2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * empthread.h: Definitions for Empire threading
30 * Known contributors to this file:
34 * Markus Armbruster, 2005-2007
38 * This header defines Empire's abstract thread interface. There are
39 * several concrete implementations.
41 * Empire threads are non-preemptive, i.e. they run until they
42 * voluntarily yield the processor. The thread scheduler then picks
43 * one of the runnable threads with the highest priority. Priorities
44 * are static. Empire code relies on these properties heavily. The
45 * most common form of yielding the processor is sleeping for some
54 /* thread priorities */
69 /* Abstract data types */
71 /* empth_t * represents a thread. */
72 typedef struct lwpProc empth_t;
74 /* empth_rwlock_t * represents a read-write lock */
75 typedef struct lwp_rwlock empth_rwlock_t;
77 /* Flags for empth_select(): whether to sleep on input or output */
78 #define EMPTH_FD_READ LWP_FD_READ
79 #define EMPTH_FD_WRITE LWP_FD_WRITE
81 /* Flags for empth_init() and empth_create() */
82 /* Request debug prints */
83 #define EMPTH_PRINT LWP_PRINT
84 /* Request stack checking */
85 #define EMPTH_STACKCHECK LWP_STACKCHECK
87 #endif /* EMPTH_LWP */
90 #define EMPTH_FD_READ 0x1
91 #define EMPTH_FD_WRITE 0x2
93 #define EMPTH_PRINT 0x1
94 #define EMPTH_STACKCHECK 0x2
96 typedef struct empth_t empth_t;
97 typedef struct empth_rwlock_t empth_rwlock_t;
99 #endif /* EMPTH_POSIX */
102 /* The Windows NT Threads */
103 #define EMPTH_FD_READ 0x1
104 #define EMPTH_FD_WRITE 0x2
106 #define EMPTH_PRINT 0x1
107 #define EMPTH_STACKCHECK 0x2
109 typedef struct loc_Thread empth_t;
110 typedef struct loc_RWLock empth_rwlock_t;
112 void empth_request_shutdown(void);
113 #endif /* EMPTH_W32 */
116 * Initialize thread package.
117 * CTX points to a thread context variable; see empth_create().
118 * FLAGS request optional features.
119 * Should return 0 on success, -1 on error, but currently always
122 int empth_init(void **ctx, int flags);
125 * Create a new thread.
126 * PRIO is the scheduling priority.
127 * ENTRY is the entry point. It will be called with argument UD.
128 * Thread stack is at least SIZE bytes.
129 * FLAGS should be the same as were passed to empth_init(), or zero.
130 * NAME is the thread's name, it is used for logging and debugging.
131 * UD is the value to pass to ENTRY. It is also assigned to the
132 * context variable defined with empth_init() whenever the thread gets
134 * Yield the processor.
135 * Return the thread, or NULL on error.
137 empth_t *empth_create(int prio, void (*entry)(void *),
138 int size, int flags, char *name, void *ud);
141 * Return the current thread.
143 empth_t *empth_self(void);
146 * Terminate the current thread.
147 * The current thread should not be the thread that executed main().
148 * If it is, implementations may terminate the process rather than the
152 void empth_exit(void);
155 * Yield the processor.
157 void empth_yield(void);
161 * THREAD will not be scheduled again. Instead, it will terminate as
162 * if it executed empth_exit(). It is unspecified when exactly that
164 * THREAD must not be the current thread.
166 void empth_terminate(empth_t *thread);
169 * Put current thread to sleep until file descriptor FD is ready for I/O.
170 * If FLAGS & EMPTH_FD_READ, wake up if FD is ready for input.
171 * If FLAGS & EMPTH_FD_WRITE, wake up if FD is ready for output.
172 * At most one thread may sleep on the same file descriptor.
173 * Note: Currently, Empire sleeps only on network I/O, i.e. FD is a
174 * socket. Implementations should not rely on that.
176 void empth_select(int fd, int flags);
179 * Awaken THREAD if it is sleeping in empth_select() or empth_sleep().
180 * Note: This must not awaken threads sleeping in other functions.
181 * Does not yield the processor.
183 void empth_wakeup(empth_t *thread);
186 * Put current thread to sleep until the time is UNTIL.
187 * Return 0 if it slept until that time.
188 * Return -1 if woken up early, by empth_wakeup().
190 int empth_sleep(time_t until);
193 * Wait for signal, return the signal number.
195 int empth_wait_for_signal(void);
198 * Create a read-write lock.
199 * NAME is its name, it is used for debugging.
200 * Return the reade-write lock, or NULL on error.
202 empth_rwlock_t *empth_rwlock_create(char *name);
207 void empth_rwlock_destroy(empth_rwlock_t *rwlock);
210 * Lock RWLOCK for writing.
211 * A read-write lock can be locked for writing only when it is
212 * unlocked. If this is not the case, put the current thread to sleep
215 void empth_rwlock_wrlock(empth_rwlock_t *rwlock);
218 * Lock RWLOCK for reading.
219 * A read-write lock can be locked for reading only when it is not
220 * locked for writing. If this is not the case, put the current
221 * thread to sleep until it is. Must not starve writers, and may
222 * sleep to avoid that.
224 void empth_rwlock_rdlock(empth_rwlock_t *rwlock);
227 * Unlock read-write lock RWLOCK.
228 * The current thread must hold RWLOCK.
229 * Wake up threads that can now lock it.
231 void empth_rwlock_unlock(empth_rwlock_t *rwlock);
235 * Stuff for implementations, not for clients.
238 void empth_init_signals(void);