixed bug in distribute not spreading plague.
743 * Included "postresults" script in the scripts directory which can be
744 used to auto-post daily power chart/announcements to rec.games.empire.
747 * Removed OVCONFIG from build.conf, and patched doconfig to match.
748 * doconfig is only run if needed
749 * emp_client and emp_server are only linked if needed
750 * Added list of disabled options to the version command.
751 * Fixed bug in survey allowing you to see hidden variables.
752 * Re-enabled escort missions due to above bug fix most likely the problem.
753 * Changed one instance of "restrict" to "restricted" in bestpath.c. For
754 some reason, this was causing a problem on one of the Linux builds (??).
755 * Added "show sector capabilities" functionality (this didn't exist
757 * Fixed bug in neweff not reporting stopped sectors. It now (correctly)
758 reports them as not changing eff.
760 Changes to Empire 4.0.15 - Wed May 20 12:35:53 EDT 1998
761 * Fixed the spelling of Markus' name in CHANGES4.0 files.
762 * Added Markus' patches/fixes. Some are detailed below.
763 * Added 'mipsultrix.gxx' build target.
764 * Fixed doconfig to write ipglob.c in the correct target area.
765 * Fixed a bunch of type casting that needed to be done correctly.
766 * Only print out last connect by for non-visitor accounts.
767 * 'players' command is only useable by non-visitor accounts.
768 * Fixed ask_off in attsub.c to not print out allied sector mil counts
769 when attacking from neighboring sectors.
770 * Fixed targetting of che when taking over sectors.
771 * 'anti' command only fights che that are targetted at you.
772 * Fixed update not updating timestamps of objects (ships, planes, land
774 * Fixed bug delivering conquered populace.
775 * Fixed potential bug scuttling ship with land units on it.
776 * Moved heavy bombers to tech 90.
777 * Fixed bug in setsector telling the deity coordinates of sectors being
779 * Fixed bug in setting budget of enlistment sectors to 0.
781 Changes to Empire 4.0.14 - Wed Apr 8 08:47:54 EDT 1998
782 * Fixed time_t problem in common/log.c
783 * Fixed bug in headlines
784 * Replaced vaxultrix build flags with proper vanilla ones.
785 * Fixed bug in update/prepare.c (sometimes not getting charged for
786 mil on units and ships)
787 * Fixed bug in printing of "No ship(s)" twice in cargo command when no
789 * Temporarily disabled escort missions until a fix is found. They are
790 randomly crashing the server.
791 * Fixed morale.t to reflect that retreat percentage is based off of
792 morale_base and not 75.
793 * Fixed bug in bridgefall where planes and units on ship in a sector
794 that has a bridge collapse are being sunk.
795 * Fixed bug in update/produce.c when a sector overflows it's capacity
797 * Fixed bug in produce command reporting incorrect costs (sometimes).
798 * Land units on ships will now try to draw supply from the ship they
801 Changes to Empire 4.0.13 - Mon Mar 2 11:04:28 EST 1998
802 * Fixed bug in distribute when world sizes are other than 64x32
803 * Fixed bug in getcommand (not really a bug, just made it work like
804 it used to so that the players command is useful for deities
806 * Fixed building of POSIX threads on Alpha running Digital Unix.
807 * Fixed line_of_sight prototype in sona.c
808 * Fixed fairland not to conuse stupid C++ compilers.
810 Changes to Empire 4.0.12 - Tue Feb 24 11:27:31 EST 1998
811 * Fixed client build on linux (whoops)
813 Changes to Empire 4.0.11 - Tue Feb 10 10:53:10 EST 1998
814 * AIX build seems to only work with gcc right now (but at least that works)
815 * Vax Ultrix (vaxultrix) build should work now (hopefully) out of the box.
816 * Took out autosupply of airports when bombing or dropping shells.
817 (This was the only commodity this was done for, and it was creating
818 problems since supply is still somewhat broken somewhere)
819 * Included Curtis Larsen's, Markus Armbruster's and Sverker Wiberg's
820 submitted patches, which collectively included cleaning up most
821 of the server prototypes and bogus declarations. Many thanks.
