2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * empobj.h: General empire objects.
30 * Known contributors to this file:
31 * Ron Koenderink, 2006
32 * Markus Armbruster, 2006
38 #include "commodity.h"
53 short ef_type; /* is always valid */
54 natid own; /* is valid if EFF_OWNER is set in table def. */
56 coord x; /* is valid if EFF_XY is set in table def. */
57 coord y; /* is valid if EFF_XY is set in table def. */
63 char group; /* is valid if EFF_GROUP is set in table def. */
69 union empobj_storage {
80 struct realmstr realm;
89 extern char *obj_nameof(struct empobj *gp);
90 extern struct empobj *get_empobjp(int type, int id);
91 extern int put_empobj(struct empobj *gp);
92 extern struct empobj_chr *get_empobj_chr(struct empobj *gp);
93 extern char *emp_obj_chr_name(struct empobj *gp);
94 extern int get_empobj_mob_max(int type);