2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * server.h: Server startup, control and shutdown
30 * Known contributors to this file:
31 * Markus Armbruster, 2004
37 #include "empthread.h"
39 extern int shutdown_pending;
40 extern int update_pending;
41 extern empth_sem_t *update_sem;
42 extern empth_rwlock_t *update_lock;
43 extern time_t update_time;
44 extern int updating_mob;
46 void mobility_init(void);
48 /* thread entry points */
49 void delete_lostitems(void *);
50 void market_init(void);
51 void mobility_check(void *);
52 void player_kill_idle(void *);
53 void update_main(void);
54 void update_init(void);
55 void shutdown_sequence(void *);
56 void update_force(void *);