2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * map.h: Definitions for making maps
30 * Known contributors to this file:
40 #define MAPWIDTH(persec) ((WORLD_X/2) * ((persec) + 1) + 1)
42 extern void blankfill(char *, struct range *, int);
43 /* src/lib/subs/bigmap.c */
44 extern int map_set(natid, coord, coord, char, int);
45 extern void writebmap(natid);
46 extern void writemap(natid);
47 /* src/lib/subs/border.c */
48 extern void border(struct range *, char *, char *);
50 #define MAP_SHIP bit(0)
51 #define MAP_LAND bit(1)
52 #define MAP_PLANE bit(2)
53 #define MAP_HIGH bit(3)
54 #define MAP_ALL MAP_SHIP | MAP_LAND | MAP_PLANE