2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * player.h: Definitions for player information (threads)
30 * Known contributors to this file:
38 #include <sys/types.h>
40 #include <netinet/in.h>
45 #include "empthread.h"
48 struct emp_qelem queue;
58 struct cmndstr *command;
60 char combuf[1024]; /* command input buffer, UTF-8 */
61 char *argp[128]; /* arguments, ASCII */
62 char *condarg; /* conditional, ASCII */
72 int simulation; /* e.g. budget command */
75 time_t curup; /* used in calc of minutes used */
77 int curid; /* for pr, cur. line's id, -1 none */
79 char *map; /* pointer to in-mem map */
80 char *bmap; /* pointer to in-mem bmap */
91 PF_UTF8 = bit(0) /* client wants UTF-8 */
94 /* thread priorities */
98 #define PP_TIMESTAMP 2
101 #define PP_KILLIDLE 2
103 #endif /* _PLAYER_H_ */