822 * Increased incoming command buffer to 1024 from 512 bytes
823 * Increased the # of parsed arguments from 64 to 100
824 * Fixed bug where spies were not dying when damaged.
825 * Fixed bug in HIDDEN mods in declare command not printing country # of
826 uncontacted country correctly (or at all as a matter of fact)
828 Changes to Empire 4.0.10 - Mon Aug 18 12:34:58 EDT 1997
829 * Fixed bug where fleets were being interdicted but the damage was being
830 spread to ships not in the same sectors.
831 * Fixed but in market when buying goods without enough cash.
832 * Planes in orbit over airports are no longer fixed up during updates.
833 * Planes in orbit are no longer damaged when the sectors they are over
835 * Planes on ships are no longer damaged when the sectors they are in are
836 damaged, unless the ship is damaged.
837 * Fixed problem with no newline after partisan activity telegram in
839 * Fixed problem in chan.c printing out change costs incorrectly.
840 * Fixed problem in dispatch.c screwing things up on redirection.
841 * financial should now handle 6 and 7 digit loans.
842 * Planes on ships that are in sectors that revolt are no longer taken
844 * Fixed bug in powe.c where the power report was mis-calculating the
845 efficiency of planes.
846 * Fixed doconfig.c to use STDC instead of multi-level #ifdefs.
847 * Fixed bug in parse.c that was screwing up double quotes in conditional
849 * Military in a sector now only produce up to maxpop, just like civvies
850 and uw's. No more stuffing 6K mil into a mountain to max it out. You
851 can still hold more mil there over the updates, but the extras just
852 won't produce anymore.
853 * Fixed bug in shark that allowed you to shark up loans even if you couldn't
855 * Fixed bug in day of week calculation for server up time in common/keyword.c
856 that is used for gamedays.
857 * Documented what happens to standing military in collect.t when you collect
859 * Documented mountains only holding and using 1/10th of the normal sector
860 population in Sector-types.t.
861 * Fixed documentation on ship's firing ranges in fire.t to be less
863 * Updated nukes in nuke.t
864 * Added apropos command (thanks to Mike Wise)
865 * Added case-insensitivity to the info command (thanks to Mike Wise). If
866 there are two files of the same name, and you don't get a complete match,
867 then whichever file is found first in the directory is used.
868 * Changed documentation in wantupd.h
870 Changes to Empire 4.0.9 - Sat Apr 19 23:01:51 EDT 1997
871 * Fixed dump info pages that were getting formatted funny.
872 * Fixed improve info page.
873 * Fixed bug in allied planes/units not moving when the carriers move.
874 * Fixed bug in satellite output for <100% satellites.
875 * Fixed bug in load/unload not putting a newline after some unloadings
877 * Fixed bug in harden not printing correct values.
878 * Fixed bug in creating/moving/etc. nuclear stockpiles.
879 * Fixed bug where subs were trying to torp commodities moving on land when
880 on interdiction. (This was funny ;-) )
881 * Fixed bug in "move" where you could keep a sector even after someone else
883 * Budget now correctly reports the # of units being built.
884 * Mil on units & ships are now reported as normal military costs, not
885 ship or unit maintainence costs in budget.
886 * Fixed bug in update code where taxes could potentially be initialized
887 incorrectly (affected budgets too.)
888 * Fixed bug in nat.h header so that it uses SCT_MAXDEF instead of a fixed
889 number (that was incorrect.)
890 * Fixed bug with trains - they needed the xlight flag to carry planes.
891 * Revamped and improved flak.
892 * Added "Flak" info page.
893 * Added "Fallout" info page.
894 * Fixed repay/offer/consider to all need a capital to be used.
895 * Fixed bug with air defense missions not running when not AT WAR. They now
897 * plane/ship/unit short names are all now 4 characters, padded if needed.
898 * pdump/sdump/ldump/ndump now just print the short name for the type.
899 * sdump now has ship name at very end in quotes.
900 These were done at the request of some client developers for ease of use.
901 * Fixed extra space in the dump output.
902 * Fixed fallout - not quite so nasty anymore.
903 * Fixed fallout - things on ships/units are damaged now.
904 * Fixed and balanced planes/ships/units/nukes in conjunction with each other.
