2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * server.h: Server startup, control and shutdown
29 * Known contributors to this file:
30 * Markus Armbruster, 2004-2009
36 #include "empthread.h"
38 #define UPDATE_TIME_LEN 16
40 extern int shutdown_pending;
41 extern empth_rwlock_t *update_lock;
42 extern empth_rwlock_t *shutdown_lock;
43 extern time_t update_time[UPDATE_TIME_LEN];
45 void market_init(void);
46 void update_main(void);
47 void update_init(void);
48 int update_trigger(void);
49 int update_reschedule(void);
50 int run_hook(char *, char *);
51 int shutdown_initiate(int);