2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * nat.h: Definitions for things having to do with nations
30 * Known contributors to this file:
33 * Steve McClure, 1998-2000
41 #define MAXNOR 50 /* max # realms */
46 * Don't change order without checking inequality comparisons and
49 STAT_UNUSED, /* not in use */
50 STAT_NEW, /* just initialized */
51 STAT_VIS, /* visitor */
52 STAT_SANCT, /* still in sanctuary */
53 STAT_ACTIVE, /* active (sanctuary broken) */
54 STAT_GOD /* deity powers */
57 enum { /* Priorities */
58 /* sector types are also priorities */
59 PRI_SMAINT = SCT_MAXDEF+1, /* ship maintenance */
60 PRI_PMAINT, /* plane maintenance */
61 PRI_LMAINT, /* land unit maintenance */
62 PRI_SBUILD, /* ship building */
63 PRI_PBUILD, /* plane building */
64 PRI_LBUILD, /* land building */
72 * One of (r_cnum, r_realm) and r_uid is redundant, provided MAXNOR is known.
74 * The only user of r_cnum and r_realm appears to be xdump.
75 * If we had working virtual selectors, we could remove r_cnum and r_realm.
79 /* initial part must match struct genitem */
81 natid r_cnum; /* country number */
82 /* end of part matching struct genitem */
83 short r_uid; /* realm table index */
84 unsigned short r_realm; /* realm number */
85 short r_xl, r_xh; /* horizontal bounds */
86 short r_yl, r_yh; /* vertical bounds */
87 time_t r_timestamp; /* Last time this realm was touched */
91 /* initial part must match struct genitem */
93 natid nat_cnum; /* our country number */
94 /* end of part matching struct genitem */
96 char nat_cnam[20]; /* country name */
97 char nat_pnam[20]; /* representative */
98 char nat_hostaddr[32]; /* host addr of last user */
99 char nat_hostname[512]; /* hostname of last user, may be empty */
100 char nat_userid[32]; /* userid of last user, may be empty */
101 coord nat_xcap, nat_ycap; /* cap location in abs coords */
102 coord nat_xorg, nat_yorg; /* origin location in abs coords */
103 signed char nat_dayno; /* day of the year mod 128 */
104 signed char nat_update; /* Want an update or not. */
105 unsigned char nat_missed; /* How many updates missed */
106 unsigned short nat_tgms; /* # of telegrams to be announced */
107 unsigned short nat_ann; /* # of annos pending */
108 unsigned short nat_minused; /* number of minutes used today */
109 short nat_btu; /* bureaucratic time units */
110 long nat_reserve; /* military reserves */
111 long nat_money; /* moola */
112 time_t nat_last_login; /* time of last login, 0 menas never */
113 time_t nat_last_logout; /* time of last logout, 0 means never */
114 time_t nat_newstim; /* date news last read */
115 time_t nat_annotim; /* date annos last read */
116 float nat_level[4]; /* technology, etc */
117 short nat_relate[MAXNOC];
118 unsigned char nat_contact[MAXNOC];
119 short nat_rejects[(MAXNOC + 3) / 4]; /* four bits for each country */
120 signed char nat_priorities[PRI_MAX+1]; /* budget priority */
121 long nat_flags; /* nation flags */
126 #define WUPD_WANT bit(0)
130 #define SANCT (bit(1) | VIS)
131 #define NORM (bit(2) | VIS)
132 #define GOD (bit(3) | NORM | VIS)
136 /* nation relation codes */
139 #define MOBILIZATION 2
145 /* nation reject codes */
146 #define REJ_TELE bit(0) /* dont allow telegrams to be sent */
147 #define REJ_TREA bit(1) /* dont allow treaties to be offered */
148 #define REJ_ANNO bit(2) /* don't receive announcements */
149 #define REJ_LOAN bit(3) /* don't allow loans to be offered */
157 * Number of updates contact lasts for various ways of making contact.
158 * These are only useful with option LOSE_CONTACT option, which
159 * implies option HIDDEN.
161 /* Planes spotting and being spotted */
165 /* Spies and ground combat */
169 /* Coastwatch and skywatch */
170 #define FOUND_COAST 3
172 extern char *relates[];
174 /* procedures relating to nation stuff */
176 #define putnat(p) ef_write(EF_NATION, (p)->nat_cnum, (p))
177 #define getnatp(n) (struct natstr *)ef_ptr(EF_NATION, (n))
179 #define getrealm(r, n, p) ef_read(EF_REALM, ((r) + ((n) * MAXNOR)), (p))
180 #define putrealm(p) ef_write(EF_REALM, (p)->r_uid, (p))
182 extern double tfact(natid cn, double mult);
183 extern double tfactfire(natid cn, double mult);
184 extern double techfact(int level, double mult);
186 extern char *cname(natid n);
187 extern char *relatename(struct natstr *np, natid other);
188 extern char *rejectname(struct natstr *np, natid other);
189 extern char *natstate(struct natstr *np);
190 extern int getrel(struct natstr *np, natid them);
191 extern int getrejects(natid them, struct natstr *np);
192 extern int getcontact(struct natstr *np, natid them);
193 extern void putrel(struct natstr *np, natid them, int relate);
194 extern void putreject(struct natstr *np, natid them, int how, int what);
195 extern void putcontact(struct natstr *np, natid them, int contact);
196 extern void agecontact(struct natstr *np);
197 extern int influx(struct natstr *np);
200 #define NF_INFORM bit(0) /* Inform me of telegrams right away */
201 #define NF_FLASH bit(1) /* Allow other players to flash me (sicko :) */
202 #define NF_BEEP bit(2) /* Make beeping sounds when appropriate */
203 #define NF_COASTWATCH bit(3) /* Turn auto-coastwatch on */
204 #define NF_SONAR bit(4) /* Turn auto-sonar on */
205 #define NF_TECHLISTS bit(5) /* Sort lists by tech not type */
206 #define NF_SACKED bit(6) /* Capital was sacked, and hasn't been reset yet */