2 .NA nation "The state of your nation"
5 The nation report command displays various data about your country.
7 The data displayed by the nation command is formatted as a single page
8 report and should be self explanatory.
12 MGM Nation Report Sat Nov 4 15:01:52 1986
13 Nation status is ACTIVE Bureaucratic Time Units: 250
14 Capital is 100% efficient and has 87 civilians and 80 military
15 #0 -10:10,-5:5 #1 -10:0,-64:64 #2 -10:64,-64:64 #3 -10:64,-64:64
16 #4 -10:20,-10:10 #5 -10:10,-5:5 #6 -10:20,-25:25 #7 -10:30,-20:0
17 The treasury has $16800.00 Military reserves: 152
18 Education.......... 9.20 Happiness....... 2.01
19 Technology......... 16.81 Research........ 19.82
20 Technology factor : 30.81% Max population : 556
23 Max safe population for civs/uws: 427/483
24 Happiness needed is 4.385283
27 If the RES_POP option is in use, there will be a line that
28 tells you the maximum number of civs you can have in a sector
29 without losing them (999 without this option), and the maximum
30 number of civs you can have in a sector without losing population
33 If the NO_PLAGUE option is not used, you'll also see a line
34 that has the plague chance for your nation.
36 The max safe population is the highest population in a sector
37 that will NOT forfeit some population growth during an update.
38 In the example above, if you have 427 civs in a sector, you are
39 guaranteed not to have more than 556 after population growth.
40 If you have more than 427, population growth would make you go
41 over 556, and the excess babies would be eliminated when the
42 population was reduced to 556.
44 If you have at least the happiness mentioned in the last line,
45 your sector's loyalty won't have a chance to go down. Otherwise,
46 each update, the chance is the number above - your happiness / 5.0.
47 For the country above, the chance would be (4.385283-2.01)/5.0 = .475 = 47%
48 chance that any individual sector's loyalty would go down.