2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * nuke.h: Definitions for things having to do with nukes
30 * Known contributors to this file:
43 coord nuk_x; /* current loc of device */
45 s_char nuk_n; /* number of nukes in list */
46 short nuk_ship; /* currently aboard ship */
47 short nuk_trade; /* index into trade file */
48 short nuk_types[N_MAXNUKE]; /* # of nukes in sector of given type */
49 time_t nuk_timestamp; /* Last time this nuke was touched */
53 s_char *n_name; /* warhead unit name */
54 int n_lcm; /* costs to build */
58 int n_blast; /* blast radius */
59 int n_dam; /* damage at center */
61 int n_tech; /* tech needed to build */
63 int n_flags; /* description of capability */
66 #define N_NEUT bit(0) /* Neutron bomb (low damage, high fallout) */
68 #define getnuke(n, p) \
69 ef_read(EF_NUKE, n, (caddr_t)p)
70 #define putnuke(n, p) \
71 ef_write(EF_NUKE, n, (caddr_t)p)
73 (struct nukstr *) ef_ptr(EF_NUKE, n)
75 extern struct nchrstr nchr[];