2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * file.h: Describes Empire tables (`files' for historical reasons)
30 * Known contributors to this file:
31 * Markus Armbruster, 2005
41 /* Members with immutable values */
42 int uid; /* Table ID */
43 char *name; /* Empire name (e.g., "treaty") */
44 char *file; /* if backed by file, file name relative to
46 struct castr *cadef; /* table column selectors (column meta-data) */
47 int size; /* size of a table entry */
48 int flags; /* only EFF_IMMUTABLE immutable, see below
49 for use of remaining bits */
50 /* Members whose values are fixed when the cache is mapped */
51 char *cache; /* pointer to cache */
52 int csize; /* cache size, in entries */
53 /* and flags bit EFF_MEM */
54 /* Members whose values may vary throughout operation */
55 int baseid; /* id of first entry in cache */
56 int cids; /* # entries in cache */
57 int fids; /* # entries in table */
58 int fd; /* file descriptor, -1 if not open */
59 /* and flags bit EFF_RDONLY */
61 void (*init)(int, char *); /* called after entry creation, unless null */
62 int (*postread)(int, char *); /* called after read, unless null */
63 int (*prewrite)(int, char *); /* called before write, unless null */
67 * Flag bits for struct empfile member flags
68 * Immutable flags are properties of the table and thus cannot change.
69 * The remaining flags record how the table is being used.
71 /* Immutable flags, fixed at compile-time */
73 * EFF_XY / EFF_OWNER / EFF_GROUP assert that coordinates / owner /
74 * group of such a table's entries can be safely obtained by
75 * dereferencing entry address cast to struct genitem *.
78 #define EFF_OWNER bit(1)
79 #define EFF_GROUP bit(2)
80 /* Table is allocated statically */
81 #define EFF_STATIC bit(3)
82 /* All the immutable flags */
83 #define EFF_IMMUTABLE (EFF_XY | EFF_OWNER | EFF_GROUP | EFF_STATIC)
84 /* Flags set when table contents is mapped */
85 /* Table is entirely in memory */
86 #define EFF_MEM bit(8)
87 /* Table is read-only */
88 #define EFF_RDONLY bit(9)
89 /* Transient flags, only occur in argument of ef_open() */
90 /* Create table file, clobbering any existing file */
91 #define EFF_CREATE bit(10)
95 * These are really table IDs. Some tables are backed by files, some
96 * are compiled into the server.
100 /* Dynamic game data tables */
116 /* Static game data (configuration) */
117 #define EF_SECTOR_CHR 15
118 #define EF_SHIP_CHR 16
119 #define EF_PLANE_CHR 17
120 #define EF_LAND_CHR 18
121 #define EF_NUKE_CHR 19
122 #define EF_NEWS_CHR 20
123 #define EF_TREATY_FLAGS 21
125 #define EF_INFRASTRUCTURE 23
126 #define EF_PRODUCT 24
128 #define EF_SHIP_CHR_FLAGS 26
129 #define EF_PLANE_CHR_FLAGS 27
130 #define EF_LAND_CHR_FLAGS 28
131 #define EF_NUKE_CHR_FLAGS 29
133 #define EF_META_TYPE 31
134 #define EF_META_FLAGS 32
135 #define EF_MISSION_FLAGS 33
136 #define EF_PLANE_FLAGS 34
137 #define EF_RETREAT_FLAGS 35
138 #define EF_NATION_FLAGS 36
139 #define EF_NATION_RELATIONS 37
142 #define EF_IS_GAME_STATE(type) (EF_SECTOR <= (type) && (type) <= EF_LOST)
144 extern struct castr *ef_cadef(int);
145 extern int ef_read(int, int, void *);
146 extern void *ef_ptr(int, int);
147 extern char *ef_nameof(int);
148 extern time_t ef_mtime(int);
149 extern int ef_open(int, int);
150 extern int ef_check(int);
151 extern int ef_close(int);
152 extern int ef_flush(int);
153 extern int ef_write(int, int, void *);
154 extern int ef_extend(int, int);
155 extern int ef_ensure_space(int, int, int);
156 extern int ef_nelem(int);
157 extern int ef_flags(int);
158 extern int ef_byname(char *);
159 extern int ef_byname_from(char *, int *);
160 extern void ef_init(void);
162 extern struct empfile empfile[EF_MAX + 1];
164 #endif /* _FILE_H_ */