905 * Fixed bug in doconfig.c calculating wrong s_p_etu sometimes.
906 * Fixed bug where harbors weren't being used to resupply.
907 * Fixed bug where selling units loaded with planes and units wouldn't take
908 the loaded planes or units - they are now dropped.
909 * Fixed bug in arm/disarm where you could arm/disarm planes on the trading
911 * Deities can now remove things from the trading block/market.
912 * Fixed bug in "work" not charging engineers enough mob.
913 * Fixed bug in "work" not adding teardown and buildup avail costs together.
914 * Subs no longer need mobility to return fire when fired upon.
916 * Fixed bug in "trade" allowing 2 players to pay for the same item, but only
917 the last player gets it.
918 * Fixed bug where you couldn't launch missiles from allied ships or sectors.
919 * Fixed bombing so that pin-bombing can cause collateral damage too.
920 * Fixed sector damage to damage planes there too.
921 * Fixed flag in lload so that it doesn't always print if not needed.
922 * Fixed "sell.t" info page.
923 * Fixed bug in "buy" where not entering the price correctly could cause
925 * Fixed "sell" so that at least 1 mobility is required to sell goods. Keeps
926 the midnight "raid and sell" abuse down. :)
927 * Fixed "show plane cap" to move the last column over 1 more where it should
929 * Fixed timestamps to be updated for units/planes on ships/units that move,
930 since those units/planes move too.
932 Changes to Empire 4.0.8 - Wed Feb 26 23:00:51 EST 1997
933 * Fixed bug in nstr_exec that was wiping out the previous conditional.
934 This was major because it affected timestamp values which are more
936 * Fixed bug in sdump.c for typo in reporting the trade ships origin.
938 Changes to Empire 4.0.7 - Mon Feb 24 22:48:54 EST 1997
939 * Fixed bug in aircombat.c when calculating the air combat odds. Negative
940 numbers were screwing things up good...
941 * Fort sector's coordinates are no longer printed when auto-firing at
943 * Subs can now surface and fire deck guns (again) They can also be
944 hit by return fire when doing so.
945 * Fixed bug in setting of plane attack and defensive values so that
946 negative numbers don't keep going further negative.
947 * Fixed incorrect military control calculation in the sell command.
948 * Trading posts are no longer required to sell goods from. You can sell
949 from harbors and warehouses now too.
950 * Spy now prints out the owner of land units you see when spying. Before
951 this was assumed to be sector owner, which is no longer true.
952 * Loading land units now prints out what was loaded onto each unit,
953 just as loading ships do.
954 * Added fallout, coast, c_del, m_del, c_cut and m_cut to dump output.
955 * Added "GO_RENEW" option. This option means that gold and oil resources
957 * Added "lost_items_timeout" config variable, and set the default to
958 48 hours. This determines how long lost items stay in the lost items
960 * Fixed land unit names to be more consistent.
961 * Fixed mission.t info page.
962 * Fixed bug in that if mission_mob_cost was set to 0, even negative
963 mob units should be able to be put on missions.
964 * Removed restriction on things needing to be at least 60% to be put
965 on a mission. Note that while you can put them on missions at < 60%
966 now, when trying to do the mission, it still checks the eff. This
967 is to help in automatic setup (build, put on mission, forget) instead
968 of having to come back repeatedly.
969 * Spies caught in Neutral or Friendly countries cause the Neutral or
970 Friendly country to go Hostile towards the owner of the spy.
971 * Tweaked ammunition numbers for artillery units.
972 * No more automatic declarations of War should be made. You will go
973 hostile, but since going to war doesn't increase your countries
974 defenses, and is purely political, it is left to the player to go
976 * Fixed bug in trade that wasn't incrementing the time if last second bidding.
977 * Fixed bug in "lmine" that was crashing the server if the land unit was
979 * Fixed buy so that if you specify a product, you can only bid on that
981 * Added "lost.t" info page.
982 * Added "lost items" database (EF_LOST)
983 * Fixed bug where you could move in allied forces after an attack if they
984 bordered the victim area.
985 * Fixed nstr_comp to deal with values > 16 bits coming in from
986 client for comparisons.
