2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * player.h: Definitions for player information (threads)
30 * Known contributors to this file:
39 #include "empthread.h"
45 struct emp_qelem queue;
48 char hostname[512]; /* may be empty */
49 char client[128]; /* may be empty */
50 char userid[32]; /* may be empty */
55 struct cmndstr *command;
57 char combuf[1024]; /* command input buffer, UTF-8 */
58 char *argp[128]; /* arguments, ASCII */
59 char *condarg; /* conditional, ASCII */
67 int simulation; /* e.g. budget command */
70 time_t curup; /* used in calc of minutes used */
72 int curid; /* for pr, cur. line's id, -1 none */
73 char *map; /* pointer to in-mem map */
74 char *bmap; /* pointer to in-mem bmap */
84 PF_UTF8 = bit(0) /* client wants UTF-8 */