2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * product.h: Definitions for things having to do with products
29 * Known contributors to this file:
39 * Maximum number of product constituents.
40 * Beware, some output formats rely on MAXPRCON <= 3!
42 enum { MAXPRCON = 3 };
46 i_type p_ctype[MAXPRCON]; /* constituent types */
47 unsigned short p_camt[MAXPRCON]; /* constituent amounts */
48 i_type p_type; /* product item type, or I_NONE if level */
49 int p_level; /* level index (NAT_?LEV), or -1 if item */
50 int p_cost; /* dollars / product unit */
51 int p_nrndx; /* index into sect of natural resource */
52 int p_nrdep; /* depletion as a % of resource used */
53 int p_nlndx; /* index (NAT_?LEV) affecting production */
54 int p_nlmin; /* minimum lvl required */
55 int p_nllag; /* lag, mul by (lvl-nlmin)/(lvl-nlmin+nllag) */
56 char *p_name; /* name of product */
57 char *p_sname; /* short (7 char or less) name of product */
62 extern struct pchrstr pchr[P_MAX + 2];