987 * Changed last minute market/trade timers to increment 5 minutes. 2 minutes
989 * Fixed decode in lib/common/nstr_subs.c to deal with NSC_TIME better.
990 * Commented out the logging of the market checking in server/marketup.c,
991 lib/commands/buy.c and lib/commands/trad.c It was generating lots of
992 pretty much useless data that made parsing the server.log file more
993 more difficult than it needed to be.
994 * Fixed crashing bug in ldump.
995 * sdump, ldump, ndump, pdump and dump now print out the current
996 timestamp on the "DUMP XXX" line.
997 * Fixed denial of service bug in lib/player/accept.c in
998 player_find_other function.
999 * Fixed bug in shark reporting incorrect buyer of the loan.
1000 * Fixed bug in sdump.c (case 0 should have been case 10)
1001 * ldump and sdump now always print the fuel column if asked for,
1002 even if opt_FUEL is turned off. In the case that it is turned
1003 off, the fuel is listed as 0.
1004 * Added "timestamp" field, which is updated every time an item is
1006 * Fixed up the Clients.t info page.
1007 * sdump now prints trade ship building origin.
1008 * sdump now always prints name even if SHIPNAMES isn't defined. If
1009 it is not defined, then the name is empty.
1010 * Added "timestamp" to info/Concepts/Selector.t
1011 * Added some more relevant info to info/Server/Empire4.t
1012 * Fixed Infrastructure.t info page to reflect the fact that infrastructure
1013 is no longer torn down when a sector is re-designated.
1014 * Fixed sell.t to more accurately reflect the time-delay market.
1015 * Fixed read.t and wire.t to reference accept and reject.
1016 * Fixed reject.t not referencing accept command.
1017 * Fixed collect.t to more accurately reflect what goes on when collecting
1019 * Fixed financial.t to reflect defaulted loans.
1020 * Fixed dump.t, sdump.t, ldump.t, ndump.t, pdump.t to reflect new
1022 * Fixed "census.t" (had incorrect reference to "info syntax" instead
1025 Changes to Empire 4.0.6 - Thu Jan 16 11:33 EST 1997
1026 * Increased damage from depthcharges because on increased damage from
1027 torpedos. Sub frange decreased to be more balanced with destroyer frange.
1028 * Intelligence reports (spy) on units will now report the estimated number
1030 * Fixed equation for ship visibility so it will drop as tech increases.
1031 * Added new commands sdump, ldump, pdump, and ndump to dump data on ships,
1032 land units, planes, and nukes.
1033 * If fields are provided, dump will only supply those fields requested.
1034 * Decreased speed of subs.
1035 * When options NO_LCMS or NO_HCMS are set, those commodities are no longer
1036 required for infrastructure improvements.
1037 * Units that lose an assault or a boarding attempt from a ship will no
1038 longer swim back to the ship they came from.
1039 * Units that take extra casualties will no longer lose all their mil at
1041 * Infrastucture is retained when redesignating a sector.
1042 * Dieing spies will no longer crash the server.
1043 * Units, planes, and ships must have mobility to perform missions.
1044 * Units on ship being scrapped are transferred to harbor.
1045 * Food is no longer autoloaded onto units when they are built.
1046 * Fixed show plane stat to show correct range.
1047 * Infantries now take damage at same rate as casualties.
1048 * Fixed bug with hap_fact. Having more happiness now helps with fighting
1050 * Fixed anti to write back target country so che will continue to fight
1052 * Fixed llookout to show correct estimate on number of mil on unit.
1053 * Added buildable architecture "hp". This type will build the server on
1054 a HP/UX machine using the standard compiler instead of gcc.
1056 Changes to Empire 4.0.5 - Thu Dec 12 10:28:48 EST 1996
1057 * Fixed bug in update/distribute.c where pathcost was not being called with
1058 the MOB_ROAD argument (and thus distribution costs could be GREATLY
1059 affected.) - Thanks Ice!
1061 Changes to Empire 4.0.4 - Mon Dec 9 11:00:00 EST 1996
1062 * Fixed Solaris port using gcc.
1063 * Fixed doconfig.c to create directories with right modes.
