1 .TH Server "Empire4 Changes"
2 .NA Empire4 "Changes from the Empire3 server to the Empire4 Server"
5 There have been several changes/fixes made to the Empire3 code in the
6 new Empire4 Server. This outlines the various changes and how they
7 will affect you, the player. These were coded as the Wolfpack project,
8 and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
10 Changes to Empire 4.3.25 - Tue Mar 16 20:40:54 UTC 2010
11 * Missile exploding on launch could not damage its base if it was
12 armed with a nuke. Broken in 4.3.23.
13 * When a torpedo attack triggered a return torpedo, the news reported
14 it to be fired by the attacker instead of the defender.
15 * Interdiction attacked submarines with surface-only weapons. Broken
17 * Fix a bug in lradar, path, radar, route, satellite, sect and survey
18 that could leak maps to other players. Broken in 4.2.0. Fixed in
19 4.2.8 for bmap, lbmap, lmap, map, nmap, pbmap, pmap, sbmap and smap
21 * files could clobber the game when reading confirmation fails.
22 * fairland no longer rejects small worlds without trying.
24 Changes to Empire 4.3.24 - Tue Jan 26 21:29:14 UTC 2010
25 * The client sometimes hung under Windows when the server closed the
26 connection. Broken in 4.3.23.
27 * Fix navigate and march not to crash the server when a path argument
28 consists of a valid path plus whitespace. Broken in 4.3.7.
29 * When a client sent a blank line in the login phase, the server
30 crashed on some systems.
31 * Fix crash bug in bomb, drop, fly, paradrop, recon and sail. Broken
33 * Fix bogus internal error on escort, recon, and satellite launch.
34 Mostly harmless, as error recovery worked fine. Broken in 4.3.23.
35 * Stop ship and land unit movement on interdiction even when it does
37 * When an interdiction did no or only collateral damage, the planes
38 that intercepted it from interdicted carriers used no petrol, and
39 interdicted land units were immune to collateral damage.
40 * The limit for the number of sectors, ships, planes, land units,
41 nukes, and so forth is now large enough not to matter. It used to
42 be 32768 on common machines. The sector limit was introduced in
43 4.3.12. World x- and y-size are still limited to 65536 on common
45 * News use much less space, and thus I/O. Space was wasted in
46 4.3.12. Side effects of the change:
47 - Expiry of old news no longer updates news timestamps. Updating
48 timestamps was wrong, because it defeated incremental xdump news.
49 - The empdump utility can no longer update timestamps of imported
50 news. Unfortunate, as it breaks incremental xdump news.
51 * New news selector duration, the time span covered by this news item
53 * ABMs failed to charge supplies when their sector was the
54 intercepted missile's target. The stock game's ABMs use no
56 * Ship anti-missile defense failed to charge shells when the ship was
58 * Code refactoring and cleanup.
60 Changes to Empire 4.3.23 - Sun Dec 13 16:34:49 UTC 2009
61 * Fix missile interception not to intercept tactical and marine
62 missiles attacking missiles or satellites. No such missiles exist
63 in the stock game. Interception of tactical ABMs could crash the
64 server. Broken in Empire 2.
65 * Missiles missing their target do collateral damage again. Was
66 disabled because of bugs in 4.0.18 for manual launch and in 4.3.16
68 * News reported victim as actor for sub-launched anti-sat and ABM.
69 * Defense value of missiles vs. ABMs and satellites vs. anti-sats
70 failed to improve with tech.
71 * Fix a bug that let missiles interdict ships outside their op area.
72 This could happen when a group navigating together was partly
74 * Only bomb strategic and launch at sector can use nukes. Before,
75 they could also be used by missions, bomb pinpoint, and launch at
76 ships, but there were several bugs and inconsistencies, and the
77 code was messy. The arm command now rejects marine missiles in
78 addition to satellites, ABMs and SAMs, and clears the mission. The
79 mission command now rejects planes armed with nukes.
80 * Missiles exploding on launch pad no longer set off their nukes.
81 * The launch command now more accurately reports why a missile can't
82 be equipped. It no longer draws supplies automatically.
83 * Manually launched anti-sat now always kills when it hits, for
84 consistency with automatically launched ones.
85 * Don't permit nukes on satellites, ABMs and SAMs. Nukes on
86 satellites could be armed and disarmed even in orbit. Nukes on
87 ABMs and SAMs were lost without effect when their missile
88 intercepted. The stock game is not affected, because its
89 satellites, ABMs and SAMs all have zero load.
90 * Remove obsolete plane capabilities stealth and half-stealth. Not
91 used by the stock game.
92 * Penalize fighter combat value for any load, not just bombs. The
93 stock game's fighters can't carry anything but bombs.
94 * Make bomb work for non-tactical cargo bomber. No such planes exist
96 * Revised cargo plane rules: a cargo flight can be either an airlift
97 or an airdrop now. Airlifts carry more cargo than airdrops. A
98 cargo drop or paradrop with a non-VTOL plane is an airdrop.
99 Anything else is an airlift. This makes paradrop loads consistent
100 with drop loads. Paradrop with VTOL transports now carries twice
101 the punch, and drop with non-VTOL transports hauls less than fly.
102 In particular, the stock game's tr can't drop guns anymore.
103 * Enforce plane selection rules more tightly:
104 - bomb command can select only planes with capability bomber or
105 tactical. Before, other planes with non-zero load flew along,
106 but their bombs were silently lost.
107 - sweep command can select only planes with capability sweep.
108 Before, other planes performed ordinary reconnaissance instead.
109 - drop command can select only planes with capability cargo.
110 Before, other planes flew along but dropped nothing.
111 * Fix paradrop to fail without destroying the paratroopers when the
112 player owns the target sector.
113 * Launching an anti-sat now takes the target plane as argument.
114 Before, it took a sector argument, and targeted the lowest-numbered
115 satellite there. Rather inconvenient when your own satellite masks
117 * Remove option PINPOINTMISSILE. Deities can customize the plane
118 table to disable marine missiles.
119 * Ridiculously impotent nukes could do unpredictable interdiction
120 damage. No such nukes exist in the stock game.
121 * The production command could mispredict resource-depleting level
122 production. No such products exist in the stock game. In fact,
123 they'd be highly unusual.
124 * The update could crash or corrupt the game when a (misconfigured)
125 product depleted resource "none".
126 * Revamp the Windows port based on ideas stolen from Gnulib. Share
127 the code between server and client.
128 * Don't log out player when update aborts a command under Windows.
129 Broken in 4.3.20, and not fully fixed in 4.3.21.
130 * Fix accepting connections from hosts with "long" IPv6 address. The
131 internal buffer had insufficient space.
132 * Delay shutdown up to 3s to let player output buffers drain.
133 * Fix a race between main thread and player threads, which could
134 theoretically make the server crash on start.
135 * Clean up synchronization between commands, update and shutdown, and
136 when player threads sleep on I/O.
137 * Clean up the cruft that has accumulated in and behind the empio
138 interface, and, to a lesser degree, the empthread interface.
139 * Fix time difference underflows in pthread and Windows code. They
140 could potentially cause hangs, although none have been observed.
141 * Make budget's "Sector building" line look better.
142 * Make sector maintenance cost configurable. New sect-chr selector
143 maint. Capitals now pay maintenance regardless of efficiency.
144 * Overhaul show sect b.
145 * Fix mine production resource limit for sector peffic != 100. This
146 affects mountains in the stock game, but only with an impractically
147 large number of ETUs per update.
148 * Code refactoring and cleanup.
149 * Info file fixes and improvements.
151 Changes to Empire 4.3.22 - Sat Apr 25 11:56:29 UTC 2009
152 * Fix a Windows client bug that could lead to hangs, at least with
153 some versions of the C run-time. Broken in 4.3.11.
154 * Allow building without curses terminfo. Highlighting in the client
156 * Really fix bomb not to wipe out plane updates made while it asked
157 for pinpoint targets. The fix in 4.3.21 didn't cover escorts.
158 * Fix tend land not to wipe out concurrent updates.
159 * Fix a bug in automatic supply:
160 - Ships with just two shells could fire a torpedo to return fire or
162 - Ships with just one shell could use their anti-missile defense.
163 - Land units were considered in supply even when they had not quite
164 enough supplies. Such land units could defend without penalty,
167 * Fix update to take dead units off carriers.
168 * Standalone client distribution built empire instead of empire.exe
169 for Windows. Broken in 4.3.0.
170 * Fix client to abort script execution on SIGINT.
171 * Fix Windows client not to hang on EOF on standard input when that
173 * Fix a client bug that could make it hang when EOF on standard input
174 follows an execute command closely.
175 * Seamines under bridge spans were disabled a long time ago, in
176 Empire 2. The drop command refuses to mine there. Change mine
177 command to do so as well.
178 * Seamines under bridge spans were mistaken for landmines by ground
179 combat, land units retreating from bombs, and non-land unit ground
181 * When a bridge tower collapsed, its landmines magically became
183 * Don't log out player when he interrupts a command. Broken in
185 * Code cleanup and portability improvements.
186 * Info file and documentation fixes.
188 Changes to Empire 4.3.21 - Mon Mar 9 21:34:52 UTC 2009
189 * Fix swapsector not to wipe out concurrent changes to the swapped
191 * Fix a bug in crash dumping that could mess up the journal and, at
192 least in theory, mess up commands info, read, turn, and wire;
193 announcement expiry, and reading of econfig and schedule.
194 * Fix bomb not to wipe out plane updates made while it asked for
196 * When bombing ships with a force containing both planes with and
197 without capability ASW, the bomb command could fail to report
198 presence of submarines, and could refuse to bomb ships when there
199 were only submarines.
200 * Leaving land units behind after a victorious attack could in some
201 cases wipe out changes made to them since the victory.
202 * The timestamp selectors added to commodity, load and trade in
203 4.3.12 could lead to spurious command failures. None have been
204 observed in the wild.
205 * Don't log out player when update aborts a command. Broken in
207 * Code refactoring and cleanup.
209 Changes to Empire 4.3.20 - Fri Feb 20 18:14:20 UTC 2009
210 * Option LOANS is now disabled by default.
211 * Option RAILWAYS is now enabled by default.
212 * Many fixes to automatic supply:
213 - Planes flying interception or support missions, abms intercepting
214 ballistic missiles, and the launch command for missiles and
215 anti-sats could all supply more shells than necessary, lose
216 shells, or conjure them up.
217 - Ships shooting down marine missiles could supply more shells than
218 necessary, or lose shells.
219 - Supply ships could conjure up shells when firing guns using
220 multiple shells, or launching torpedoes, or dropping depth
221 charges, or shooting down marine missiles. No supply ships
222 capable of doing that exist in the stock game.
223 - Supply engineers could conjure up shells when laying mines. They
224 don't exist in the stock game.
225 - load, lload and supply could supply land units with enough food
226 from the sector containing them to starve the sector.
227 - Sectors were charged too much mobility for moving supplies
229 - Land units serving as supply source no longer draw supplies
230 recursively, because the bugs there are too hard to fix to be
232 - Defending and reacting units only checked whether they could draw
233 supplies, but didn't actually draw them.
234 - load, lload, supply, assault and board no longer supply land
235 units from ships carrying them. This feature, added in 4.0.14,
236 was inconsistent with other ways to supply.
237 - Don't use automatic supply to avoid starvation at the update. It
238 adds complexity to the update. How much good it does to players
239 is highly doubtful; certainly nobody can rely on it. It isn't
240 covered by the starvation command. Ships or land units could
241 steal enough food from their sector to make it starve.
242 - lmine could only fetch shells for engineers that use ammo. The
243 stock game's engineers all do.
244 The changes listed for load and lload are actually lies, because
245 supply has been disabled there since 4.3.17.
246 * Don't let an engineer lay mines while it is on a ship or land unit,
247 or in a foreign sector.
248 * Sectors and ships no longer need shells to fire flak.
249 * Use IPv4 and v6 only when suitable interfaces are configured.
250 * Fix turn off not to fail when the message is empty. Broken in
252 * Don't nag the deity about game hours restriction in force all the
254 * Tell deity when the game is down, just like players. Also make the
255 information available in xdump, as game selector down.
256 * Corrupt mailboxes could crash the server.
257 * Fix reject accept. Broken in 4.3.4.
258 * If a player was at a prompt when the deity turned the game down, he
259 was allowed to enter one more command.
260 * Air defense is no longer separate from interception. Putting a
261 plane on air defense now merely changes where it intercepts.
262 Separate air defense added too much pointless complexity. Its
263 implementation violated design assumptions of the intercept code.
264 Because of that, the same plane could intercept both an air defense
265 mission and the planes that triggered it, and the damage it
266 received in the first interception was wiped out.
267 * Intercept the same all along the flight path. In each sector, any
268 country owning the sector, a surface ship or a land unit there gets
269 to intercept. Before, only the sector owner got to intercept,
270 except for the assembly point and the target sector. In the target
271 sector, any country owning surface ships or land units got to
272 intercept in addition to the sector owner. Thus, a sector owner
273 with surface ships or land units there got to intercept twice. The
274 sector owner did not get to intercept at the assembly point,
275 even when it was the target sector.
276 * Spotting rule changes:
277 - Ships and land units now spot overflying planes along all of the
278 flight path instead of just the target sector, and no longer
279 report allied planes.
280 - Planes now spot ships and land units only when flying recon or
281 sweep, and along all of their flight path instead of just the
282 target sector. It still takes a spy plane to identify ships and
284 - Planes now spot ships and land units in a sector even when all
286 - Planes now spot all foreign ships and land units, not just
288 * Fix SAM interception for intercepts other than the first.
289 * Fix air defense and flak over sectors allied to the planes. Air
290 defense was broken in Empire 2. Flak was broken in 4.2.8.
291 * Establishing contact by spotting planes from sectors didn't work.
292 * Fix reconnaissance patrols to use sonar when any capable plane is
293 present. Before, all planes had to be capable.
294 * Fix recon and sweep not to spy after all spy planes are gone.
295 * Fix a bug that made multiple clients running on the same Windows
296 machine interfere with each other. Broken in 4.3.11.
297 * Fix enforcing game hours for players already logged in. Broken in
299 * Fix distribution not to abandon a distribution center by exporting
301 * Many fixes to load, unload, lload and lunload:
302 - Now usable for deities.
303 - Plug loopholes that let you steal foreign commodities by making
304 load/lload unload and unload/lunload load through use of negative
306 - Fix not to let you give away civilians.
307 - You can't use lload in foreign sectors or lunload with foreign
308 land units anymore. Loading stuff in foreign sectors was
309 prohibited already for ships.
310 - lload and lunload now work on foreign land units only when
311 they're explicitly named by uid. This matches behavior of load
313 - Fix to test relations of foreign object's owner to player instead
314 of the other way round.
315 * Make sure land units with maximum mobility can attack mountains.
316 * Fix land unit attack mobility cost. Broken in 4.3.6.
317 * Conditions comparing string-valued selectors like wing to unquoted
318 values are now interpreted more smartly. Before, unquoted strings
319 were prone to be interpreted as selector names even when that made
320 no sense. You still have to disambiguate truly ambiguous cases
321 like w=w for planes, e.g. as wing=w or w='w'.
322 * Fix reporting of shot spies in news. Broken in 4.3.16.
323 * Remove econfig key mission_mob_cost. Questionable feature, and
324 hasn't been used in a long time.
325 * Reserve and escort missions now have an op-area, like all the other
327 * Land units now react only when on a reserve mission. The lrange
329 * Fix a bug that could mess up mission op-area when the range of
330 ship, plane or land unit on the mission decreases, e.g. through the
332 * Reserve missions no longer give a bonus to reaction range.
334 * Code refactoring and cleanup.
336 Changes to Empire 4.3.19 - Sun Dec 7 23:15:34 UTC 2008
337 * LWP doesn't work with Darwin due to OS bugs, avoid it for now.
338 * Don't let ships double-retreat first on 'i' (injured) and then on
339 'h' (helpless) when shelled.
340 * Fix a bug that suppressed the "sunk!" message. Broken in 4.3.17.
341 * Log out player when maximum time per day is exceeded. Before, he
342 could remain logged in with visitor privileges only, but once
343 logged out could not log back in.
344 * If a player was at a prompt when either game hours restriction
345 started or maximum time per day was exceeded, he was allowed to
346 enter one more command.
347 * Deitying a capital failed to charge money and report news. Broken
349 * Overhaul accounting of play time, fixing minor inaccuracies.
350 * Fix parsing of 24:00 in econfig key game_hours and
352 * New option RAILWAYS.
353 * Che ages just like military reserves (1% per 24 ETUs).
354 * Permit ships to assault the sector they're in.
355 * Sectors eating less than one unit of food don't make one unit of
356 food for free anymore. They still can't starve.
