2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * trade.h: Definitions for trading units/ships/planes in a time delay
31 * Known contributors to this file:
46 #include "prototype.h"
57 time_t trd_markettime;
79 s_char *trade_nameof _PROTO((struct trdstr *tp, union trdgenstr *tgp));
81 #define gettrade(n, p) \
82 ef_read(EF_TRADE, n, (caddr_t)p)
83 #define puttrade(n, p) \
84 ef_write(EF_TRADE, n, (caddr_t)p)
85 #define gettradep(n) \
86 (struct trdstr *) ef_ptr(EF_TRADE, n)
88 #endif /* _TRADE_H_ */