1064 * Fixed install macros in makefiles to move binaries to the right
1067 Changes to Empire 4.0.3 - Wed Dec 4 22:46:53 EST 1996
1069 * Fixed doconfig.c (put exit(0) at the end of main.)
1070 * Fixed improve.c (moved the prompt[] string outside the fcn.)
1072 Changes to Empire 4.0.2 - Mon Oct 14 12:26:40 EDT 1996
1073 * Put in LND_MINMOBCOST in land.h
1074 * Put in change in lnd_mobcost in lndsub.c
1075 * Put in new nuke costs in nuke.c
1076 * Put in fix so that total work can only be done by the max pop. No more extra
1077 civvies tossed in will do it anymore in human.c.
1078 * Put in fix for src/util/Makefile - beefed it up.
1079 * Put in fix to show where your ship is when it gets shelled in mfir.c.
1080 * Changed infrastructure of roads from .040 to .020 (122 instead of 150 in
1082 * Fixed Update-sequence.t.
1083 * Put in fix for mobcost bonus for 0% highways.
1086 * Spruced up torpedo damage somewhat. :) :)
1087 * Fixed "assault bmap bug" in attsub.c
1088 * Fixed Produce.t (bars cost)
1089 * Changed mountains to get an automatic "2" for defensive bonus in attsub.c
1093 * Fixed "offer" and "consider" not being legal commands in player/empmod.c
1096 * Fixed lstat.c, pstat.c and sstat.c
1097 * Fixed cutoff command in cuto.c
1098 * Fixed attack value in attack_val in lndsub.c
1099 * Fixed lload in commands/load.c
1100 * Fixed defense_val in lndsub.c - Made it a minimum of 1, so that units will
1101 always fight until dead or retreating. 0 makes them get stuck.
1102 * Fixed update/deliver.c - no delivery of non-oldowned civvies (or anything
1103 else for that matter.)
1104 * Fixed llook in commands/look.c
1105 * Fixed che bug in subs/nstr.c
1106 * Fixed bug in strv.c by overcompensating by 1 food per sector (minute amounts
1107 of people would starve.)
1108 * Fixed update/human.c - feed_people rounding problems (I hope.)
1109 * Fixed morale problem in update/land.c
1110 * Fixed count_bodies in attsub.c
1111 * Fixed lnd_mobcost.
1112 * Fixed subs/land,plane,ship.c to handle sunken units and planes correctly.
1113 * Fixed interest rate in commands/offe.c
1114 * Fixed bug in buy.c.
1115 * Put in DEFENSE_INFRA soption o you can turn on/off the use of the defensive
1116 infrastructure. When off, the defensive infrastructure is the same
1117 as the sector efficiency, and you can't improve it. This is OFF by
1121 * Land units are now built with a default reaction radius of 0.
1122 * Changed name of lt artilleries to "lat" from "lart" so you can now build
1124 * Lowered the speed and firing range of pt boats.
1125 * Lowered the initial att strength of cavs from 1.5 to 1.3 (they were TOO
1127 * Changed the max mob gain defaults of units/planes to 1.0 and ships to 1.5
1128 (This is * ETU_RATE, so it is equal to ETU_RATE for units/planes and
1129 1.5 * ETU_RATE for ships.)
1130 * Conquered civvies only pay 1/4 taxes.
1131 * Railways don't get torn down when you rebuild sectors anymore (but roads
1132 and defenses do (if enabled.)
1134 Changes to Empire 4.0.1 - Wed Aug 28 11:35:40 EDT 1996
1135 * Added "extern double tradetax" to check_trade in trad.c
1136 * Improved description of data directory in build.conf
1137 * Fixed bug in attacking land units that retreat so they now get
1138 charged mobility for attacking.
1139 * Fixed dump to report road, rail and defense of a sector at the end.
1140 * Fixed doconfig bug in not checking the right directory to see if the
1141 "data" directory existed or not before trying to create it.
1142 * "change" now works for sanctuary countries.
1143 * Fixed the description of "sinfrastructure".
1144 * Added more info to "Infrastructure".
1145 * Units/planes are no longer reduced to 75% when bought from the trading
1147 * Supply units were slowed down to the speed of infantry units.
1148 * Trade-ship payoffs have been lowered to 2.5, 3.5 and 5.0
1149 * Bars interest is up to $250 per 1K again.