357 * New concept sector terrain. Deities can use it to make sectors
358 other than wilderness redesignatable. See sect.config for more
360 * Represent play time in seconds rather than minutes. This affects
361 xdump: nat selector minused (counting minutes) is replaced by
362 timeused (counting seconds).
363 * Improved nightly build, with additional tests.
365 Changes to Empire 4.3.18 - Sat Oct 18 18:39:17 UTC 2008
366 * Fix building of planes, land units and nukes with uids that have
367 never been used before. This could crash the server on some
368 systems in certain states. Broken in 4.3.17.
369 * Improved nightly build, with restructured and extended tests.
371 Changes to Empire 4.3.17 - Sat Sep 20 16:07:44 UTC 2008
372 * Fix standalone client build for Windows. Broken in 4.3.11.
373 * Disable automatic supply of land units on load for now, it's broken
374 in a highly abusable way.
375 * Make trade show exactly what's on sale, remove option SHOW_PLANE.
376 * Stop ships, planes, land units and nukes on violent takeover, just
378 * Wipe orders when ships, planes, land units and nukes are taken over
379 violently or given away peacefully. Fleet, wing, army and mission
380 were already cleared in many, but not all cases. Other orders were
381 never cleared: mission op-areas (visible in xdump), ship autonav
382 orders, ship sail path (including ship to follow and mobility
383 quota), land unit retreat orders, plane range limit, and land unit
385 * Fix takeover of stuff by attack, assault, board, lboard, paradrop
387 - Corrupt land unit file could lead to infinite recursion.
388 - Take over nuke armed on plane along with the plane. Broken in
390 - Taking over land units with negative mobility increased mobility
391 to zero. Ditto for planes embarked on ships or land units.
392 * Fix a bug that made set and xdump not recognize unused trade lots
394 * Fix giving away stuff by trading it:
395 - When an armed nuke is sold separately from its plane, take it off
396 the plane. You couldn't do that before 4.3.3.
397 - Give away nuke armed on sold plane along with the plane. Broken
399 - Don't zero mobility of planes and land units on sold ships.
400 * Fix giving away stuff by unloading from its carrier: Give away any
401 nukes armed on planes (broken in 4.3.3) and land units loaded on
402 land units. The latter can't happen in the stock game.
403 * Fix giving away stuff by scrapping or scuttling its carrier:
405 - Disarm the nuke from a plane instead of destroying it.
406 - Give away any loaded land units and planes, too.
408 - Fix scuttle to ask for confirmation when scuttling a tradeship in
409 an unsuitable sector even when the tradeship is pirated. Broken
411 - Fix scuttle to require 2% harbor efficiency for a trade ship to
412 pay. Also require at least friendly relations.
413 - Make autonav refuse scuttle orders in unsuitable sectors.
414 * Clean up rules on where you can scrap stuff:
415 - Ships in own or friendly, efficient harbors (relations used not
416 to matter, contrary to info)
417 - Planes in own or allied, efficient airfields (friendly used to
418 work as well, contrary to info)
419 - Land units in any own or allied sector (relations used not to
420 matter, and you couldn't scrap them on ships)
421 Also tell player why something can't be scrapped instead of
422 ignoring it silently.
423 * Rewrite the broken code to move land units, planes and nukes along
424 with their carrier. The old code was a hack that didn't update
425 timestamps (so incremental dumps didn't pick up the movement), and
426 it didn't cover all uses. The update, in particular, was prone to
427 see cargo in old locations, which could screw up repairs.
428 * Expire lost items at the update instead of continuously.
429 * Replace econfig key lost_items_timeout by lost_keep_hours.
430 * Minor Windows threading fixes.
431 * Journal now uses human-readable names to identify threads.
432 * Ship and land unit load counters are no longer stored in game
433 state, because they duplicate information already there. Same for
434 the type of nuke loaded on a plane. Remove field nuketype from
435 xdump plane. Clients can simply find the plane's nuke instead.
436 * Ship and land unit load counts as displayed by ship, sdump, land,
437 ldump, ship selectors nplane, nxlight, nchoppers, nland, and land
438 selectors nxlight, nland are now reliable. They used to get out of
440 * Ship load counts now reflect what is loaded, not how it is stored.
441 For instance, if a light carrier, capable of carrying 4 x-lights
442 and 20 light planes carries nothing but 5 sams, we now have
443 nxlight=5, nplane=0 instead of nxlight=4, nplane=1.
444 * New cargo lists data structure to let code find loaded planes, land
445 units and nukes easily and efficiently.
446 * Revamped upkeep of lost file. It should be reliable now.
447 * Disable the ill-advised error recovery on sector access that swept
448 bugs under the carpet rather than recovering from them.
449 * Occupied sectors no longer revert to the old owner when all
450 military and land units go away. This feature was added in
451 Chainsaw 3. It wasn't integrated properly with the che code
452 (things went wrong when che killed all defenders, but couldn't
453 convert the sector due to its loyalty), and combat code (if an
454 attack killed off all local defenders and got defeated by reacting
455 units, the sector changed ownership anyway, silently).
456 * Include destination coordinates in interception and plane mission
458 * Client could misdiagnose redirections and executes as unauthorized,
459 or die outright. Broken in 4.3.11.
460 * Fix xdump realm to dump player instead of absolute coordinates.
461 Disclosed the true origin. Broken in 4.3.0.
462 * Fix spy to reliably avoid spying same sector more than once.
463 * The map drawing code could smash the heap when the world was
465 * When a satellite's launch trajectory was off, its coordinates could
466 get screwed up, which made it invisible in skywatch.
467 * Fix several bugs that made the path command screw up when the path
469 * Fix the default size of the map shown by move, test and transport
471 * Fix bugs that could make arguments in area or dist syntax miss
472 ships, planes, land units and nukes at the border of the selected
473 area, if that area spans the whole world. In sufficiently small
474 worlds, it could also make radar miss satellites and ships, sonar
475 miss ships, satellite miss ships and land units, nuclear
476 detonations miss ships, planes, land units and nukes, automatic
477 supply miss ship and land unit supply sources, ships and land units
478 fail to return fire, ships fail to fire support.
479 * Maps sometimes showed x-coordinates as three lines instead of two
481 * Improved nightly build, tests in particular.
482 * Code refactoring and cleanup.
484 Changes to Empire 4.3.16 - Sat Aug 9 15:56:52 UTC 2008
485 * Production command incorrectly limited the number of graduates,
486 happy strollers, technological breakthroughs and medical
487 discoveries produced by a sector to 999. Broken in 4.2.15.
488 * Fix a bug in improve that could let you spend more money than you
490 * Fix work command not to spend more mobility than requested, and to
491 round mobility use randomly instead of down.
492 * Commands demobilize, convert and work no longer let you spend more
493 money than you have. Commands demobilize and convert no longer ask
494 for confirmation before spending more than half your money. Saving
495 that feature would have been more work than it's worth.
496 * Remove undocumented key 'd' at bomb ship, plane and land unit
498 * Fix land unit flak when pin-bombed to match flak when overflown:
499 proportional to efficiency, and randomly rounded. Was missed in
501 * Don't permit bombing of embarked planes and land units.
502 * Fix capital maintenance to charge at 60% efficiency.
503 * launch command now requires only 40% plane efficiency, for
504 consistency with other ways to launch missiles.
505 * Disable collateral damage when automatically launched missiles miss
506 their target. Collateral damage was done even when the launch
507 failed or the missile got intercepted. It's been disabled for
508 manually launched missiles since 4.0.18, for the same reason.
509 * Fix a bug that corrupted the lostitems file. Broken in 4.3.12.
510 * Show command changes:
511 - Move product information from "show sect c" into new "show
512 product", and reformat it to be easier to understand.
513 - New column navigability in "show sect s".
514 - "show sect s" now shows the packing bonus type instead of
515 selected packing bonuses. "show item" shows the actual bonuses
517 - "show sect b" now shows the usual values in addition to unusual
519 * Fix interdiction to obey op-area for missiles.
520 * Fix a bug that caused a stale sources.mk to be distributed in the
521 4.3.14 an 4.3.15 tarballs. The latter does not build out of the
523 * Don't strip tab characters from quoted command arguments. Broken
525 * shutdown commands now always take effect immediately. Before, they
526 could be delayed by up to a minute.
527 * shutdown could start multiple shutdown threads when you initiated a
528 shutdown shortly after cancelling one. This screwed up the timing
530 * Deity syntax of zdone changed, and is now documented in info.
531 * The threshold command could be tricked into accepting negative
533 * Fix designate to always write updated bmap to disk.
534 * Fix bomb to fail on empty <pin|strat> argument instead of flying
536 * Fix a bug in distribute that screwed up the current sector's
537 distribution center when the command got aborted.
538 * Commands arm, bomb, deliver, drop, fire, fly, paradrop, recon,
539 lmine, order, power, range, sail, shutdown, sweep and tend did not
540 honor command abortion at some prompts.
541 * Fix a bug in handling of EOF from client that could bite in the
543 - EOF at target prompts for bombing commodities, ships, planes and
544 land units sent the server into an infinite loop that ate all
546 - EOF at sail's path prompt crashed the server.
547 - EOF at some prompts in deliver, designate, fly, morale, zdone,
548 attack and assault didn't abort the command.
550 * Selector terr is now the same as terr0 for mortal players, and
551 dterr for deities. This matches how the territory command works.
552 Unfortunately, this required us to rename xdump sect field terr to
553 terr0. Sorry about that.
554 * Fix bomb not to let you bomb dead ships and land units.
555 * Make the retreat command a bit more helpful on retreat conditions,
556 and make it fail on bad conditions.
557 * Fix the mapper scripts. Broken in 4.2.0.
558 * Fix flying commands not to let planes do double duty as escorts.
560 * When a minesweeper hit a mine after sweeping, the mine wasn't used
561 up. If it sank the minesweeper, the code accessed freed memory,
562 which could clobber the ship file or worse. Broken in 4.0.17.
563 * Don't let non-light units board ships that can't carry them.
564 * Capitals can now employ up to 1000 civilians instead of 999.
565 * Spy command changes:
566 - Spy now requires sector military. Before, presence of land units
567 was sufficient, but spies shot were only deduced from sector
568 military. If you lost more spies than you had sector military,
569 the rest came back from the dead.
570 - Spy no longer ignores non-sea sectors without civilians, military
572 - Remove columns lnd, pln from spy report. The values didn't match
573 the reported land units and planes, and could leak the presence
575 - Establish contact when spy succeeds even though the spy was
577 * Fix news reporting and damage when land units interdict ships in
578 sectors other than sea.
579 * Fix land unit return fire damage to ships to take accuracy into
580 account, like the fire command and interdiction does.
581 * Remove the inconsistent shelling damage reduction for range. Fire
582 command got damage reduced by 10-20% with a chance depending on
583 range ("Wind deflects shells"). Ships interdicting got it reduced
584 by half. Other ways to shell did not get damage reduced for range.
585 * Fix ground combat to report defending land units. Broken in 4.3.4.
586 * Info file and documentation fixes and improvements.
588 Changes to Empire 4.3.15 - Sun May 18 08:59:30 UTC 2008
589 * The edit command keys deprecated in 4.3.10 are now gone.
590 * fairland now obeys game file locks.
591 * Do not leak world creation time in files utility, because that
592 facilitates attacks against fairland's PRNG. Broken in 4.3.12.
593 * Fix starvation not to starve one more than it should. The last man
594 on a boat or land unit now can't starve anymore.
595 * Fix a crash bug in satellite. Broken in 4.2.7 and not fixed
597 * Fix a coordinate normalization bug that could theoretically lead to
598 buffer overruns and other unpleasantness. None have been
599 reproduced, though. Broken in 4.3.12.
600 * Remove option FUEL. The abstract idea of tying ships and land
601 units to a logistical tether is sound, the concrete implementation
602 as option FUEL is flawed. It adds too much busy-work to the game
603 to be enjoyable. It hasn't been enabled in a public game for
604 years. The code implementing it is ugly, repetitive, and a burden
605 to maintain. The edit command still accepts and ignores the fuel
606 keys for compatibility, but they are deprecated.
607 * Fix pin-bomb not to report subs when there are none.
608 * You now have to take a capital to capture the victim's money, loans
609 or market lots. Merely obliterating the capital doesn't cut it.
610 It still makes the victim lose money, though.
611 * Fix a bug that could theoretically allow sacking of non-existant
612 capitals of visitors, deities and such.
613 * You now gain BTUs and MOB_ACCESS mobility before the first update
614 again. You didn't since 4.3.10 introduced the ETU clock.
615 * Fix edit to detect when the edited object changes while it's being
617 * Fix xdump nat for relations: it got HIDDEN backwards. Broken in
619 * Fix origin command not to prompt twice for its argument. Broken in
621 * Info file improvements.
623 Changes to Empire 4.3.14 - Mon May 5 04:57:03 UTC 2008
624 * Another round of fixes to the fire command:
625 - Don't disclose where the target retreated to.
626 - Charge the target shells for returning fire.
627 - Always use guns when the target is out of range, even if it's a
628 submarine. Before, the difference in shell use disclosed whether
629 the target is a submarine. Loophole opened in 4.3.12.
630 - Make depth charges again work with just one shell. Failing the
631 command in that case lets players find out whether the target is
632 a submarine. Loophole opened in 4.3.12.
633 - Detect when the firing sector, ship or land unit changes across
634 the target prompt. Abusable.
635 * Fix parsing of anchor-relative time in update schedule. Broken in
637 * Fix logging of player input in the journal to include command
638 interruption and EOF.
639 * Fix oversights in 4.3.12's change to keep track of flying planes:
640 planes could be erroneously reported damaged by their own ground
641 strikes. Happened with missions and the launch command.
642 * Fix load not load hardened missiles.
643 * Fix harden not to harden missiles loaded on land units.
644 * New server option -E to choose what to do on recoverable internal
645 error. You can now make the server dump core and keep going (not
646 implemented for Windows). New econfig key post_crash_dump_hook to
647 run a program after crash-dumping. See scripts/savecore for an
649 * Journal entries are now flushed to disk right away even when the
650 server is not running in debug mode.
651 * Don't let land units load trains.
652 * Allow deity to display power report for all types of countries,
654 * Fix designate's check for disallowed sector types. Broken in
656 * Documentation fixes.
658 Changes to Empire 4.3.13 - Tue Apr 15 19:03:11 UTC 2008
659 * Work around strptime() lossage on some systems. Fixes the parsing
660 of the schedule file there.
661 * New selector maxnoc for xdump version.
662 * Fix initialization of realms in newcap. Broken in 4.3.12.
663 * Fix add for status arguments active, god, delete. Broken in
665 * Info file, manual page and documentation fixes.
667 Changes to Empire 4.3.12 - Wed Apr 2 05:35:06 UTC 2008
668 * Fix rounding error in update that could result in more babies than
669 food permits, and negative food.
670 * Fix a bug that could lead to unfair thread scheduling under
672 * Fix ship and land unit missile interdiction and ballistic missile
673 interception to require a proper base. Before, missiles could
674 launch from anywhere for that.
676 - Don't allow launching from unowned sectors.
677 - Don't destroy missiles stuck on foreign ships.
678 - Use up the supplies required for launching an asat only when it
680 - Don't ignore satellites' fuel use.
681 * Deity command newcap now requires its second argument (sanctuary
682 coordinates). Before, it tried to pick a suitable location when
683 none was given. The code implementing this feature had problems,
684 and it's not worth fixing, because it is obscure, and rarely (if
685 ever) used: no conscientious deity would use it for a real game,
686 and for blitzes fairland does a better job.
687 * Keep track of flying planes properly. This fixes a number of bugs:
688 - While the bomb command awaited pin-bombing target input from the
689 player, other players could interact with the pin-bombers and
690 escorts as if they were sitting in their bases: spy them, damage,
691 capture, load, unload, or upgrade them, even get intercepted by
692 them. But any changes to those planes were wiped out when they
694 - The bomb command could bomb its own escorts, directly (pin-bomb
695 planes) or through collateral damage, strategic sector damage,
696 collapsing bridges or nuke damage. The damage to the escorts was
697 wiped out when they landed.
698 - If you asked for a plane to fly both in the primary mission and
699 escort, you got charged fuel for two sorties instead of one.
700 * Plug memory leaks in plane interception.
701 * Fix trade not to let the buyer teleport satellites (not in orbit)
702 and asats to an arbitrary sector. Abusable, because abms
703 intercepted from anywhere, and satellites could be launched from
705 * The PRNG seed is now logged in the journal.
706 * Fix nightly build for Windows.
707 * Fix crash bug that bit when custom tables contained columns names
708 that existed, but weren't supposed to be in the custom table.
