2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * nuke.h: Definitions for things having to do with nukes
30 * Known contributors to this file:
41 #define MIN_DRNUKE_CONST 0.001
44 /* initial part must match struct empobj */
48 unsigned nuk_generation;
49 time_t nuk_timestamp; /* Last time this nuke was touched */
51 coord nuk_x, nuk_y; /* current loc of device */
52 signed char nuk_type; /* index in nchr[] */
53 signed char nuk_effic; /* unused, always 100% */
54 signed char nuk_mobil; /* unused, always 0 */
55 unsigned char nuk_off; /* repairs stopped? (unused) */
56 short nuk_tech; /* nuke's tech level */
57 char nuk_stockpile; /* group membership, unused */
58 coord nuk_opx, nuk_opy; /* Op sector coords, unused */
59 short nuk_mission; /* mission code, unused */
60 short nuk_radius; /* mission radius, unused */
61 /* end of part matching struct empobj */
62 short nuk_ship; /* currently aboard ship (unused) */
63 short nuk_plane; /* currently aboard plane */
64 short nuk_land; /* currently aboard land (unused) */
68 char *n_name; /* warhead unit name */
69 int n_lcm; /* costs to build */
73 int n_blast; /* blast radius */
74 int n_dam; /* damage at center */
76 int n_tech; /* tech needed to build */
78 int n_flags; /* description of capability */
79 signed char n_type; /* index in nchr[] */
82 #define N_NEUT bit(0) /* Neutron bomb (low damage, high fallout) */
84 #define getnuke(n, p) ef_read(EF_NUKE, (n), (p))
85 #define putnuke(n, p) ef_write(EF_NUKE, (n), (p))
86 #define getnukep(n) ((struct nukstr *)ef_ptr(EF_NUKE, (n)))
88 /* Work required for building */
89 #define NUK_BLD_WORK(lcm, hcm, oil, rad) \
90 (((lcm) + 2 * (hcm) + (oil) + (rad) + 4) / 5)
92 extern struct nchrstr nchr[N_MAXNUKE + 1];
94 /* src/lib/common/cargo.c */
95 extern void nuk_carrier_change(struct nukstr *, int, int, int);
96 extern int nuk_on_plane(struct plnstr *);