1150 * Civ taxes were raised back up to a 10:1 mil/civ tax ratio (was 20:1)
1151 * Fixed various info pages.
1152 * Fixed bug in people not getting truncated when broke (this was thought
1153 to be fixed, but wasn't. Now it is, dammit!)
1154 * Fixed bug with units marching across oceans (scuba gear not included. ;-) )
1155 * Market/trade taxes and trade ship payoff figures were added to version.
1156 * "cede" has been removed as a default command.
1157 * Makefile rule was fixed for depend build.
1158 * Fixed bug in mapdist not taking world edges into account nicely enough.
1159 * Added a "scuttle" order for autoscuttling trade ships. Makes using them
1160 easier. Cleaned up scuttle code while in there.
1161 * Fixed bug with scuttling a ship with units on it not scuttling the units
1164 Changes to Empire 4.0.0 - Initial release
1165 * Initial Wolfpack release - Long live the Wolfpack!!!!
1166 * Cleaned up the build environment. Now all that is needed is to edit the
1167 build.conf file, answer the questions there and type "make <arch>" to
1168 build for a specific architecture. Thus, no more reliance on gnumake
1169 or special shell scripts.
1170 * We are now shipping the pre-built info pages with the server for those who
1171 Don't want to build them. You can also still just type "make" and have
1172 the info pages build, but it doesn't completely work (i.e. rebuild new
1173 Subjects) if you don't have perl5 installed.
1174 * Put in the "help" command that does the same thing as "info".
1175 * Removed C_SYNC. This is done for 2 reasons. 1) None of us like it or
1176 wish to support it. 2) We envision a better scheme for doing similar
1177 things will come along.
1178 * Put in MOB_ACCESS - This allows real-time updating of mobility.
1179 * Put in MARKET - This is the time-based market (yes, still teleports,
1180 but it's not as bad as it was.)
1181 * Lots of the documenation has been updated, but there is more to do.
1182 * Added NO_LCMS, NO_HCMS and NO_OIL options. When any of these options are
1183 enabled, you don't need any of that type of material to build things.
1184 If NO_HCMS is enabled, you don't need HCMS to build bridges, you need
1185 lcms. If both NO_HCMS and NO_LCMS are enabled, then you don't need
1186 any materials to build a bridge.
1187 * There is no mobility cost for assigning missions. But, there is also
1188 no longer any benefit for being on a mission either.
1189 * Damage is the same for all commodities (people too.) This means you
1190 can deity shell/bomb sectors again.
1191 * Units are now dependant on tech. What this means is that their statistics
1192 now increase with tech. In addition, there is only 1 type of each basic
1193 unit now (i.e. just "cavalry" instead of "cavalry 1", "cavalry 2", etc.)
1194 This reflects the idea that as you learn more, you learn how to not only
1195 build better units, but you learn to build units better. :) This also
1196 opens the door for a "lupgrade" command along the same lines as the
1197 "upgrade" command for ships.
1198 * Units now have a minimum mob cost for attacking a sector. Marching
1199 mob costs have not changed.
1200 * Starting units have been removed. This means that at the beginning, people
1201 may live a little longer since their neighbor can't come visiting quite
1203 * Shells are no longer required to build units.
1204 * Mil are no longer required to build units.
1205 * Mil are no longer an intrinsic part of a unit. They are now a loadable
1206 commodity. The way a unit's defense/att bonuses work now are
1207 attack = (att * mil * eff)
1208 defense = (def * mil * eff)
1209 In addition, when a unit takes damage, both the eff and the mil go
1210 down. You can quickly toss in new hacks, but you need to wait to repair
1211 the unit at the update. Thus, you can now look at unit's efficiency
1213 * You need at least 1 mil on a unit to march it (spies are the exception.)
1214 * Units always react if in range and they have the mobility, no matter
1215 what their efficency.
1216 * Units may now march anywhere - in your own sectors, deity owned sectors
1217 or allied sectors, with 1 exception, spies. Also, your units can get
1218 trapped if your ally declares non-alliance with you while your units
1219 are still in his country.)
1220 * Units always march at their speed, efficiency doesn't matter.
