2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * nat.h: Definitions for things having to do with nations
30 * Known contributors to this file:
33 * Steve McClure, 1998-2000
41 #define MAXNOR 50 /* max # realms */
43 enum { /* Priorities */
44 /* sector types are also priorities */
45 PRI_SMAINT = SCT_MAXDEF+1, /* ship maintenance */
46 PRI_PMAINT, /* plane maintenance */
47 PRI_LMAINT, /* land unit maintenance */
48 PRI_SBUILD, /* ship building */
49 PRI_PBUILD, /* plane building */
50 PRI_LBUILD, /* land building */
55 short b_xl, b_xh; /* horizontal bounds */
56 short b_yl, b_yh; /* vertical bounds */
60 /* initial part must match struct genitem */
62 natid nat_cnum; /* our country number */
63 /* end of part matching struct genitem */
64 s_char nat_stat; /* inuse, norm, god, abs */
65 char nat_cnam[20]; /* country name */
66 char nat_pnam[20]; /* representative */
67 char nat_hostaddr[32]; /* host addr of last user */
68 char nat_hostname[512]; /* hostname of last user, may be empty */
69 char nat_userid[32]; /* userid of last user, may be empty */
70 coord nat_xcap, nat_ycap; /* cap location in abs coords */
71 coord nat_xorg, nat_yorg; /* origin location in abs coords */
72 s_char nat_dayno; /* day of the year mod 128 */
73 s_char nat_update; /* Want an update or not. */
74 u_char nat_missed; /* How many updates missed */
75 u_short nat_tgms; /* # of telegrams to be announced */
76 u_short nat_ann; /* # of annos pending */
77 u_short nat_minused; /* number of minutes used today */
78 short nat_btu; /* bureaucratic time units */
79 long nat_reserve; /* military reserves */
80 long nat_money; /* moola */
81 time_t nat_last_login; /* time of last login, 0 menas never */
82 time_t nat_last_logout; /* time of last logout, 0 means never */
83 time_t nat_newstim; /* date news last read */
84 time_t nat_annotim; /* date annos last read */
85 float nat_level[4]; /* technology, etc */
86 struct boundstr nat_b[MAXNOR]; /* realm bounds */
87 short nat_relate[MAXNOC];
88 unsigned char nat_contact[MAXNOC];
89 short nat_rejects[(MAXNOC + 3) / 4]; /* four bits for each country */
90 s_char nat_priorities[PRI_MAX+1]; /* budget priority */
91 long nat_flags; /* nation flags */
95 /* nation status types */
96 #define STAT_INUSE bit(0) /* cnum in use */
97 #define STAT_SANCT bit(1) /* country in sanctuary */
98 #define STAT_NORM bit(2) /* normal country */
99 #define STAT_GOD bit(3) /* deity powers */
100 #define STAT_NEW bit(5) /* just initialized */
103 #define WUPD_WANT bit(0)
106 #define VIS STAT_INUSE
107 #define NORM (STAT_INUSE|STAT_NORM)
108 #define GOD (STAT_INUSE|STAT_GOD)
109 #define SANCT (STAT_INUSE|STAT_SANCT)
113 /* nation relation codes */
116 #define MOBILIZATION 2
122 /* nation reject codes */
123 #define REJ_TELE bit(0) /* dont allow telegrams to be sent */
124 #define REJ_TREA bit(1) /* dont allow treaties to be offered */
125 #define REJ_ANNO bit(2) /* don't receive announcements */
126 #define REJ_LOAN bit(3) /* don't allow loans to be offered */
134 * Number of updates contact lasts for various ways of making contact.
135 * These are only useful with option LOSE_CONTACT option, which
136 * implies option HIDDEN.
138 /* Planes spotting and being spotted */
142 /* Spies and ground combat */
146 /* Coastwatch and skywatch */
147 #define FOUND_COAST 3
149 extern s_char *relates[];
151 /* procedures relating to nation stuff */
154 ef_write(EF_NATION, n->nat_cnum, n)
156 (struct natstr *) ef_ptr(EF_NATION, (int)n)
158 extern double tfact(natid cn, double mult);
159 extern double tfactfire(natid cn, double mult);
160 extern double techfact(int level, double mult);
162 extern s_char *cname(natid n);
163 extern s_char *relatename(struct natstr *np, natid other);
164 extern s_char *rejectname(struct natstr *np, natid other);
165 extern s_char *natstate(struct natstr *np);
166 extern int getrel(struct natstr *np, natid them);
167 extern int getrejects(natid them, struct natstr *np);
168 extern int getcontact(struct natstr *np, natid them);
169 extern void putrel(struct natstr *np, natid them, int relate);
170 extern void putreject(struct natstr *np, natid them, int how, int what);
171 extern void putcontact(struct natstr *np, natid them, int contact);
172 extern void agecontact(struct natstr *np);
173 extern int influx(struct natstr *np);
176 #define NF_INFORM bit(0) /* Inform me of telegrams right away */
177 #define NF_FLASH bit(1) /* Allow other players to flash me (sicko :) */
178 #define NF_BEEP bit(2) /* Make beeping sounds when appropriate */
179 #define NF_COASTWATCH bit(3) /* Turn auto-coastwatch on */
180 #define NF_SONAR bit(4) /* Turn auto-sonar on */
181 #define NF_TECHLISTS bit(5) /* Sort lists by tech not type */
182 #define NF_SACKED bit(6) /* Capital was sacked, and hasn't been reset yet */