709 * New timestamp selector for commodity, country, game, loan, nation,
710 news, realm, trade, treaty to support incremental xdump.
711 * Deity commands newcap and add wipe the nation more thoroughly. add
712 no longer touches relations and flags for status active and god.
713 * New utility program empdump to export and import game state as
714 plain text. Check its manual for details, including limitations.
715 * Plane, ship and land unit stats are no longer stored as game state,
716 but recomputed from tech and base stats as needed.
717 * xdump ver is no longer a special case. Syntax "xdump ver" is now
718 deprecated. Use "xdump version *".
719 * Fire and torpedo cleanup and bug hunt:
720 - Plug memory leak in fire command.
721 - Fix ammunition use when returning fire: resupply could lose
722 shells when returning fire to multiple targets, and land units
723 were charged per target instead of just once.
724 - Interdicting land units now resupply shells automatically, for
725 consistency with other ways to fire.
726 - torpedo and fire no longer resupply shells automatically. The
727 latter used to resupply land units only.
728 - Land units no longer have to be in supply to fire actively, for
729 consistency with other ways to fire.
730 - Submarines with zero mobility can no longer interdict, for
731 consistency with other ways to torpedo.
732 - Fix bugs that let submarines without capability torp use
733 torpedoes to return fire and interdict.
734 - Fix torpedo command not to require a line of sight for return
735 fire and depth charges, and to use torpedo range instead of
736 firing range for return torpedoes.
737 - Active fire and interdiction didn't work for ships with zero
738 firing range, even though return fire and support did. No such
739 ships exist in the stock game.
740 - Let land units with zero firing range and non-zero firing damage
741 fire, for consistency with ships. No such units exist in the
743 - Ships required different numbers of military to operate their
744 guns for the various kinds of fire. Unify to require 2*N-1
745 military to fire N guns.
746 - Ship ammunition use differed for the various kinds of fire.
747 Unify to use one shell per two guns.
748 - Forts could fire support even when there were not enough mil.
749 - Fix automatic shell resupply in several places to supply exactly
750 the shells actually fired, no more, no less.
751 * Change depth charges back to how they are documented and worked
752 before 4.0.6, mostly: require no guns, one military, do damage like
753 shell fire from three guns (before 4.0.6: two guns), use two
754 shells. In 4.0.6's model, they worked exactly like shell fire
755 (require guns and gun crew, non-zero firing range, damage and
756 ammunition use scales with available guns), except for missions,
757 which was a bug. Note that depth charge damage for all ships is
758 now like fire from three guns for two shells. No change for dd; af
759 did two gun damage for one shell before, and nas did four gun
760 damage for two shells.
761 * The edit command keys deprecated in 4.3.3 are now gone.
762 * Fix build not to screw up automatic dependencies on certain compile
764 * Fix a bug that could prevent repeated news from properly
765 aggregating into one news item.
766 * Properly initialize all bits in game state files, even those that
768 * Fix explore's test for stopping on a splashed bridge. The bug made
769 explore print to a bogus message.
770 * Fix spelling of symbol airburst in table plane-flags. This could
772 * Change designate not to check total cost before executing the
773 redesignation. The code implementing that was buggy and too ugly
774 to live. Designate doesn't cost anything in the stock game.
775 * Always charge land units at least as much mobility for assaulting
776 from non-landing ships as from landing ships. Before, marines lost
777 all mobility when assaulting from a non-landing ship, which could
778 be less than what the same assault costs from a landing ship (half
780 * Fix LWP's stack initialization for -s. It caused crashes on some
782 * Fix confused and buggy bridge splashing code:
783 - Flying planes could be reported drowned.
784 - Pin-bombing a bridge head failed to collapse bridge spans for
785 lack of support, unless the pin-bombing caused collateral damage.
786 - Corrupt sector file could lead to infinite recursion.
787 * Relative names now work for econfig keys data and info.
788 * Fix utility programs to abort on internal errors. They used to
789 print a message and attempt to recover.
790 * Fix off-by-one in fairland that ate the last expansion island.
791 * Switch from CVS to git.
792 * Code refactoring and cleanup.
794 * Info file, manual page and documentation fixes and updates.
796 Changes to Empire 4.3.11 - Tue Jan 1 18:57:38 UTC 2008
797 * New sector selector elev. It's set by fairland, but has no effect
798 on the game. It can be useful for deities to customize a world
800 * The client now copes with ids greater than 15. The Empire
801 protocol currently uses 14 ids.
802 * Rewrite the client's code for reading server output during login.
803 The old code could write one byte beyond the end of the buffer
804 (theoretically a remote hole), got confused by long lines, and
805 lines that didn't arrive in one piece.
806 * Long country name, password or user name crashed the client.
807 * Fix xdump not to deny access to game state tables when maximum
808 minutes per day are exceeded.
809 * The server considers a country bankrupt when its treasury is
810 negative. Except when it doesn't. Fix that:
811 - report misreported countries with $0 as broke.
812 - If a command spent a few cents more than you had, commands requiring
813 money became unavailable even when rounding brought you back to
814 $0. But logging out and back in then bankrupted you.
815 - If your treasury rose to exactly $0, commands requiring money
816 remained unavailable.
817 - If you had $0, sectors didn't build and sectors and ships didn't
818 produce at the update.
819 * Fix a bug in trade that made your money evaporate when a trade fell
820 through because you couldn't fully pay. This bug was there since
821 the introduction of the market in 4.0.0. It got aggravated by the
822 removal of forced loans in 4.3.0.
823 * Fix printing of the new group in army, fleet and wing. Broken in
825 * Fix flash not to screw up the message when the first argument
826 contains white-space.
827 * Don't let planes intercept when they are stuck in foreign bases, on
828 inefficient ships or land units, or on land units loaded on ships
830 * Fix a bug that made interception require petrol to be present even
831 for planes that don't use fuel (SAMs). Broken in 4.3.3. Air
832 defense missions weren't affected.
833 * fairland and setsector now limit fertility to 100 instead of 120,
834 like the other resources.
835 * Generalize the autonav hack for fishing boats so it covers oil
837 * Fix bug in path command that made it swallow every other step.
839 * The execute command no longer supports redirections and execute in
840 batch files. Flaws in the Empire protocol make it next to
841 impossible for clients to implement that correctly. See
842 doc/clients-howto for an explanation.
843 * Rewrite much of the client's code for sending commands and
844 receiving server output:
845 - No longer blocks on sending commands, which could deadlock the
847 - Fix race condition that could cause server output to be discarded
848 on EOF on standard input.
849 - Don't discard server output when reading standard input fails.
850 - Fix error handling for execute and other, more obscure cases.
851 - More rigorous error checking for redirections and execute.
852 Clearer error messages, too.
853 - Fix execute redirected to file or pipe. Believed to be broken in
855 - The client now creates files for redirections with the same
856 permissions whether the redirection is in a pipe or not. Before,
857 redirections without a pipe created files with no permissions for
858 group and others. This change may make your redirected output
859 visible to other users on your system. Use the usual controls,
860 like umask, to restrict permissions to your liking.
861 - Reject unexpected redirections (violating the protocol). Before,
862 they silently replaced the current one, and in the case of pipes
863 leaked file descriptors and memory.
864 - Redirections in batch files are not implemented. They didn't
865 quite work before, and could leak memory and file descriptors. A
866 flaw in the Empire protocol makes them next to impossible to
868 - The execute command in batch files is not implemented. A flaw in
869 the Empire protocol makes this practically useless anyway.
870 - Old code leaked memory in various places.
871 - Unfortunate incompatibility with older servers: if you type the
872 EOF character (normally ^D) at an argument prompt, the session
873 hangs. Use the interrupt character (normally ^C) to get out.
874 * The client now supports options -h and -v.
875 * The client no longer zaps its command line in a lame attempt at
876 protecting users who foolishly specify passwords on the command
877 line. Zapping annoys system administrators and creates a false
879 * Journal entries are now flushed to disk right away when the server
880 is running in debug mode.
881 * Fix bugs in load that could make loading operations fail noisily
882 instead of silently on some systems.
883 * Server now reliably shuts down session when it receives an
884 end-of-file condition from the client. Before, it merely failed
885 the current command when it got it at an argument prompt.
886 * Fix bug in execute that could crash the server on some systems when
887 it prompts for the argument.
888 * Fix bug that let you check whether a non-allied carrier is
889 efficient enough for takeoff when one of your planes got stuck
891 * Fix bug that let you attempt to escort a one-way mission to a
892 carrier with non-light, non-interceptor escorts. Such planes don't
893 fit on carriers, and the command then failed with a bogus error
894 message. Before 4.2.17, the planes flew, and the escorts were
896 * Change the rules for fitting planes on ships slightly, so that the
897 order of loading no longer matters. Choppers and x-lights can now
898 use plane slots even when not light. X-light choppers, which don't
899 exist in the stock game, can no longer use x-light slots.
900 * The server now keeps its log file open, just like the journal.
901 * New server option -R to set the PRNG seed. This is for
902 reproducible tests. Change the Windows-only service uninstall
903 options from -r/-R to -u/-U.
904 * Supply a real PRNG for Windows instead of the leaky water-pistol
906 * Threads sleeping until a specified time could return early under
907 Windows. This could cause missed updates. Broken in 4.3.10.
908 * Fix missing newline in show updates.
909 * Power report didn't factor tech into power correctly. Broken in
911 * Code refactoring and cleanup.
912 * Info file and documentation fixes and updates.
914 Changes to Empire 4.3.10 - Thu Sep 6 17:59:53 UTC 2007
915 * Bridge spans now cost $1000 instead of $2000, and bridge towers
916 $3000 instead of $7500.
917 * The Windows port now supports IPv6, but it still needs to be
918 enabled manually at compile-time.
919 * The custom table reader detects more errors.
920 * Do not leak world creation time in files and fairland, because
921 that facilitates attacks against the PRNG. This misfeature crept
923 * Remove the ancient, crufty non-UCONTEXT system-dependent LWP code.
924 Using it required manual hackery since 4.3.0.
925 * Plug file descriptor leak in add command.
926 * Don't kill player connections violently when their thread appears
927 to be hung. Threads being aborted by update or shutdown could be
928 misidentified as hung, and the violence could lead to resource
929 leaks, locked out updates, and corrupted game state.
930 * Fix LWP to reliably wake up threads sleeping for a time. Before,
931 players with a sufficiently fast connection could starve out system
932 threads, including the update.
933 * Fix a class of bugs that made commands behave differently while the
934 update is attempting to take control:
935 - No MOB_ACCESS mobility was gained.
936 - Telegrams were miscounted.
937 - Bulletins got misfiled as production reports.
938 - The navigate command ignored sail paths.
939 - The declare command was more quiet, and declarations of war
940 failed silently when SLOW_WAR was enabled.
941 - Many messages got misdirected to bulletins.
942 Some of these bugs go back all the way to Empire 2, ca 1995.
943 * New deity command reload, effect similar to SIGHUP.
944 * Not voting for a demand update no longer lets you veto further
945 demand updates. This feature was flawed (it encourages players to
946 vote late so that they can tactically vote no and thus build up
947 veto rights), virtually unused, and buggy. The edit command still
948 accepts and ignores the country key 'U' for compatibility, but it
950 * Fix zdone not to claim to have triggered an update when they're
952 * New update scheduler and ETU clock:
953 - New schedule file. See doc/schedule for how to use it. Replaces
954 econfig keys update_policy, adj_update, update_times, hourslop,
955 blitz_time. A change of schedule does not require a server
957 - The force command can no longer force updates in the future.
958 Edit the schedule file for that.
959 - New command show updates to show the update schedule. Obsoletes
961 - New xdump game and xdump updates.
962 - New utility program empsched to help test update schedules.
963 - Replace option DEMANDUPDATE and econfig key update_demandpolicy
964 by econfig key update_demand.
965 - econfig key update_demandtimes no longer applies to scheduled
967 - You now receive new BTUs at the update in addition to login.
968 - You now always gain the same BTUs and MOB_ACCESS mobility per
969 turn, even when the update schedule changes, updates get missed,
970 or unscheduled demand updates run.
971 - Remove the mobupdate command, because porting it to the new ETU
972 clock is not worth it.
973 * Redesign of synchronization between commands, update and shutdown,
974 and how updates are triggered:
975 - Simplify update to a single thread waiting for the trigger.
976 Before, three update threads had to perform a carefully
977 choreographed dance to make updates happen. The dance relied on
978 thread priorities for correctness, which are only implemented by
979 LWP. With pthreads and under Windows, demand updates were prone
980 to two update threads starting up concurrently. Even with LWP,
981 forced and demand updates could lead to double updates.
982 - Use a lock for synchronization: commands take it shared, update
983 and shutdown take it exclusive. This makes update and shutdown
984 block until all aborted commands terminated and gave up their
985 lock. Before, they proceeded blindly after waiting two or one
986 seconds respectively, which was cheesy and unsafe.
987 - New commands no longer fail while the update is pending, they are
988 delayed until after the update.
989 - New commands can no longer start during shutdown. Before, they
990 could, but risked getting killed violently, possibly corrupting
992 - Fix command execution so that commands blocked in writing
993 redirections are abortable. The bug allowed players to delay
994 update and shutdown indefinitely.
995 - Fix shutdown not to let player threads block on output. This
996 let players delay shutdown indefinitely.
997 - Fix reading of player input not to block again after update or
998 shutdown aborted it. The bug allowed players to delay update and
999 shutdown indefinitely.
1000 * Thread priorities are only implemented by LWP and no longer used.
1001 With LWP, they let players with a sufficiently fast connection
1002 starve out the threads that clean the lost file and kill idle
1003 connections. Drop them.
1004 * Show nuke rounded required research incorrectly.
1005 * Log unprintable characters as octal escapes rather than question
1006 marks in the journal file.
1007 * The files program no longer changes permissions of existing files.
1008 * The files program now creates all files with permissions ug=rw and
1009 all directories ug=rwx, modified by umask.
1010 * Fix a bug that could make arm, disarm and nuke detonation work with
1011 a used-up nuke instead of the armed one. This could be abused to
1012 detonate nukes multiple times. Broken in 4.3.3.
1013 * Fix nuke detonation output for zero blast radius.
1014 * Plug memory leaks in thread code.
1015 * Fix a bug that made LWP I/O wakeup unreliable.
1016 * New march sub-command v for view.
1017 * Journal was initialized before threads were, which was wrong.
1018 * Fix server not to create a journal on SIGHUP when it is disabled.
1019 * shutdown 0 now requests immediate shutdown instead of cancellation
1020 of a pending shutdown. shutdown -1 now cancels.
1021 * flash and wall no longer split long message lines.
1022 * Fix a bug in collect that screwed up a fully collected loan instead
1023 of deleting it. The screwed up loan could not be sharked or
1024 collected, but it could be repaid.
1025 * Remove the wait command, it's been broken and restricted to deity
1026 since Empire 2, ca. 1995.
1027 * Budget failed to take sector production into account for predicting
1028 unit repairs. Before 4.3.6, this bug bit only when you fooled
1029 around with budget priorities.
1030 * When unit repairs are limited by materials, the efficiency gain is
1032 * Ship repairs outside harbors and plane repairs by carriers used to
1033 consume commodities when and as far as available. Now, they
1034 consume the same fraction of the real cost of each commodity,
1035 i.e. commodity use is limited by the most scarce commodity.
1036 Neither old nor new behavior make much sense, but the new code is
1038 * Code refactoring and cleanup, in particular to make the Windows
1040 * Portability fixes.
1041 * Info file and manual page updates. All manual pages are now
1042 installed in section 6.
1044 Changes to Empire 4.3.9 - Sat Jan 6 12:42:19 UTC 2007
1045 * Fix declare to prevent the deity from changing relations for a
1046 player to self. Allow the deity to set the relations of a player
1048 * Fix arm not to put the same nuke on multiple planes (broken in
1050 * New option AUTO_POWER.
1051 * Sectors now repair allied land units.
1052 * Sectors now repair only own and allied planes.
1053 * Fix repair of planes on foreign carriers: repair allied planes,
1054 ignore the others. Before 4.3.3, carriers destroyed rather than
1055 repaired foreign planes. Since 4.3.3, foreign planes were treated
1056 as recoverable error.
1057 * Fix automatic fortification of land units to use all excess
1058 mobility even when mobility delta exceeds mobility maximum.
1059 * Disable automatic fortification of land units when MOB_ACCESS is
1060 on, because it is prohibitively slow then (broken in 4.2.13).
1061 * Budget now shows level production (tech, education, research and
1062 happiness) rounded instead of randomly rounded.
1063 * Fix update not to randomly flush small level production to zero.
