2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * combat.h: Definitions for things having to do with combat
30 * Known contributors to this file:
41 int type; /* EF_BAD, EF_SECTOR, EF_SHIP, or EF_PLANE */
42 int set; /* Has the struct been initialized? */
43 int last; /* The index of the last element in off array */
44 coord x; /* location of attacking sector/ship/plane */
50 int mil; /* mil in the sector/ship/unit */
51 int troops; /* mil in the combat */
56 struct dchrstr *sct_dcp;
57 struct mchrstr *shp_mcp;
58 struct lchrstr *lnd_lcp;
59 s_char shp_name[MAXSHPNAMLEN];
60 int relations_checked;
63 /* Types of combat for use by attack routines */
71 /* src/lib/subs/attsub.c */
72 extern double att_calcodds(int , int );
73 extern double att_combat_eff(struct combat * );
74 extern void att_move_in_off(int , struct combat * , struct emp_qelem * ,
76 extern int att_combat_init(struct combat * , int );
77 extern int att_get_combat(struct combat * , int );
78 extern int att_abort(int , struct combat * , struct combat * );
79 extern int att_approach(struct combat * , struct combat * );
80 extern int att_show(struct combat * );
81 extern int att_ask_support(int , int * , int * , int * , int * );
82 extern int att_ask_offense(int , struct combat * , struct combat * ,
83 struct emp_qelem * , int * , int * );
84 extern double sector_strength(struct sctstr * );
85 extern int att_estimate_defense(int , struct combat * , struct emp_qelem *,
86 struct combat * , int );
87 extern int att_empty_attack(int , int , struct combat * );
88 extern int att_get_defense(struct emp_qelem * , struct combat * ,
89 struct emp_qelem * , int , int );
90 extern int att_reacting_units(struct combat * , struct emp_qelem * , int ,
92 extern int att_get_support(int , int , int , int , int, struct emp_qelem *,
93 struct combat * , struct emp_qelem * ,
94 struct combat * , double * , double * , int );
95 extern int att_fight(int , struct combat * , struct emp_qelem * , double ,
96 struct combat * , struct emp_qelem * , double );
97 extern int att_free_lists(struct emp_qelem * , struct emp_qelem * );
100 extern double att_asupport();
101 extern double att_dsupport();
102 extern double att_mine_dsupport();
103 extern double combat_mob;
104 extern s_char *att_mode[];
106 #endif /* _COMBAT_H_ */