2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * unit.h: Generalize unit data structures and functions.
30 * Known contributors to this file:
31 * Ron Koenderink, 2006-2007
32 * Markus Armbruster, 2006
36 struct emp_qelem queue; /* list of units */
37 double mobil; /* how much mobility the unit has left */
38 struct empobj_chr *chrp; /* pointer to characteristics unit */
39 union empobj_storage unit; /* unit */
40 coord x, y; /* x,y it came from LAND only */
41 int eff; /* LAND only */
42 int supplied; /* LAND only */
45 extern void unit_list(struct emp_qelem *);
46 extern void unit_put(struct emp_qelem *list, natid actor);