1064 * Fix overly restrictive game file locking under Windows (broken in
1066 * Fix navigate to charge mobility for sweeping mines without moving
1070 Changes to Empire 4.3.8 - Fri Oct 20 18:30:28 UTC 2006
1071 * Ships no longer produce stuff when the government is broke.
1072 * Fix land unit casualties in revolts.
1073 * Fix security units not to raid friendly che.
1074 * Fix update sequence to ensure stopped sectors don't work on the
1075 ships, planes and land units in the sector. Before 4.3.6, this bug
1076 bit only when you fooled around with budget priorities.
1077 * Fix canal loading (was broken in 4.3.0).
1078 * Fix tend not to tend land units that could not be loaded.
1079 * Make xdump command available before break, but deny access to game
1081 * Lock game files to prevent concurrent access by multiple programs.
1082 fairland does not yet obey the lock.
1083 * Fix production to consider sector item limit.
1084 * Fix swapsector to update coastal flag correctly (broken in 4.3.0).
1085 * Enhanced mapping sub-commands in move, test, explore and transport.
1089 Changes to Empire 4.3.7 - Fri Jul 14 23:05:19 UTC 2006
1090 * Sanctuaries are again fully populated with civilians (4.3.6 changed
1091 the limit, but not the population). Food is now spread evenly
1093 * Fix path finder to find shortest naval and aerial paths again
1095 * transport's map sub-command now does the right thing for a unit
1097 * Fix bug in map sub-command of move, explore and transport that
1098 passed junk to map command. Could theoretically crash.
1099 * Food need reported by starvation was one short for sectors without
1101 * Change land unit ammunition use back to what it was before 4.2.3.
1102 This lets deities customize ammunition use independent of damage.
1103 It also substantially reduces ammunition consumption at high tech.
1104 * navigation and march enhancements:
1105 - Sub-command 'f' now takes an optional ship / land unit number.
1106 - Mapping sub-commands now take an optional ship / land unit
1108 - New sub-command 'd' to drop mines.
1109 * Let minesweepers retreat at their full speed (missed in 4.3.6).
1110 * SUPER_BARS cannot be harmed, so don't interdict them.
1111 * Don't let trains and non-trains march together for now, because the
1112 march code isn't prepared for that.
1113 * New mapping flag 'n' to show nukes.
1114 * Mapping flag '*' now shows nukes as well.
1115 * New command nbmap to bmap around a nuke. Overload command nmap to
1116 map around a nuke when given a nuke argument.
1117 * Fix an inconsistency that gave tactical bombers a small bonus
1118 vs. flak when pin-bombing.
1119 * Fix production to show the designation that actually produces, not
1120 the designation as it is now (broken in 4.3.6).
1121 * Fix accidental whitespace change in output of sdump, pdump and
1122 ldump that crept into 4.3.5.
1123 * Support user-defined sector types and products in custom tables,
1124 not just customization of existing ones.
1125 * Fix off-by-one bug in budget that used to be masked by budget
1126 priorities until their demise in 4.3.6. The bug could crash the
1127 game on certain systems.
1131 Changes to Empire 4.3.6 - Tue Jun 20 18:46:18 UTC 2006
1132 * The shutdown command now terminates the server process correctly
1133 even with LinuxThreads pthreads under Linux 2.4 and earlier.
1134 * Cope with old versions of groff (broken in 4.3.0).
1135 * You can now arm allied planes with nukes.
1136 * Taking a nuke off a plane gives it to the sector owner again.
1137 Feature was accidentally dropped in 4.3.3. Recipient must be
1139 * Naval path went bananas for impassable end sectors (broken in
1141 * New econfig key disabled_commands.
1142 * New territory selector dterr, restricted to deities. The territory
1143 command defaults to it for deities.
1144 * Let land units attack as long as they have positive mobility,
1145 except for high-mobility terrain (mountains), where the rules
1146 remain as they were: land units need to have all the mobility
1147 charged for the attack, not counting combat and moving in to
1148 occupy. Rationale: Making sure your land units reach attack
1149 positions with enough mobility left is a pain in the neck.
1150 Requiring only positive mobility is friendlier, but allowed rushing
1151 of mountains, so we make an exception there.
1152 * Can typeset info pages as PostScript. Result isn't exactly pretty.
1153 * Support disabling of infrastructure in infra custom table. Remove
1154 redundant option DEFENSE_INFRA. show command now shows only enabled
1156 * Fix crash on empty argument in bmap, lbmap, lmap, map, nmap, pbmap,
1157 pmap sbmap, smap (broken in 4.3.1).
1158 * New, simpler sector mobility cost formula:
1159 - The basic cost is still a linear function of sector efficiency,
1160 with customizable cost at 0% and at 100%. The latter used to be
1161 derived from the former. The show command shows both parameters
1163 - Mountains are no longer a special case.
1164 - Tweak costs: mountains now range from 2.4 to 1.2 instead of 2.174
1165 to 1.304, highway, bridge head, bridge span and bridge tower
1166 range from 0.4 to 0.001 instead of 0.2 to 0.001, and wilderness
1167 is 0.4 flat instead of 0.6 to 0.4. All sector types mortal
1168 players can designate now cost the same at 0%. That's a feature.
1169 - Road infrastructure now reduces cost up to 90%, linear in road
1170 efficiency (used to be close to that, but non-linear). Same for
1171 rail infrastructure, but 99%. Adapted from Ice World V.
1172 - Double land unit minimum cost to 0.02, to slow them down on
1174 - Change land unit cost penalty in newly taken land to an extra 0.2
1175 instead of a minimum of 0.2, to reduce penetration depth.
1176 * Reduce bridge head defense and collect value to match highway's.
1177 * sinfrastructure displayed bogus rail mobility costs when there was
1179 * Retreating engineers took full landmine damage instead of half.
1180 * Fix socket creation code not to print a null pointer.
1181 * Fix login option code not to search beyond end of table (broken in
1183 * Spy planes and satellites can no longer spot landspies.
1184 * Spy planes can now spot surface ships at sea. They can no longer
1185 spot land units loaded on ships or land units.
1186 * Fix train retreat mobility cost, and don't permit retreat off rail.
1187 * Change maximum population to 100 for plains (was 49), mountains
1188 (was 99), bridge spans and bridge towers (was 999), and to 1000 for
1189 the other habitable sector types (was 999).
1190 * Let minesweepers navigate at the speed their stats indicate by
1191 letting them sweep on the move at no extra mobility charge.
1192 * Reduce chance for planes to abort from 100-eff (if eff<80) to
1193 80-eff. This should make it easier to punch through air defense,
1194 flak in particular, and increase the risk of getting shot down.
1195 * Ship and land unit flak intensity is now proportional to efficiency.
1196 * Ship and land unit flak intensity is no longer scaled by the tech
1197 of the owner of the last thing firing. It's still scaled by each
1199 * All ships and land units firing flak now spot the plane and are
1200 spotted by the plane. Previously, spotting stopped as soon as flak
1202 * Inefficient land units were overcharged mobility when reacting.
1203 Broken when Empire3 changed land unit mobility use not to depend on
1204 efficiency, except for supply units.
1205 * New journal file to log complete player input plus selected
1206 important events. Controlled by new econfig key keep_journal, off
1208 * Fix unsafe shutdown on SIGINT and SIGTERM.
1209 * Fix land unit path finding: paths weren't always cheapest (broken
1210 in 4.0.2), and trains could be sent down paths without rail (never
1211 worked). Also fixes unit reaction path cost.
1212 * The custom table reader can now deal with sector, item, product and
1213 infra tables more comfortably.
1214 * Remove option BIG_CITY. Deities can customize the sect table to
1215 get the same effect.
1216 * Many more selectors can now be compared with names, not just
1217 numbers. This includes nations, e.g. census ?old=Mirkwood. Does
1218 not fully work for queer names like &&&.
1219 * Let land units on missions support, just like ships.
1220 * Don't let units loaded on a train react.
1221 * Change update sequence to repair ships, planes and land units after
1222 sectors produce. This makes repairs use new avail instead of old.
1223 * Let players stop and start units.
1224 * Remove budget priorities.
1225 * Make plane report easier to understand.
1226 * Change land report to show carriers in the same format as plane and
1229 * Info file and manual page fixes.
1231 Changes to Empire 4.3.5 - Sun May 28 07:49:54 UTC 2006
1232 * In conditionals, ~ compared to a string selector now stands for an
1234 * Change encoding of `not in any group' from " " to "". This makes
1235 fleet=~ work. It also affects xdump.
1236 * Fix plane capture code to clear wing.
1237 * People now eat and starve exactly the same in sectors, ships and
1238 land units. There used to be small differences, and civilians and
1239 uw loaded on land units didn't eat at all. The starvation command
1240 has been updated accordingly.
1241 * Fix bug that makes it impossible to assault or board with land
1242 units (broken in 4.3.4).
1245 Changes to Empire 4.3.4 - Thu May 25 05:46:10 UTC 2006
1246 * Don't use non-portable groff features (broken in 4.3.0).
1247 * Work around potential crash bugs in command argument access.
1248 * Plug major information leak through nation selectors (broken in
1249 4.2.21). The fix unfortunately exchanges the meaning of xdump
1250 nation and xdump country. Sorry about that.
1251 * Minimize redundancy between (mortal's) xdump nation and xdump
1253 * New nation selector rejects.
1254 * xdump nation now shows foreign relations and no longer discloses
1256 * Fix crash bug in edit.
1257 * Fix number of planes building in budget command (broken in 4.3.3).
1258 * Selectors group, fleet, wing and army are now strings, and obvious
1259 syntax like fleet#a works. xdump also shows the strings now.
1260 Units not assigned to a group currently have group string " ", but
1261 that may still change.
1262 * Don't fold conditionals to lower case, because it breaks valid
1263 conditionals like fleet#A.
1264 * Mobility cost of a plane sortie is no longer limited to current
1266 * Various formulas no longer truncate or round intermediate results.
1267 * Interdiction mission charged twice the normal mobility cost for
1269 * Fix sail not to interpret negative x-coordinates as unsail
1271 * Improved configure script.
1274 Changes to Empire 4.3.3 - Tue May 16 21:35:47 UTC 2006
1275 * power c can now show powerless countries. power c * works.
1276 * Fortresses now require 5% efficiency to return fire and interdict.
1277 * Range of ship return fire and support fire no longer depends on
1279 * Fix heap smash in login command client. Remote hole!
1280 * Properly destroy nukes on collapsing bridges. Before, you could
1281 rescue them by building a new bridge or arming them on naval
1283 * Nukes are now numbered like other units:
1284 - New selector type replaces selectors number and types.
1285 - New selector plane points to plane armed with this nuke.
1286 - New selectors effic, mobil, tech, group, opx, opy, mission,
1287 radius. Provided because all units have them; values are
1288 currently not interesting.
1289 - nuke command output redesigned.
1290 - ndump output changed subtly: nukes are no longer sorted by
1291 location, nukes in the same location no longer share id, and
1292 nukes on planes are shown.
1293 - transport nuke now works like transport plane.
1294 * arm and disarm now accept the common plane syntax, not just plane
1296 * Fix arm to let you change an armed plane's air-burst/ground-burst
1298 * territory no longer re-prompts when supplied with a bad argument,
1300 * edit lets you edit stuff that is actually computed from other
1301 state, like sector's coastal flag. This makes no sense and is now
1302 deprecated. Stuff deprecated since 4.2.15 is now gone.
1305 Changes to Empire 4.3.2 - Thu Apr 27 17:59:58 UTC 2006
1306 * Fix security units' raid at the update (broken in 4.0.0, fixed only
1307 for 100% units in 4.2.7). Back out 4.2.7's 2.5x deadliness
1308 increase. Make sure empty units don't kill anyone.
1309 * Fix bug in player_init(), which was most likely fatal on 64 bit
1310 hosts. Broken in 4.3.0.
1311 * Fix xdump not to disclose other countries' realms (new in 4.3.0).
1312 * The order in which sectors were visited for `*' arguments disclosed
1313 the real origin, fix. Mapping commands used to work around this
1314 bug, until 4.3.1 exposed it there as well.
1315 * Code didn't compile on some systems.
1316 * Fix edit plane not to truncate large values for keys 'a' and 'd'.
1318 Changes to Empire 4.3.1 - Sat Apr 15 11:40:47 UTC 2006
1319 * Fix check of game state on server startup (new in 4.3.0).
1320 * sail now accepts a destination sector.
1321 * Tend could send bogus bulletins (broken in 4.3.0).
1322 * Plug memory leaks in mission command.
1323 * Close loophole in navigate that allowed players to find all sectors
1324 that are unfriendly or inefficient harbors or bridges.
1325 * Server didn't start when default econfig was missing and user
1326 didn't supply one with -e (broken in 4.3.0).
1327 * Retreat condition 'h' (helpless) never worked, fix.
1328 * Fix retreating mine sweepers to use mobility for sweeping.
1329 * Fix retreating land units to hit mines with the same probability
1330 and to take the same damage as in normal movement. Before,
1331 hit probability was higher, and damage was lower.
1332 * Ships could retreat into sectors owned by whoever made them
1333 retreat, but not in their owner's sectors.
1334 * Fix 'm' at the movement prompt of transport and test.
1335 * Fix march and test not to apply conditionals to sectors mapped,
1336 which led to spurious error messages.
1337 * Fix break not to respect conditionals. The bug let players keep
1339 * Fix retreat code not to respect conditionals. Attackers could
1340 abuse this to suppress fleet and army retreat orders.
1341 * Fix retreat and edit to zero-terminate retreat paths.
1342 Theoretically abusable for gaining information.
1343 * Fix format string crash bugs in load, spy and bomb.
1344 * Fix the telegram editor: empty telegrams were broken in 4.2.21, and
1345 ~p before the first line of text never worked.
1346 * Fix ancient bridge building race condition that could break the
1347 test whether the player can afford the bridge.
1348 * Fix trade lot change detection in set command. Probably abusable.
1349 * The pthread code now compiles under Solaris.
1350 * navigate and march now permit any whitespace between route and
1351 optional argument for radar, lookout, sonar, not just spaces.
1352 * Fix canal navigation (was broken in 4.3.0).
1355 Changes to Empire 4.3.0 - Sun Mar 19 08:13:10 UTC 2006
1356 * version no longer pretends option SHIPNAMES still exists.
1357 * Remove files auth and ban. They could be used to restrict client
1358 address and user. Restricting user is useless, because players can
1359 send whatever they want. Banning IPs is better done with a packet
1360 filter. That leaves restricting deity IPs. Provide new econfig
1361 key privip for that. Apply it to session kill as well as login.
1362 * xdump escapes GUINEA_PIGS status:
1363 - xdump is now enabled unconditionally.
1364 - xdump sect now dumps selector coastal, because it can't be
1365 reliably computed from other xdump information.
1366 - New xdump realm and country. Realm information is now stored in
1367 a separate file, with appropriate selectors.
1368 - Reviewed for completeness and information leaks. See info xdump
1369 for remaining issues. New treaty selector uid, nat selectors
1370 relations, contacts. Removed useless selectors: news and lost
1372 - Command syntax changed.
1373 - xdump opt is no more, option information is now in xdump ver.
1374 - xdump can now dump meta-data.
1375 - Header and footer changed to be more compact. You now need
1376 meta-data to identify fields.
1378 - Documentation in doc/xdump.
1379 * New econfig key builtindir.
1380 * New econfig key custom_tables lets you customize configuration
1381 tables without recompiling. Customizing tables other than unit
1382 tables is not recommended for now. See doc/econfig for
1384 * Check configuration and game state are sane on server startup.
1385 * Remove option NONUKES and NEUTRON. Deities can load a suitable
1386 nuke table to get the same effect.
1387 * Remove option DRNUKE. Use econfig key drnuke_const to control
1388 whether nukes need research.
1389 * Disqualify land units from performing missions while loaded on
1391 * Fix dump for strings without terminating zero.
1392 * Fix login command option not to send an extra prompt.
1393 * zdone now displays information about demand update vetoing.
1394 * The Windows port now requires Winsock version 2.
1395 * Remove econfig key powe_cost.
1396 * version report now shows all the configurable settings of interest
1398 * carg and lcarg now display people as well.
1399 * ldump now dumps civ and uw as well.
1400 * Fix dangling pointer dereference in dogfighting code.
1401 * Tell sector owner when partisans take over. But don't disclose che
1403 * emp_server, files, fairland now support options -h and -v.
1404 * Simplify baroque version numbering to a single version number.
1405 This affects output of version.
1406 * New show item and show news.
1407 * New build process:
1408 - Follow the usual steps: configure; make; make install. The
1409 latter is optional. The only file deities still have to edit is
1411 - Use GNU Autoconf for system configuration.
1412 - Use GNU Make for portability and features.
1413 - Support separate build trees.
