2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * game.h: The game file
29 * Known contributors to this file:
30 * Markus Armbruster, 2007-2009
39 /* initial part must match struct empobj */
41 unsigned game_seqno: 12;
42 unsigned game_generation: 12;
44 time_t game_timestamp;
45 /* end of part matching struct empobj */
46 char game_upd_disable; /* updates disabled? */
47 char game_down; /* playing disabled? */
50 * Access it through game_tick_tick(), or else it'll be late.
52 short game_turn; /* turn number */
53 short game_tick; /* elapsed etus in this turn */
54 time_t game_rt; /* when game_tick last ticked */
57 #define putgame() ef_write(EF_GAME, 0, ef_ptr(EF_GAME, 0))
58 #define getgamep() ((struct gamestr *)ef_ptr(EF_GAME, 0))
60 extern void game_ctrl_update(int);
61 extern int updates_disabled(void);
62 extern void game_ctrl_play(int);
63 extern int game_play_disabled(void);
64 extern void game_note_bsanct(void);
65 extern void game_record_update(time_t);
66 extern struct gamestr *game_tick_tick(void);
67 extern int game_tick_to_now(short *);
68 extern int game_step_a_tick(struct gamestr *, short *);
69 extern int game_reset_tick(short *);