1221 * LANDSPIES was added - This creates land unit based spies. Spies may march
1222 anywhere, with a chance of getting caught (except in allied territory.)
1223 See "info Spies" for more info on them.
1224 * Planes may now be based out of allied airports. Landing planes on
1225 ships/sectors you do not own no longer changes thier owner. You can only
1226 land on owned/allied sectors/ships, and you may only
1227 fly/bomb/para/recon/drop from owned/allied sectors. So, if a country
1228 you are allied with goes hostile at you, your planes are now stuck there.
1229 Note that if you are using an allied airport, their commodities get
1230 sucked up, not yours (obviously.)
1231 * Planes are now tech-based. Their statistics increase as their tech
1232 increases. Deleted extraneous planes.
1233 * There is a new toggle, "techlists", which allows you to see what you
1234 can build/stats/capabilities sorted by tech instead of groupings.
1235 * Ships are now tech-based. Their statistics increase as their tech
1236 increases. Deleted extraneous ships.
1237 * Che can now be lessened by making happiness. If you have more happiness
1238 than your conquered populace, they don't fight as hard or recruit as
1239 much. If you have less than them, they fight harder and recruit more.
1240 It's not much though - it ranges from 2.0 in your favor to only 0.8
1241 against you (whereas it was always 1.0 before.) So, it definitely
1242 favors the attackers to make lots of happy now.
1243 * Bridgeheads can only be built on coasts.
1244 * Players command was fixed so you only see allies, and don't get
1245 approx #'s of players anymore.
1246 * POSIX threads support has been added.
1247 * The attack bmap bug has been fixed.
1248 * BTUs regenerate 3 times faster now.
1249 * GRAB_THINGS is off by default.
1250 * Big nuclear bombs are back, and FALLOUT has been fixed and enabled
1251 as a default (you couldn't make wasteland before with FALLOUT, now
1253 * You can now deliver military and civilians.
1254 * Added SHIP_DECAY option - off by default (turns off ships decaying out
1255 at sea if not enough mil.)
1256 * The reverting owner bug has been fixed in territory, thresh, dist
1257 and deliver. There are probably more, and when found, will be fixed.
1258 * The "sectors don't starve when stopped or broke" bug has been fixed.
1259 * The "people never get truncated" bug has been fixed.
1260 * Added infrastructure to sectors. What this means is that a sector
1261 can now have it's mobility improved by building both roads and
1262 railways. It also means that a sectors defense is now based on the
1263 defensive infrastructure you build into the sector (no more intrinsic
1264 better defenses based on the sector, you determine which sectors are
1265 defended heavily, and which aren't.)
1266 * The defensive value of a sector no longer relies on the efficiency of
1267 the sector. Instead, it relies on the defensive efficiency of the sector.
1268 Thus, the "production" and "defensive" aspects of sectors have been
1270 * "show sect stats" now shows the maximum defensive value for sectors.
1271 * Changed sector structure to take floats for off/def values so we can use
1272 a base of 1 instead of 2.
1273 * Added "improve" and "sinfrastructure" to support the infrastructure
1275 * Added L_TRAIN units which can only travel along railways. Very fast on
1276 efficient railways, slow on non-efficient ones.
1277 * Added the ability for units to carry other units.
1278 * Fixed census (shortened up "fallout" and "coast" to "fall" and "coa".)
1279 * Forts only cost $500 to build and 100 hcms now (since they don't get any
1280 better defenses automagically.)
1281 * Modified "show sect build" to show the costs for building up the
1282 infrastructure of a sector.
1283 * Changed "spy" and the satellite recon stuff (which shows sector stuff for
1284 spyplanes too) to show the new infrastructure stuff, rounded of course.
1285 * Added Drake's info->html scripts, with some modifications, so you can
1286 now type "make html" and have your info pages built as html files too.
1287 This adds a new directory, "info.html", to the build tree.
1288 * Modified upgrade so that planes and land units may now be upgraded.
1289 * Added pstat command to list the statistics of your planes.
1290 * Added lstat command to list the statistics of your land units.
1291 * Added sstat command to list the statistics of your ships.
1292 * Added nmap command to show a map of your sectors after their new
1293 designations have taken place.