1414 - Remake out-of-date dependencies automatically.
1415 - Remake out-of-date info files automatically.
1416 - Flatten info directory.
1417 - Formatted info files are no longer distributed in source tarball.
1418 - Use LWP only with UCONTEXT. Autoconfiguring the other LWP
1419 low-level options doesn't seem to be worth the effort, as
1420 UCONTEXT should be pretty portable.
1421 * Fix use of freed memory in sail.
1422 * sail could let large ships enter big cities.
1423 * Fix reject and accept not to require contact.
1424 * Fix sharebmap and telegram to prompt for a missing first argument.
1425 * Fix report to align column research correctly for deities.
1426 * When the optional newspaper argument doesn't work because HIDDEN is
1427 enabled, complain instead of ignoring it silently.
1428 * When BLITZ is enabled, fairland no longer permutes country numbers
1429 in newcap_script so that start islands are ordered from top left to
1431 * Minimize output format differences between options:
1432 - census shows column fall regardless of FALLOUT.
1433 - show nuke now shows column res regardless of DRNUKE.
1434 - report no longer suppress column status when HIDDEN is enabled.
1435 HIDDEN limits status information like for the country command.
1436 - relations column width differed depending on option SLOW_WAR.
1437 Always use the wider format.
1438 * Fix a bug in edit that suppressed the player notification telex on
1439 military reserve change.
1440 * Fix command dispatch not to let deities use commands that are
1441 declared not to be available to them. The only command affected is
1443 * Fix the list command for visitor.
1444 * econfig key m_m_p_d no longer applies to deities.
1445 * Fix the origin command for country #0. Allow moving origin to
1446 another country's origin. Allow deities to reset origin to
1447 absolute 0,0. This turns origin into a superset of the offset
1448 command. Remove offset command.
1449 * Fix a bug that caused unpredictable flak damage when it should have
1450 been maximum damage (was broken in 4.2.19).
1451 * Don't store initial capital location, remove the associated nat
1452 selectors xstart, ystart.
1453 * Fix production command to consider resource depletion.
1454 * Fix justification of coordinate output in cutoff and mission.
1455 * Option UPDATESCHED is no longer optional. Disabling it didn't
1458 * Turn options into ordinary econfig keys.
1459 * New econfig key start_cash.
1460 * BTU regeneration now depends on the capital's work percentage.
1461 * nation now supports an optional argument that lets deities ask for
1462 somebody else's nation report.
1463 * Fix nation to display SANCTUARY instead of VISITOR for countries in
1465 * Fix capital to let you use a regained sacked capital without
1466 activating another one in between.
1467 * Don't move capital when it is sacked.
1468 * New ship capability canal, replacing obscure formula based on build
1470 * You now need a capital to request a demand update.
1471 * power now ignores landspies.
1472 * Fix LWP stack checking.
1473 * Clean up LWP, drop dead machine-specific code, fix portability bugs
1475 * census now shows the old owner instead of `*'. dump is unchanged
1476 to avoid breaking clients.
1477 * peek no longer prints the old owner.
1478 * When a bombed land unit retreated, collateral damage was applied to
1480 * paradrop, drop and fly can no longer abandon the base sector.
1481 * Tending foreign ships now sends a bulletin to the owner.
1482 * Fix bug that permitted login for inactive countries, including ""
1483 * Fix tend for spies.
1484 * Change launch to fire all missiles selected at the same target.
1485 Previously, it prompted for a new target after each missile.
1486 * add, consider, build, launch and fire no longer re-prompt when
1487 supplied with a bad argument, they just fail. Consequently, the
1488 build command no longer lets you list types you can build. It
1489 points to the show command instead.
1490 * Fix add not to truncate country number.
1491 * Fix selector coastal to be accurate at all times.
1492 * Fix obscure bug in fairland: the sector added last to an island
1493 wasn't considered coastal. Affected resource computation.
1494 * Fix sector wiping in add command.
1495 * Remove options NO_LCMS, NO_HCMS, NO_OIL. They were broken in many
1496 ways. Custom configuration tables should become a serviceable
1497 replacement eventually.
1498 * Client no longer freezes on long lines of server output.
1499 * Fix uninitialized signal mask bugs.
1500 * Fix Windows service code's treatment of -e.
1501 * Sub interdiction disclosed sub owner through news' actor selector.
1502 * country reports on all countries, but carefully limits information
1503 disclosed to mortals. Output format changed.
1504 * Market no longer forces sellers to grant loans.
1505 * Fix potential crash bug in set command. Friendlier prompt and
1507 * Substantial code cleanup and portability fixes.
1508 * Extend empfile abstraction to cover game configuration.
1509 * Overhaul of game state storage.
1510 * The above includes major contributions from Ron Koenderink. Many
1513 Changes to Empire 4.2.23 - Sun Oct 23 09:28:26 UTC 2005
1514 * Make version pretend option SHIPNAMES still exists, for the benefit
1515 of clients that still depend on it.
1516 * The change to conv in 4.2.22 could crash or compute incorrect
1518 * Info updates missing in 4.2.22.
1519 * A few code cleanups.
1521 Changes to Empire 4.2.22 - Tue Oct 11 20:23:51 UTC 2005
1522 * Log player login, logout and session kill.
1523 * Close loophole in assembly point rules that allowed players to find
1524 all unowned sectors. The assembly point must now be owned by you
1525 or an ally, or you or an ally must have a ship there.
1526 * Don't let embarked land units fire flak.
1527 * Fix display of the last connection's host when the host name was
1529 * Fix change command to accept full length representative (password),
1530 currently 19 characters. It used to chop off after eight
1532 * Non-recon missions no longer establish contact to owners of
1533 overflown sectors, because those missions do not identify the
1534 owner. This matches info Hidden.
1535 * The following events now establish contact:
1537 - Sighting a ship when toggle coastwatch is off
1538 - Spotting overflying planes
1539 - satellite spotting land units
1540 - lookout and llookout spotting ships, planes and land units
1541 - Any relations change
1542 * The country command's `temporary' state of disorder ended after
1544 * Telegram notifications could get lost in exotic circumstances,
1545 e.g. while a second client attempted to connect. Abusable.
1546 * Remove option SNEAK_ATTACK.
1547 * Fix lboard not to let you board dead land units.
1548 * Fix stack smash in bomb, drop, fly, paradrop, recon and sail.
1550 * bomb, drop, fly, paradrop, recon and sail now deal with EOF
1552 * Fix fly to let the player abort the command at the last prompt.
1553 * Client no longer reads execute scripts in binary mode under
1555 * New econfig key listen_address.
1556 * econfig key port can now be a service name. Service empire no
1557 longer takes precedence over econfig.
1558 * Client falls back to compiled-in host only if environment doesn't
1559 supply one, not if it can't be resolved. Same for port.
1560 * Oil derrick could extract slightly more oil than was in the ground.
1561 * test command checked start sector for space and some other things
1562 instead of end sector.
1563 * convert now silently limits conversions to avoid exceeding maximum
1565 * shoot no longer limits you to 999 victims.
1566 * 4.2.19 broke pin-bombing commodities on some platforms.
1567 * Don't block on output while update is pending. This is required to
1568 ensure the update can abort commands.
1569 * Commands submitted while the update is waiting for commands to
1571 * The force command no longer waits for the specified time. It
1572 starts a scheduling thread instead, just like shutdown.
1573 * Correct grammar and punctuation in output of version.
1574 * Option SHIPNAMES is no longer optional.
1575 * Fix output of qorder and sorder for ships with sail path.
1576 * Don't change capital to agribusiness on retake. From Pat Loney.
1577 * bdes prompt for new designation was messed up for empty bmaps.
1578 * Client now supports pipes under Windows.
1579 * Care for subtle Windows socket incompatibilities.
1580 * Fix strength command not to lie about units reacting into
1582 * strength now yields the processor periodically, to keep the game
1584 * Schedule commands more fairly. Previously, a sufficiently fast
1585 player could starve out the others.
1586 * launch assumed plane maximum mobility 127 for calculating when
1587 satellites will be ready to use.
1588 * Drop support for for DCE threads.
1589 * Drop support for pthread implementations lacking pthread_kill().
1590 This includes ancient versions of OS X.
1592 * Minor info file fixes.
1593 * The above includes major contributions from Ron Koenderink. Many
1596 Changes to Empire 4.2.21 - Sat Jul 16 17:51:01 UTC 2005
1597 * Don't let threads block on output to another player thread's
1598 socket. Such blocking violates basic design assumptions and can
1599 cause all kinds of grief. In particular, it causes player session
1600 hangs under Windows with 4.2.20. Broken since the introduction of
1601 flash and asynchronous telegram notification many years ago.
1602 * Threads sleeping until a specified time could return early under
1603 Windows. This could cause double-updates.
1604 * Fix fallout damage (was broken in 4.2.19).
1605 * Fix show sector s (was broken in 4.2.19).
1606 * Fix deliver not to deliver friendly civilians into occupied
1608 * Fix mil duplication in board (was broken in 4.2.14).
1609 * Fix stack smash in lrange, shoot and execute. Remote holes, and
1610 the last one doesn't even require authentication.
1611 * Fix crash bug in emp_config parsing.
1612 * Fix buffer overruns in turn and shutdown.
1613 * Fix second argument of shutdown.
1614 * announce, pray, telegram and turn now abort on EOF.
1615 * Fix display of MOTD and game down message of maximum size.
1616 * Correctly support telnet line termination on input. Previously,
1617 carriage returns could slip into ship names and such.
1618 * Fix flash not to lie about recipients that are just logging in.
1619 * Remove obscure login command list.
1620 * Convert client from obsolete termcap to terminfo, and clean up
1622 * New fairland option -h to print usage information. Improved
1623 command line syntax diagnostics. Exit unsuccessfully on unknown
1625 * fleet and army now copy retreat orders of the fleet's or army's
1626 first member with group retreat orders in the same sector.
1627 Previously, they used the retreat orders of the first fleet or army
1628 member, which is less than useful, and failed to take ownership
1629 into account, which is an abusable bug.
1631 * Fix xdump not to disclose other countries' losses.
1632 * Fix exit status of files program when it can't create files.
1633 * Support UTF-8 encoded Unicode in human-human communications. This
1634 affects MOTD, game down message, telexes, announcements and flash
1635 messages. See new doc/unicode for technical details.
1636 * New login command `options' for client/server option negotiation.
1637 See new doc/clients-howto for technical details. The only option
1639 * emp_client -u now requests UTF-8. This requires a terminal that
1641 * Fix news for land unit defensive support.
1642 * Properly mark sea mines hit by retreating ships. Unmark mines
1644 * Fix diagnostics for unknown selector names in conditionals (was
1646 * Fix selector name clashes: rename ship selector mobquota to mquota,
1647 land selector for reaction range limit from rad to rmax.
1648 * Fix Windows services for relative file names on command line or in
1649 econfig (was broken in 4.2.20).
1650 * econfig keys ship_grow_scale, plane_grow_scale and land_grow_scale
1651 are now float. This gives deities finer control over maximum
1653 * Fix production command for sectors with 60% efficiency.
1654 * Improve syntax of read for deities.
1656 * Some info topic names differed only in case, which loses on
1657 case-insensitive file systems, and is a bad user interface even
1658 when it works. Change those names. Rename deity command hidden to
1659 peek because its info topic clashed with that of option HIDDEN.
1660 * Thanks to Doug Wescott sheep are finally covered properly in info.
1661 * Documentation fixes.
1662 * Much of the above was contributed by Ron Koenderink. Many thanks!
1664 Changes to Empire 4.2.20 - Tue Mar 22 21:07:18 UTC 2005
1665 * When units in different sectors marched, only units in the sector
1666 with the highest-numbered unit were interdicted. A marching
1667 non-spy made all marching spies visible to interdiction regardless
1669 * Fix crash when interdiction sinks second ship in a sector. Broken
1671 * Fix an ancient bug in simulation of level production that clobbered
1672 stack and could lead to low predictions, typically zero, which
1673 screwed up budget. The bug had no effect until 4.2.19.
1674 * When a sector revolts, and there wasn't enough space to liberate
1675 all uw, the number of remaining uw got the wrong sign. Broken in
1677 * Log and abort when LWP stack check detects stack smash. Server
1678 option -s no longer implies -p.
1679 * The native Windows build now supports -p and -s.
1680 * The native Windows build now properly deals with ^C when running in
1681 the foreground. It no longer prompts for a quit command on the
1683 * The meaning of server option -D in presence of -e is unclear.
1684 Other programs only support -e. Remove option -D. Use -e
1685 DIR/econfig instead of -D DIR.
1686 * New server option -v shows version information.
1687 * Fix the server's exit status with -h. Broken in 4.2.19.
1688 * The linux-pthreads build failed to shut down on signals.
1689 * Fix threading bugs in the native Windows build that made shutdown
1690 unsafe and screwed up update aborting commands.
1691 * New econfig key pre_update_hook to allow automatic, safe backup
1692 right before the update. See scripts/backup for an example.
1693 * The server now prints log messages to stderr as well when running
1695 * Fix potential buffer overflows in logerror() and lwpStatus().
1696 * Server now requires POSIX signals. It no longer catches SIGUSR1.
1697 * Remove support for ancient versions of HP-UX.
1698 * Fix seeding of PRNG broken in 4.2.19.
1699 * Don't reseed the PRNG in commands, it hurts randomness and could be
1700 abused by crafty players.
1701 * The server now makes the data directory its working directory.
1702 This also gets rid of a bug that changed the file name of the
1703 sector, power, nation and lostitems file unless econfig could not
1705 * The server now writes a pid file. Thanks to Daniel O'Connor.
1706 * More user friendly server startup: more errors are detected while
1707 the server still runs in the foreground, which makes it possible to
1708 complain to stderr and to exit unsuccessfully.
1709 * Early log messages went to the log file in the default data
1710 directory, even though econfig specifies another data directory.
1711 * Specifying an econfig file on the command line that can't be read
1713 * Errors in econfig are now fatal.
1714 * The server now refuses to start when it can't open data files.
1715 * News are now sorted and expire sanely.
1716 * Conditionals can now compare strings as well.
1717 * Corrupted down and motd files could cause buffer overflows.
1718 * Fix recon to let player abort at the flight path prompt.
1719 * power no longer rounds worldwide numbers for deities.
1720 * power command failed to recognize deities with non-zero country
1722 * Change output of production command so that columns are aligned
1723 even for large values. Replace column wkfc by more useful column
1725 * neweff and production miscalculated work when mil exceeded
1727 * neweff miscalculated work when the population limit exceeded 999.
1728 * Fix capping of avail when a big city is torn down.
1729 * Fix a bug in fire that allowed players to find all submarine uids.
1730 * Maximum sector population is no longer hardcoded, and now covered
1731 by xdump. Option RES_POP now affects mountains and plains as
1732 well. From Ray Hyatt.
1733 * Fix fina and news not to ignore errors in conditions.
1734 * The native Windows build now requires Windows Sockets 2.
1735 * The native Windows build now supports multiple instances of the
1736 service. The ability to supply additional startup parameters to
1737 the service has been removed.
1738 * Implement fairland command line parsing under Windows.
1739 * Improved fairland and emp_server usage message.
1741 * Minor info file and documentation fixes.
1742 * Much of the above was contributed by Ron Koenderink. Many thanks!
1744 Changes to Empire 4.2.19 - Thu Dec 23 20:24:24 UTC 2004
1745 * Fix order not to unload into full sectors.
1746 * Fix scrap not to dump stuff into full sectors. Excess stuff is now
1748 * Fix distribute not to conjure up a civilian when importing
1749 civilians from a dist center that doesn't have any.
1750 * Fix flak to resupply no more shells than actually needed.
1751 * Fix rounding error in shoot that could result in more people shot
1752 than actually there.
1753 * Fix info and apro error handling. In particular, do not leak
1754 potentially sensitive information on the server to players.
1755 * info no longer shows a random matching page when the topic argument
1756 is ambiguous. Instead, it lists all matching topics.
1757 * Embarked land units and overflying planes no longer spot each
1759 * Fix show command to show only sectors that players can designate
1760 (was broken in 4.2.18).
1761 * Fix a rounding error in production command column `max'.
1762 * Fix production command for overpopulated mountains and plains.
1763 * Fix tradeship ally cut to match documentation.
1764 * Fix plague, which was was broken in 4.2.14: it got stuck in stage I.
1765 * Fix a bug in aerial sonar where ships could mask submarines with
1766 the same number modulo 256.
1767 * Don't allow bombing of subs that were not detected.
1768 * MOTD and the game down message are now entirely separate: use `turn
1769 motd' for the MOTD, and `turn on' and `turn off' for the game down
1770 message. `turn on' no longer lets you edit the MOTD.
1771 * Remove option NUKEFAILDETONATE.
1772 * Option ORBIT is no longer optional.
1773 * New option GUINEA_PIGS to control experimental stuff not ready for
1774 prime time. If your deity enables this in a serious game, run!
1775 * Many xdump fixes. xdump is now enabled by option GUINEA_PIGS.
1776 * New ship and land selectors rflags, rpath.
1777 * New ship selectors for order: xstart. xend, ystart, yend,
1778 cargostart, cargend, amtstart, amtend
1779 * New ship selectors for sail: mobquota, path, follow.
1780 * New news selector uid.
1781 * Implement command line parsing under Windows where it was missing.
1782 * emp_server and and files print a usage message on command line
1784 * Fix how emp_server exits after being panicked by a signal. It can
1785 now dump core when this happens.
1786 * Fix bug in client that could crash it when a line of input starts
1788 * Client now gets user name from environment variable LOGNAME if set,
1790 * The native Windows build can now run as a service.
1791 * Redirecting client input now works under Windows.
1793 * Don't confuse work with loyalty in info Citizens.
1794 * Minor info file and manual page fixes.
1795 * Much of the above was contributed by Ron Koenderink and Marc
1796 Olzheim. Many thanks!
1798 Changes to Empire 4.2.18 - Tue Sep 7 14:08:59 UTC 2004
1799 * Fix info to accept abbreviated arguments under Windows. From Ron
1801 * Buying planes or land units loaded on something didn't work when
1802 that something moved.
1803 * Fix a bug that could produce update cascades with update policy
1805 * Fix delivery and distribution to grant packing bonus only to
1806 efficient sectors, just like move. Previously, delivery ignored
1807 efficiency, and distribution behaved as if it were an efficient
1808 sector without special bonuses.
1809 * New sector selectors loyal, access; ship selectors radius, access,
1810 xbuilt, ybuilt, builder, name; plane selectors radius, access,
1811 theta; land unit selectors radius, react, nland, access; lost
1813 * Fix sector selectors che, che_target; plane selectors att, def;
1814 nuke selector types; treaty selector exp; news selector time;
1815 commodity selectors type, xbuy, ybuy.
1816 * Option PLANENAMES is no longer optional.
1817 * Ensure config parameter variables and their description in
1818 configkeys[] are consistent. Inconsistencies there caused bugs in
1819 the past. From Marc Olzheim.
1820 * Complain if econfig file can't be read.
1821 * Better messages for errors in econfig file.
1822 * Remove unused econfig keys hard_tech and last_demand_update.
1823 * New econfig key news_keep_days to configure news expiry.
1824 * New econfig key anno_keep_days to configure announcement expiry.
1825 * Fix announcement expiry. It leaked file descriptors and memory,
1826 and could corrupt the anno file. From Ron Koenderink.
1827 * New command xdump: experimental extended dump. Disabled for now.
1828 * Bankers no longer round down debts, and they collect interest for
1829 the time debtors are idling at sub-prompts.
1830 * Loan interest calculation was broken at the due date and after a
1831 last payment made at the due date. With luck, debtors could abuse
1832 this to repay loans cheap (they couldn't gain cash, though), sharks
1833 to purchase loans cheap, and creditors to collect excessively.
1834 * Fix major bug in transport that allowed two cooperating countries
1836 * Don't report interdiction damage twice when transporting planes.
1837 * Fix message for attempting to transport a plane in a sector not
1838 owned by the player.
1839 * Fix confusing diagnostics when refusing to improve defense because
1840 option DEFENSE_INFRA is off.
1841 * Simplify confusing code in budget.
1842 * Fix spacing in output of budget and show.
1843 * Change one-way plane sorties to match ordinary sorties: offer
1844 carriers regardless of the sector they're in, require carriers to
1847 * Don't print owner of incoming missile twice when intercepting it.
1848 * Simplify constituent storage in product characteristics.
1849 * Replace remaining `variables' leftovers; mainly in unit
1851 * Remove leading spaces in deity unit dumps.
1852 * Replace inappropriate uses of compile time constant ETUS by 60.
1853 Deities don't change ETUS, they change etu_per_update by editing
1854 econfig. This nonsense dates back at least to chainsaw 3.31.
1855 * Change ship production (fishing and drilling for oil) to match
1856 sector production. Ship efficiency and tech are now relevant, and
1857 all people on board work. From Ron Koenderink.
1859 * Minor info file fixes.
1861 Changes to Empire 4.2.17 - Mon Aug 16 16:21:53 UTC 2004
1862 * Fix seeding of PRNG under Windows. The bug made updates occur at
1863 a predictable time in the update window. From Ron Koenderink.
1864 * Close major loophole in drop that allowed players to determine
1865 whether an arbitrary sector is sea, allied land, or other land.
1866 * fly could fly civilians into occupied sectors. For consistency
1867 with other means to move around stuff, this is no longer possible.
1868 * Don't allow flying to a carrier that doesn't have space for the
1869 planes. Previously, planes that did this were teleported home,
1870 which could be abused.
1871 * Close loophole in bomb that allowed players to find all
1873 * Fix move and explore not to crash when moving civilians to a sector
1874 without civilians, and interdiction destroys them all. Found and
1875 debugged by Jeff Cotter.
1876 * Fix printing of messages entered with turn command. '%' characters
1877 could cause havoc, even crashes.
1878 * Use sector's actual maximum population to compute chance of plague
1879 outbreak. Previously, code used 9999 for big cities and 999 for
1880 other sectors, and info Plague said 999. This makes all crowded
1881 sectors equally vulnerable, even mountains, plains, and inefficient
1883 * Oil derricks no longer drill and deplete more oil than they can
1884 hold. From Ron Koenderink.
1885 * Version 4.2.15's coordinate and list parsing fixes reject trailing
1886 junk. That's too strict. Silently ignore trailing junk as long as
1887 it starts with whitespace.
1888 * Version 4.2.15's selector rewrite broke some type literals,
1889 e.g. `?des=n' was interpreted as `?des=newdes'. Change to prefer
1890 type literals to selectors.
1891 * Nightly build patches game to get repeatable PRNG results. From
1894 Changes to Empire 4.2.16 - Wed Jun 16 18:56:16 UTC 2004
1895 * Previous version broke sector production when part of the work is
1896 used for sector construction. Fix courtesy Jeff Cotter.
1897 * Add rudimentary tests to nightly build. From Marc Olzheim.
1899 Changes to Empire 4.2.15 - Wed May 26 17:55:58 UTC 2004
1900 * test command no longer asks whether to abandon the sector.
1901 * explore command could generate a bogus `lost' record when it
1902 regains an abandoned start sector.
1903 * edit command now properly updates stats when editing tech level of
1904 ships, planes or land units. A few of these stats can be edited
1905 separately, which doesn't make much sense, and is now deprecated.
1906 * edit command no longer accepts efficiency values that would destroy
1907 the edited unit. Deities can still delete units by setting the
1909 * upgrade command used to charge an amount of avail that didn't match
1910 info upgrade. Neither the implemented nor the documented amount
1911 made much sense. Change it to 15% of the full build cost. Rewrite
1913 * Commands upgrade and build could be off by one when reporting
1915 * upgrade command reported rounded cost but charged unrounded
1916 cost. Round cost of upgrade down to match behavior of build.
1917 * Upgrading planes now preserves range when it is less than the
1918 maximum range. It used to set it to the new maximum range.
1919 * show bridge and show tower no longer claim bridge building requires
1920 `workers' (whatever that is), since it doesn't.
1921 * Replace option ROLLOVER_AVAIL by econfig parameter
1922 rollover_avail_max, which is the maximum amount of avail that rolls
1923 over. Previously, avail was limited after rollover, and even when
1924 ROLLOVER_AVAIL was off. Fix that.
1925 * Ships weren't always charged mobility for firing with option
1927 * Fix shell use of return torpedoes.
1928 * designate no longer complains twice about deity only designations.
1929 * Ensure designate zaps efficiency only when sector type really
1931 * Fix strength to always report mines to deities.
1932 * Remove option SHIP_DECAY.
1933 * Fix bug in sonar that could crash or yield unpredictable results
1934 near the true origin.
1935 * Fix buffer overflow in flash and wall.
1936 * Fix wall not to strip out first word of message.
1937 * Change market and order to use item types instead of mnemo
1938 characters internally.
1939 * Market now reports sales with full item names instead of single
1941 * buy now requires first argument to be an item name, as documented.
1942 * production command handled production backlog incorrectly, failed
1943 to limit production for production efficiency greater than one,
1944 e.g. agribusiness, and incorrectly limited raw material
1945 consumption. Also fix a rounding error. With help from Ron
1947 * Sector work was accidentally truncated to even.
1948 * Fix coordinate parsing for large numbers when WORLD_X or WORLD_Y
1949 don't divide SHRT_MAX+1.
1950 * Properly diagnose over-long unit lists.
1951 * Rewrite selector code. Old code let players smash the stack by
1952 supplying too many conditions. New code properly rejects ambiguous
1953 abbreviations and prefers exact matches. Selectors with names that
1954 collide with types, like land units' rad and spy, now work.
1955 Selectors with non-integral values, like land units' att, now work.
1956 * survey used to display hundreds for everything but variables. Now
1957 it displays hundreds only for values that can be large.
1958 * Rewrite info survey. Document ability to survey properties other
1959 than items and resources.
1960 * Rewrite info build, since it was inaccurate and poorly structured.
1961 * Fix info fire on required military. From Marc Olzheim.
1962 * New fairland argument -R to set the PRNG seed. Print the seed.
1963 This allows you to recreate the same world again.
1964 * New facilities to deal with internal errors. These crash when the
1965 server is started with -d, which is appropriate for debugging, and
1966 potentially disastrous for running a real game.
1967 * Automated nightly builds.
1970 Changes to Empire 4.2.14 - Mon Mar 22 09:04:12 UTC 2004
1971 * Options NEWPOWER, NEW_STARVE and NEW_WORK are no longer optional.
1972 * Gripe about unknown options in econfig.
1973 * Remove option GRAB_THINGS.
1974 * Utility program files takes new option -f.
1975 * Remove utility programs land, ore and perfect, which don't compile
1976 since 4.2.0 (Oct '98).
1977 * fairland no longer warns when it added resources, but when it
1979 * Fallout code could claim destruction of more items than actually
1981 * Fix recursive resupply (resupply from supply land unit triggering a
1982 resupply of the land unit) when just testing for how much can be
1983 resupplied. The bug could have led to insufficient resupply.
1984 * Fix recursive resupply not to consume all fuel in supply units. No
1985 supply units consuming fuel exist in the stock game.
1986 * Limit delivery and distribution thresholds to ITEM_MAX (9999).
1987 Distribution threshold were previously limited to 10000, and
1988 delivery thresholds to 65528.
1989 * Limit items in sectors to ITEM_MAX (9999). Commands give and buy
1990 used to limit to 9990. Market transactions and commands explore,
1991 move, drop and fly to 32767. Limiting in autonav code (order
1992 command) didn't work. Item delivery used to stop at 9990,
1993 distribution at 9999. Food growing and sector production used to
1994 stop at 9999. Grind, assault lunchboxes, demobilization, mine
1995 sweeping and che liberating uw could theoretically attempt to
1996 increase items beyond 65535, which would have been ignored
1997 (destroying the increase).
1998 * Properly saturate fallout at FALLOUT_MAX (9999). Previously,
1999 fallout increases behaved inconsistently. Increases beyond 65535
2000 could get ignored, or fallout could saturate at 9999, or it could
2001 overflow at 65536 (that would take quite some nuking, though).
2002 * Properly saturate mines at MINES_MAX (65535). Previously, a mining
2003 operation that would have gone beyond 65535 was ignored.
2004 * Fix `are we loading or unloading' tests for load, unload, lload and
2006 * Fix editing of land unit attack and defense values. Implement
2007 editing of ship defense values. Contributed by Ron Koenderink.
2008 * edit now edits che number and target separately.
2009 * Fix edit to properly extend unit files. Contributed by Ron
2011 * Major internal reorganisation: Sectors need space for items,
2012 deliveries and distribution thresholds. To save space, the
2013 ancients invented `variables': a collection of key-value pairs,
2014 missing means zero value, space for `enough' keys. This
2015 complicates the code, as assigning to a `variable' can fail for
2016 lack of space. Over time, `enough' increased, and for quite some
2017 time now `variables' have been *wasting* space. Replace them,
2018 except in unit characteristics, where they are read-only, and will
2019 be replaced later. This also removes misfeatures like plague
2020 outbreaks silently deleting deliveries.
2021 * Remove disabled commands dissolve and mult. Remove configuration
2022 parameters minmult and maxmult.
2023 * trade command indexed an array out of bounds when attempting to
2024 display the plague as commodity. Fix.
2025 * New make goal interix. Contributed by Ron Koenderink.
2026 * The type selector now prefers an exact match to a partial match.
2027 ?type=sb now selects sb, not sbc, even when sbc happens to be found
2029 * Value of selector sell was always zero, remove it.
2030 * Clean up selector code.
2031 * satellite now displays all sectors owned by other players, and none
2032 else. It used to display all but sea, mountains, sanctuaries,
2033 wasteland and wilderness.
2034 * map commands now display wilderness and plains owned by other
2035 players as '?'. Radar commands now display all wilderness and
2037 * Fix power timestamp for Windows. Contributed by Ron Koenderink.
2038 * Make client abort the current command on ^C under Windows, as
2039 everywhere else. Contributed by Ron Koenderink.
2040 * Command line parser interpreted trailing whitespace as an another
2041 (empty) argument. Ignore it instead.
2042 * Properly declare stuff in headers, include proper system headers.
2043 Remove all nested external declarations. Source code is now fully
2044 prototyped. Enable appropriate gcc warnings.
2045 * Fix several type errors. Some may have been show-stoppers on big
2046 endian machines where sizeof(long) != sizeof(int).
2047 * Remove pre-ISO C compatibility cruft (hey, it's been only fifteen
2049 * Various portability fixes. Some bugs may have been show-stoppers
2050 when sizeof(long) != sizeof(int). With help from Marc Olzheim and
2052 * Move some code to more logical places. Remove some unused code,
2053 some of which was hard to port.
2054 * The files program could print error messages to a log file in some
2055 circumstances. Make it print to stderr.
2056 * deliver can now change direction without changing the threshold.
2057 * deliver now provides appropriate context when prompting for
2059 * Login command play no longer ignores up to two arguments if there
2061 * Fix payoff (was broken in 4.2.13).
2062 * Capability fish didn't work together with capability oil.
2063 * Fix and clarify plague outbreak chance in info Plague.
2064 * Fix RES_POP maximum population in info Research.
2065 * Fix info telegram and info announce on ~ escapes.
2066 * Update info Selector to match code.
2067 * Document all undocumented unit capabilities and stats.
2068 * Document submarines' ability to carry landspies.
2069 * Fix info shoot on security units.
2070 * Various small info file fixes.
2071 * Many fixes in the troff macro package for info files.
2072 * Many fixes for translating info files to HTML.
2073 * Many info file markup fixes.
2075 Changes to Empire 4.2.13 - Fri Feb 13 22:12:36 UTC 2004
2076 * Source code reindented and cleaned up somewhat.
2077 * Various small info file fixes.
2078 * Fixed change requiring 254 BTUs even when not charging any
2080 * Fixed tactical non-marine missile crash.
2081 * Fixed spy unit detection chance for eff<100.
2082 * Fixed output of sorder.
2083 * `edit' can now work non-interactively. Contributed by Ron
2085 * Fixed and extended edit for sectors.
2086 * Fixed use of errno.
2087 * Minor security fix: doconfig now writes example auth entry as
2089 * Fixed reading of country name and password in client for Windows.
2090 * Replace use of some obsolete non-portable library functions by
2091 portable equivalents.
2092 * designate now warns about redesignated capital only when it
2093 succeeds in redesignating the capital.
2094 * attack could be off by one when reporting required unit mobility.
2095 * Fixed command matching. Unique prefixes were not always
2096 recognized, and junk suffixes were ignored.
2097 * Removed bestdistpath. bestpath yields the same results.
2098 * Renamed lstats to lstat for consistency and to match info page.
2099 * Fixed non-portable fd_set * arguments of select().
2100 * New `map' flag `h' to highlight own sectors. Contributed by Marc
2102 * Fixed `sabo' reporting damage to player in deity coordinates.
2103 * New option ROLLOVER_AVAIL. Contributed by Drake Diedrich.
2104 * Fix Windows server shutdown on reading "quit" from stdin.
2105 * Land units now fortify automatically when mobility plus growth
2106 exceeds the maximum. With code from Marc Olzheim.
2107 * Wandering che are less predictable.
2108 * Land units no longer regenerate mobility faster while it is
2110 * Fixed emp_client -k.
2111 * No longer allow pirates to ferret out where a ship was built.
2112 * Fixed map commands to reject bmap flags `t' and `r' instead of
2114 * Fixed lmine shell resupply.
2115 * News no longer call all sub-launched missiles nuclear.
2116 * Incoming missiles are now reported with coordinates.
2117 * Removed some code that served no purpose except crashing on
2119 * Fixed Mac OSX and AIX build problems.
2120 * Don't resolve player IP addresses for now, because it can crash
2121 with certain versions of GNU libc.
2122 * Fixed recording of lost nukes.
2124 Changes to Empire 4.2.12 - Mon Aug 18 16:54:21 MDT 2003
2125 * Corrected contact information for Wolfpack.
2126 * Sector isn't abandoned until move or explore is complete.
2127 * Fixed multiple cases where return value of getstarg() was
2128 used without being checked which crashed the server.
2129 * Used stdarg.h instead of varargs.h.
2130 * Call only_subs and save result before mission frees attacker
2131 list. Call with free list could cause server crash.
2132 * Fixed spy sat map for units on opposite side of world wrap.
2133 * Don't sleep in main thread when called from signal handler.
2134 * Fixed error checking in pthreads.
2135 * Properly detach pthreads.
2136 * Pass unlocked mutex to pthread_mutex_unlock.
2137 * Cope with interrupted sleep in pthread empth_sleep to prevent
2139 * Added server configurable update window.
2140 * Initialized variables passed to setsockopt in accept.c.
2141 * Fixed bug where sharing bmap with uncontacted country crashes
2144 Changes to Empire 4.2.11 - Sun Sep 1 09:54:59 MDT 2002
2145 * Added compile option for the Mac OSX architecture.
2146 * Fixed bug in cargo where unit array was indexed by shp_maxno
2147 instead of lnd_maxno.
2148 * Fixed bug in reject where aborting the command crashes the
2150 * Can't buy land units into enemy headquarters.
2151 * Added sabotage command and commando unit.
2152 * Spies moving by themselves will not trigger interdiction.
2153 * Fixed error in map distance calculation that caused errant
2155 * Ships going under -127 mobility will be set to -127 mob and
2156 not roll over to positive mobility.
2157 * Corrected plane cost in info Maintenance.
2158 * Changed error message for loans rejected for being too big.
2159 * Land units will take casualty damage proportional to their
2160 ability to carry mil.
2161 * Fixed bug where "route i *" crashes server.
2162 * Cannot upgrade planes in orbit.
2163 * Fixed bug in declare with deity aborting command at last
2164 prompt crashes the server.
2165 * Coastwatch notify works with NO_FORT_FIRE option.
2166 * Thread that kills idle connection will charge player for
2167 minutes the player was logged on.
2168 * Removed separate sendeof at end of execute from emp_client
2169 that logged players off on certain platforms.
2170 * Updated player idle counter during read prompt so players
2171 wouldn't be kicked off during long flashes or writing telegrams.
2172 * LOSE_CONTACT will work as advertised.
2173 * Allied units marching through 0 mobility conquered sectors
2174 are charged at least LND_MINMOBCOST.
2176 Changes to Empire 4.2.10 - Mon Aug 13 14:34:39 MDT 2001
2177 * Assault can reinforce own sector when SLOW_WAR is enabled.
2178 * emp_client no longer converts lines into tags but still verifies executes,
2179 pipes, and file redirect match players input.
2180 * Added pboard command to capture enemy planes in your territory.
2181 * Declaring war when at Sitzkrieg won't return relations to Mobilizing.
2182 * Declaring war won't charge money if you're already Mobilizing.
2183 * Added multiple territory fields.
2184 * "show nuke build" displays the proper avail.
2185 * retreating land units will only retreat to sectors owned by the player
2187 * added hard cap of "250 + easy" to limit_level.
2188 * education p.e. calculation divides edu constant by etu per update.
2189 * Added patch for Linux for the PowerPC.
2191 Changes to Empire 4.2.9 - Sun Jan 7 15:49:13 PST 2001
2192 * Fixed data corruption when bogus target gets fired upon.
2193 * Increased size of ancillary stacks to prevent stack overflow.
2194 * Changed all references to empire.cx.
2195 * Ships, planes, and land units lost to lack of maintenance will now be
2197 * No longer allowed to sack deity's capital.
2198 * Accuracy calculation in land unit support was backwards.
2199 * Corrected formula for likelihood of plague in info Plague.
2200 * Fixed files to correctly size map and bmap files from econfig file.
2201 * No longer allowed to add country 0. It corrupts deity country.
2203 Changes to Empire 4.2.8 - Mon Oct 9 17:35:35 MDT 2000
2204 * Fixed range in radar.t and Sector-types.t. Maximum range at infinite
2206 * Changed so that player can't drop civilians into occupied sectors.
2207 * Fixed bug that crashes update if etus/update is less than 8.
2208 * Fixed sometimes not reporting overflights
2209 * Fixing flak for units/ships to be in all sectors as they should be
2210 * Updated order of firing flak in Flak.t.
2211 * Fixed 80% efficient planes on ships must be maintained.
2212 * Fixed initial MOB_ACCESS check thread sleep time was set by an uninitialized
2214 * Removed "TEMPORARILY DISABLED" message from mission command for escort
2215 missions. Escort missions have been re-enabled since 4.0.15.
2216 * Using sonar from the navigate command will print the sonar map.
2217 * Eliminated annoying error messages when using navigate with conditionals.
2218 * Fixed Technology.t to correctly add 1 before taking the logarithm.
2219 * Fixed bug that allowed players to steal opponents maps.
2220 * Put time limit for bidding on market and trade in econfig file.
2221 * Moved hours file information into econfig file.
2222 * Added comments on setting update policy in econfig file.
2223 * Added logging of cases where write extends data file by more than one id.
2224 * Option MARKET is turned off by default.
2226 Changes to Empire 4.2.7 - Fri Mar 10 18:41:04 PST 2000
2227 * Added new NF_SACKED flag to indicate when a country has had it's
2228 capital sacked. This flag is only cleared when the country actively
2229 redesignates it's capital using the "capital" command, and changed
2230 capital.t to reflect this (no more re-sacking after an update if the
2231 country doesn't reset and repeating until they are out of cash.)
2232 * Added land unit to edit command for planes.
2233 * Added nuketype to edit command for planes.
2234 * Changed so that if the leader of a group of units is a train, the
2235 railways are used for bestpath instead of roadways.
2236 * Changed mission command to also print reaction radius of reserve
2237 missions when set for land units.
2238 * Changed Flak.t to reflect guns having to be loaded onto a land unit
2240 * Changed so that visitor countries cannot change their name or password.
2241 * Changed so that you cannot upgrade deity planes, ships or units.
2242 * Changed so that you know where missions are flown from.
2243 * Changed so that the airport owner you fly a mission from is informed.
2244 * Changed so that preperations for takeoff are reported to the owner of
2245 the sector, ship or unit a plane is taking off from if it is not owned
2246 by the owner of the plane.
2247 * Changed so that when a sector reverts during a guerrilla revolt, the
2248 mobility is not reset. When MOB_ACCESS is not enabled, this used to mean
2249 you would always get at least an updates worth of mobility. With
2250 MOB_ACCESS, sectors that reverted during the update were useless, since you
2251 got no mobility for a long time. This fixes that problem, and makes che
2252 more useful as well.
2253 * Changed so that air defense missions don't always send up every plane in the
2254 area, but instead always send up at most two times the number of incoming
2255 planes (for each interdicting country.) This helps to stop 1 plane from
2256 stripping the mobility from 25 air defense planes all at once, but doesn't
2257 limit it to n+1 as there is for regular interception.
2258 * Clarified deity reversion of sectors in Sector-ownership.t
2259 * Clarified production efficiency and added pointer to "show sector cap"
2261 * Clarified nuketype selector for planes in Selector.t
2262 * Clarified that fortifying units does not affect mission status in info
2263 pages for mission and fortify.
2264 * Clarified fuel syntax upon error in fuel command in empmod.c.
2265 * Cleaned up comments causing minor complaints in some builds.
2266 * Fixed bug in loans where you could collect on proposed loans.
2267 * Fixed production command to be more accurate (though it *still* has some
2268 rounding errors, it's better.)
2269 * Fixed potential memory leak in air defense missions.
2270 * Fixed bug where you couldn't pinbomb some commodities if other commodities
2271 didn't already exist in the sector.
2272 * Fixed bug where you couldn't build 0 crew planes without military in the
2273 sector. (This is different from needing at least 1 military to build all
2274 planes that need a crew which introduced another related bug earlier.)
2275 * Fixed bug where scrapping land unit 0 could cause erroneous transfer
2276 messages to be displayed for deity owned planes.
2277 * Fixed bug where land units on ships in a sector taken over were blown
2279 * Fixed bug where planes on ships in a sector taken over were blown up
2281 * Fixed bug in sdump printing origx and origy in deity coordinates.
2282 * Fixed bug in satellites showing wrong sectors (sometimes) when using the
2284 * Fixed bug in launch showing wrong satellite target (showed asat instead
2285 of the target satellite.)
2286 * Fixed bug where you could gain information not normally available using
2287 the "fire" command to determine sector type information.
2288 * Fixed bug in market/trade creating extra money when loans are taken out.
2289 * Fixed problem with land units not being reported sunk after being sunk
2290 on a ship that was nuked or wastelanded in a sector.
2291 * Fixed problem with Spies.t using "llook" instead of "llookout".
2292 * Fixed problem in lwp/arch.c including jmp_buf.h instead of setjmp.h
2293 on some Linux boxes.
2294 * Fixed problem with plague infection being way too high in cities when
2295 the BIG_CITY option is enabled.
2296 * Fixed bug in edit command getting confused with arguments.
2297 * Fixed bug in ask_move_in_off asking you to move in a negative number of
2298 troops (hey, it could happen. :) )
2299 * Fixed bug in add command not keeping flags or relations initially correct.
2300 * Fixed bug in torpedo command sometimes telling victim about torpedo
2301 sightings even when way out of range.
2302 * Fixed bug in spy command not reporting planes in adjacent sectors, as well
2303 as not formatting them properly when reporting them.
2304 * Fixed bug in satellite with noisy transmission causing a potential
2305 crash of the server with non-100% efficient satellites.
2306 * Fixed potential crashing of the server during satellite display when not
2307 calculating distances to ships and units correctly.
2308 * Fixed bug where planes in non-allied sectors, ships and units could be
2310 * Fixed bug where planes on the trading block could be used on missions.
2311 * Fixed bug where planes and units that get traded don't have mobility set
2312 correctly when using MOB_ACCESS option.
2313 * Fixed bug which made security units virtually useless.
2314 * Fixed access times and mobility not being set right when building planes,
2315 ships, units, bridges and bridge towers when MOB_ACCESS is enabled.
2316 * Fixed minor formatting problem with launch of satellites.
2317 * Fixed minor formatting problem with planes with greater than 999 tech.
2318 * Fixed minor formatting problem with ships with greater than 999 tech.
2319 * Fixed problem with "llook" showing up in TOP info file.
2320 * Fixed problem with lwp Makefile choking on NT builds with clean target.
2321 * General cleanup of potentially ambiguous statements.
2323 Changes to Empire 4.2.6 - Fri Jun 4 05:55:20 PDT 1999
2324 * Added "TECH_POP" as an option where technology costs more to make
2325 as your population grows past 50K civilians. It is disabled by
2327 * Changed "produce" command to accurately print what the true p.e. is.
2328 * Changed "update" command to display if mobility updating is enabled for
2330 * Fixed bug where toggling off the coastwatch flag also turned off
2331 forts firing on hostile ships coming into range.
2332 * Fixed bug where assaulting your own land would violate any treaties
2333 you have where assaults are a violation.
2334 * Fixed bug where all planes (even those without need for a crew, such
2335 as missiles) needed at least 1 military to build.
2336 * Fixed bug where when a ship sinks during the update due to lack of maint,
2337 land units and planes on it were left stranded.
2338 * Fixed bug where when a land unit dies during the update due to lack of
2339 maint, land units and planes on it were left stranded on it.
2340 * Fixed bug where nukes could be lost due to MOB_ACCESS updating mobility
2342 * Fixed bug in "show sector capabilities" not showing products correctly.
2343 * Fixed bug in "show tower build" printing "bridges" instead of "bridge
2345 * Fixed bug in sectors that don't revolt not showing up as lost items.
2346 * Fixed bug where maps with an X of exactly 200 is not drawing third line.
2347 * Fixed bug where MOB_ACCESS was not updating the mobility just before
2349 * Fixed bug in the way treaties are examined and sometimes produce
2351 * Fixed edit to allow creating negative mobility for sectors.
2352 * Fixed setsector to allow creating negative mobility for sectors.
2353 * Fixed bug where when writing out the value of a sector that had
2354 negative mobility and was damaged in combat, mobility was being
2356 * Fixed Taxes.t info page to reflect that captured civvies only pay
2358 * Fixed Technology.t info page to reflect TECH_POP option.
2359 * Fixed navigate.t info page to reflect that only ships in the fleet
2360 in the same sector that are fired upon have damage divided up.
2361 * Made techlists toggle on by default (so things are shown in order of
2362 technological advances.)
2364 Changes to Empire 4.2.5 - Mon Mar 1 06:42:24 PST 1999
2365 * Added optimization to increasing mobility to check if an object is
2366 already at max mob, just return since it can't be increased.
2367 * Added "-ltermcap" for client libs for hp build (it was already in
2369 * Added clearing of telegram flags after the update so that the next
2370 telegram is flagged as new and not part of the update.
2371 * Fixed Update-sequence.t to reflect MOB_ACCESS.
2372 * Fixed bug where fortification amount was not being limited to
2373 maximum mobility for land units (land_mob_max).
2374 * Fixed bug where land unit fortification strength was being calculated
2375 by using 127 instead of land_mob_max.
2376 * Fixed bug where scrapping land units was creating military.
2377 * Fixed description of sect_mob_neg_factor in econfig file.
2378 * Increased speed of PT boats.
2380 Changes to Empire 4.2.4 - Tue Feb 2 05:47:44 PST 1999
2381 * Added check to make military values match up correctly for land
2383 * Fixed bug in doconfig not putting ipglob.c in the right place.
2384 * Fixed bug where attacking deity sectors will violate a treaty.
2385 * Fixed newspaper.t information file.
2386 * Fixed potential bug in fixing up timestamp information when restarting a
2387 game with MOB_ACCESS turned on.
2388 * Fixed bug in explore command not setting mobility to correct
2389 value when MOB_ACCESS was enabled.
2390 * Fixed bug in enlist setting mobility incorrectly sometimes.
2391 * Added doc/backup file for deities which recommends how backups and
2392 restores of the data directory should be done.
2394 Changes to Empire 4.2.3 - Wed Jan 13 06:02:35 PST 1999
2395 * Added linux-pthreads target and build for using pthreads under Linux.
2396 * Added NO_FORT_FIRE option which disables the ability of forts to
2398 * Added more error checking and recovery for corrupt data files.
2399 * Changed alphapos target to alpha-pthreads for better clarity.
2400 * Changed fairland to allow 0 sector distance to other islands and
2401 continents (James Risner)
2402 * Changed "frg" and "dam" land unit stats to "rng" and "fir" so they
2403 match the way ships are described (since this is how they really work.)
2404 * Changed Unit-types.t to now describe "rng" as firing range of a unit,
2405 and "fir" as the number of guns that a land unit fires.
2406 * Cleaned up misc. build warnings.
2407 * Changed artillery damage to be 5 + d6 per gun firing from just d6
2408 per gun firing and updated Damage.t to reflect this change.
2409 * Changed artillery firing ranges to be like ships ranges - divided
2410 by two, and modified them to make more sense.
2411 * Changed artillery units to be "slightly" :) more powerful.
2412 * Changed "cavalry" unit to tech 30 and lowered mil content to 20.
2413 * Changed "artillery" unit to tech 35.
2414 * Changed so that guns are no longer required to build units, and
2415 that guns must be loaded onto artillery units for them to fire.
2416 Client developers note: the show command has not changed yet to
2417 remove the 'guns' column (since guns are no longer required) but
2418 will in a future revision (possibly 4.2.4) so "be prepared" for
2419 "show land build" to change. :)
2420 * Fixed landunitgun to handle all the damage calculations like it should.
2421 * Fixed bug sinking planes when the ship they are on sinks.
2422 * Fixed bug destroying planes when the land unit they are on is destroyed.
2423 * Fixed bug where land units could fire support without enough military.
2424 * Fixed bug in abandoning sectors by marching out a land unit where it
2425 would not let you sometimes (uninitialized variable problem.)
2426 * Fixed gets problem in files.c (James Risner)
2427 * Fixed bug in determinig operations range of a ship.
2428 * Fixed bug in building planes where you could manufacture military.
2429 * Fixed warnings in threading package(s).
2430 * Fixed fire.t to reflect new firing changes.
2431 * Fixed lstat.t to reflect new firing changes.
2432 * Fixed sstat.t to reflect the way things really work.
2433 * Fixed Ship-types.t to reflect the way things really work.
2434 * Fixed the way shutdowns work to hopefully better protect data files.
2435 * Fixed bug in attacking when sector mobility is less than 0 and it would
2436 prompt for attacking with a negative amount of military.
2437 * Fixed typo in fire.t stating wrong parameters for firing from a sector.
2438 * Fixed bug in client when it prompts for country name it was putting
2439 an extraneous end of line on the end that needed to be stripped off.
2440 * Fixed problems running on Linux running on an Alpha machine. Thanks
2441 to Rocky Mountain Internet and Jeremy A. Cunningham for giving us time
2442 on a machine to work out the bugs. (Note that the only build that
2443 works on Linux/Alpha is the linux-pthreads)
2445 Changes to Empire 4.2.2 - Sun Dec 27 12:46:34 PST 1998
2446 * Added some code optimizations into the update code when building paths.
2447 * Added some new cacheing for building paths to help speed up updates.
2448 * Added so that you can use "name" and "password" with the change command
2449 as well as "country" and "representative".
2450 * Added flag to power command so that if you are a deity and enter
2451 a negative number of countries you want to see, you see the power chart
2452 for that many countries without power numbers on the next line. Only
2453 useful for deities that want to see the chart un-broken up by that line.
2454 * Added new functionality to fortify command. You can now use a negative
2455 fortification value to cause the unit to be fortified and leave at
2456 least that much mobility on the unit. I.E. "fort * -67" will fortify
2457 all units and make sure the mobility of each unit doesn't go below
2458 67. If the mobility is already below that level (or equal) the unit
2460 * Added that the realm command prints "Realm #n is x:x,y:y" after
2461 you set a new realm.
2462 * Added TREATIES option and enabled it by default.
2463 * Added "no depth-charging subs" and "no new land units" treaty
2465 * Added Trannie Carter's basic client fix to use fgets instead of gets.
2466 * Changed market and command to only print the lowest priced lot of
2467 each given commodity by default. If you specify "all" it shows
2468 all lots on the market, and if you specify a specific item, it shows
2469 all lots of that item type.
2470 * Changed start command to only write out sector if it changed.
2471 * Changed stop command to only write out sector if it changed.
2472 * Changed how plane names were changed on server startup if the
2473 PLANENAMES option was enabled.
2474 * Changed move command to use standard askyn function for abandoning
2476 * Changed plane overlight sightings to take stealth into account,
2477 and if the planes managed to evade all flak and interceptors, they
2478 are not marked as "spotted" over enemy sectors.
2479 * Changed all units with the supply flag to have their marching speeds
2480 based on efficiency since that is their purpose. What this means is
2481 that supply units and trains are more effective at 100% than at 10%
2482 (just as fighting units are more effective at 100% than at 10%, but
2483 their effectiveness is determined by how well they fight, not how well
2484 they "run away, run away!" :) )
2485 * Changed so that flash toggle is on by default for POGO at setup
2487 * Changed so that when a sector is taken, all land units owned by the
2488 current owner are treated as planes are during takeovers (i.e. there
2489 is a pretty good chance they are blown up, and if not, they change owner
2490 to the attacker and are beat up pretty good.)
2491 * Fixed treaties to work again.
2492 * Fixed bug in taking over land units not using correct pointer (can
2493 cause a crash or data corruption.)
2494 * Fixed collect command to wipe deliver and distribution information
2496 * Fixed potential bug in bmap not working when destination bmap has
2498 * Fixed bug in shark command not getting right nation structure.
2499 * Fixed bug in server where empty commands (for example, all spaces
2500 or tabs) were being reported as bogus commands. They are now just
2502 * Fixed bug in scrap not dropping land units off of scrapped units carrying
2504 * Fixed bug in news where boarding of land units was reported backwards.
2505 * Fixed bug in calculating new people when growing them during an update.
2506 * Fixed missing -ltermcap in HP/UX build.
2507 * Fixed setsector to limit mobility to 127 not 255 (255 was being caught
2508 later and being reset to 0 anyway)
2509 * Fixed Sector-types.t to show a '\e' instead of a '/' for wasteland,
2510 since that is what it really is.
2511 * Fixed retreat.t documentation to reflect the "retreat upon failed
2513 * Fixed bug where satellites were not orbiting the world during the
2515 * Fixed bug in torpedos being too smart. They knew how to jump over
2516 land! :) Now the "line_of_sight" routine is used to determine if a
2517 torpedo has a straight path to the destination. If it doesn't, the
2518 torpedo no longer jumps over land, but instead slams into it. This was
2519 an interesting bug because you could torp ships on the other side of
2520 a very skinny island as long as they were in range, even if there was
2521 no sea route possible.
2522 * Fixed bug when pinbombing and you run out of an object to pinbomb (land
2523 units for example) but you still have to pick something to bomb. For
2524 ships it worked ok (just aborted that it couldn't find any more ships)
2525 and this was fixed for land units and planes.
2526 * Fixed server crashing bug when flying a plane and not carrying
2528 * Fixed bug in move losing commodities when it runs out of room in the
2529 destination sector. Goods are now attempted to be returned to the
2530 start sector, and apporpriate steps taken if the start sector is no
2532 * Fixed march to prompt you before you abandon a sector you own by
2533 marching out the last land unit.
2534 * Fixed check functions to only check the relevant portions of the structure
2535 and not the timestamp info that doesn't affect how the object functions.
2536 * Fixed bug in spy command that always told you if a spy unit was in a
2538 * Fixed bug in displaying of land unit missions not showing correct land
2540 * Fixed bug in wire command where new announcements that you read at
2541 the last second don't get wiped out properly.
2542 * Fixed bug where announcement file could be corrupted by very long lines.
2543 * Fixed bug where bmap was not set when player was told what kind of
2544 sector they were attacking (this was an old abusable bug that was
2545 removed long ago to fix the abuse, and it's been fixed in a non-abusable
2547 * Fixed bug where change command would warn you about monetary and
2548 BTU costs, but not prompt you to break out if you didn't want to really
2549 change your country name.
2550 * Fixed bug in sub-launched nukes that are intercepted being reported in
2551 the news incorrectly.
2552 * Fixed bug in load where you could abandon a sector and not know it by
2553 loading your last civilians or military onto a ship.
2554 * Fixed potential memory leak in autonav code.
2555 * Fixed potential bug where you could possibly determine if a sector is
2556 owned or not using one way plane missions.
2557 * Fixed Damage.t info page to properly show damages for planes and
2559 * Fixed deliver.t to include syntax for command.
2560 * Fixed country.t to include syntax for command.
2561 * Fixed bug where ships on orders were not adding radar information to
2562 the bmap during an update.
2563 * Fixed bug where ships on sail were not adding radar information to
2564 the bmap during an update.
2565 * Fixed bestownedpath code to use the bmap properly. Note this is a very
2566 important bug fix. When navigating a ship, players are no longer given
2567 free information that they would not normally know. For example, if you
2568 try sailing your ship off into uncharted areas of your bmap, the bestpath
2569 code will only use as much information as you have on-hand (i.e. your
2570 bmap) to plan out your path for you. If you have no information on an
2571 area, it just keeps forging on, until bumping into something. Of course,
2572 after the initial exploration through an area, the bmap will be set and
2573 used for all future sailings through that area. Harbors and bridges
2574 are still checked for construction worthiness if you know where they
2575 are (i.e. they are on your bmap.) (Overall, what happened before
2576 was that the bestpath code would route your ship around islands that
2577 you didn't even know were there, and you could use various commands
2578 to see how that ship was going to sail during the update and thus you
2579 gained information that you wouldn't normally know.)
2580 * Merged bestpath and bestownedpath and wrote new wrappers, "BestShipPath"
2581 and "BestAirPath" to use it properly. It is also good to note that
2582 bestownedpath is used to determine paths for ships and for planes,
2583 and that best_path (which uses the A* algorithm) is used for all land
2584 based paths, and that the two are never interchanged.
2585 * Removed "jet recon" plane (it slipped in during the PLANENAMES conversion,
2586 and RECON was never used before.)
2587 * Removed extraneous "resnoise" and "resbenefit" functions and combined
2588 the two for setresource and setsector commands.
2590 Changes to Empire 4.2.1 - Tue Nov 3 12:56:20 PST 1998
2591 * Fixed problem with global/plane.c not defining last structure element
2592 properly, and thus causing crashes when accessing certain plane
2593 routines. This happened during the move to make the PLANENAMES option
2594 run-time configurable.
2596 Changes to Empire 4.2.0 - Thu Oct 29 06:27:15 PST 1998
2597 * Bumped rev to 4.2.0 since this is a major release (the server is now
2598 run-time configurable for just about everything and is released under
2600 * Put in official licensing information.
2601 * Re-arranged and commented the econfig (Empire Configuration) file. The
2602 auto-generated "data/econfig" file is now pumped out chock full of
2603 comments (which may or may not be useful.) Since the server is
2604 pretty much fully run-time configurable (MAXNOC is not, but it gets
2605 a default of 99 anyway) deities will probably be spending more time
2607 * Added server support for building under NT, including mods from
2608 Doug Hay and Steve McClure to get the server building and running
2609 under NT. (This was built using MSVC++ 5.0 on NT 4.0 and command
2611 * Added Doug Hay's ntthread.c implementation for NT threading.
2612 * Added max pop column to "show sector stats" output.
2613 * Added lboard command for boarding land units from sectors. Only raw
2614 mil can board land units, and only mil and land units aboard the unit
2615 being boarded fight back.
2616 * Added GODNEWS option. When enabled, the deity giving people stuff
2617 is shown in the news.
2618 * Added bridge tower sector ('@')
2619 * Added BRIDGETOWERS option. When enabled you can build bridge towers
2620 from a bridge span. You can then build bridge spans from the tower.
2621 If the tower is destroyed ( <20% eff) bridges connected fall unless
2622 supported on the other side. You can only build bridge towers in open
2623 water not adjacent to land and other towers. Expensive.
2624 * Added plains sector ('~') - Max pop is 1/40th regular sectors, and
2625 it is deity creatable only (can't redesignate unless you wasteland it
2627 * Changed "info all" to no longer use printdir, instead it just uses the "all"
2628 info page which contains this information.
2629 * Changed so you can now load up to 2 spy units onto non-land unit carrying
2630 submarines if the LANDSPIES option is enabled. Useful for sneaking up
2631 to shore and spying on your neighbors.
2632 * Changed so spies unloaded from ships are not given as gifts, they are just
2634 * Changed build command to handle building towers ("build t")
2635 * Changed show command to show tower stats ("show t b")
2636 * Changed reject so you can now reject things from any country except
2637 deity countries (this now includes sanctuary countries and visitor
2638 countries you don't want to deal with)
2639 * Changed ndump to dump nuclear stockpile ID as well.
2640 * Changed flash so that if someone allied to you is either not logged on or
2641 not accepting flashes, you are notified. This is info you could gain
2642 otherwise since you can see other countries that are allied to you via
2644 * Fixed bug in news command when HIDDEN mods are enabled.
2645 * Fixed distribute command to only write out to the database if we
2646 actually changed the sector (i.e. if we really moved the dist
2647 center, we write. Otherwise, it makes no point.)
2648 * Fixed threshold command to only write out to the database if
2649 we actually changed the sector (i.e. if we really changed the
2650 threshold, we write. Otherwise, it makes no point.)
2651 * Fixed - population growth and truncation in "Update-sequence.t" info
2653 * Fixed the way fortify takes mobility away from a land unit if
2654 engineers are present.
2655 * Fixed bug in buying commodities at the last minute not resetting the
2656 time correctly in all situations.
2657 * Fixed bug in building nukes where it would always ask if you tried
2658 building more than one at a time.
2659 * Fixed bug where if you put (either by building or by transporting)
2660 more than 127 of one type of nuke in a sector, they all got lost. A
2661 negative wrapover sort of thing.
2662 * Fixed ndump to print # of stockpiles dumped.
2663 * Fixed ndump.t to reflect changes
2664 * Fixed bug in build command that didn't account for EOL characters.
2665 * Fixed bug where you could use planes to drop conquered populace
2666 * Fixed bug in distribute command in how it checked for current distribution
2668 * Fixed pr_flash and pr_inform to no longer send messages if the player
2669 is still in the process of logging in (i.e. not in the PLAYING state)
2670 * Fixed report command output for deities.
2671 * Fixed bug in nuclear damage either taking out submarines when it
2672 shouldn't, or not taking them out when it should.
2673 * Fixed bug in loading units that are carrying units onto other units
2674 (note that it doesn't happen since only HEAVY units can carry other
2675 units and that check works, but that might change some day, and we
2676 don't want units carrying units to be carried by other units, etc. :) )
2677 * Fixed info pages to reflect new sector types.
2678 * Fixed info pages to reflect new spy unit capabilities.
2679 * Fixed show commands to only show trade ships if the TRADESHIPS option
2681 * Fixed build command to only allow building of trade ships if the
2682 TRADESHIPS options is enabled.
2683 * Fixed up some definitions located in many places used for checking
2684 sectors for navigation rights.
2685 * Fixed power.t to correctly describe NEW_POWER formula.
2686 * Made HIDDEN option run time configurable.
2687 * Made LOSE_CONTACT option run time configurable.
2688 * Made ORBIT option run time configurable.
2689 * Made SAIL option run time configurable.
2690 * Made MOB_ACCESS option run time configurable.
2691 * Made FALLOUT option run time configurable.
2692 * Made SLOW_WAR option run time configurable.
2693 * Made SNEAK_ATTACK option run time configurable.
2694 * Made WORLD_X and WORLD_Y run time configurable.
2695 * Made MARKET option run time configurable.
2696 * Made LOANS option run time configurable.
2697 * Made BIG_CITY option run time configurable.
2698 * Made TRADESHIPS option run time configurable.
2699 * Made SHIPNAMES option run time configurable.
2700 * Made DEMANDUPDATE option run time configurable.
2701 * Made UPDATESCHED option run time configurable.
2702 * Made LANDSPIES option run time configurable.
2703 * Made NONUKES option run time configurable.
2704 * Made PLANENAMES option run time configurable.
2705 * Removed SMALL_SERVER stuff (unused baggage)
2706 * Removed trading post sector ('v')
2708 Changes to Empire 4.0.18 - Thu Sep 24 06:54:27 PDT 1998
2709 * Fixed bug in aircombat where planes in flight could intercept air
2710 defense planes and take no damage (i.e. they got to fight twice,
2712 * Fixed bug in freeing memory after performing missions that could crash
2713 the server (it mainly happened after an interdiction mission using
2714 planes and escorts, where some escorts came from airports that didn't have
2715 bombers going up. Freeing the leftover escorts was crashing the server.)
2716 * Fixed bug where you could load non-existant units if you were allied
2718 * Fixed bug where you could pin-bomb a plane with itself.
2719 * Fixed bug where satellites over a bridge may get killed if the bridge
2721 * Fixed bug where land units on a ship in the same sector as a bridge
2722 that is splashed may get sunk.
2723 * Fixed bug where planes on a ship in the same sector as a bridge
2724 that is splashed may get sunk.
2725 * Fixed doconfig with correct empire site text.
2726 * Fixed major problem with abms not firing, and sometimes crashing
2728 * Fixed bug in land units counting up loaded units wrong.
2729 * Fixed doconfig makefile to have doconfig.c as a dependency.
2730 * Fixed bug in resetting commodities (the comm_uid was not being
2732 * Fixed bug in repaying loans not working correctly (the l_uid was not
2733 being properly set.)
2734 * Fixed bug in buying items from the trading block not allowing you
2735 to due to a perceived change in item status.
2736 * Fixed bug in mfir.c where a bogus input to a target could crash
2738 * Fixed bug that after you read telegrams new telegrams may not send
2739 an inform message (the old telegram flags were not cleared.)
2740 * Fixed bug where fort support distance calculations are calculated
2741 twice instead of just once. This bug caused a lower percentage
2742 of support fire than designed.
2743 * Fixed bomb.t to reflect land unit changes.
2744 * Put in some integrity checking for planes returing from bombing runs.
2745 * Added ability to edit land unit that a land unit is loaded on in
2747 * Consolidated bridgefall code into "knockdown" function (this code
2748 existed in at least 3 places, and was different in all of them.)
2749 * Subs returning fire are no longer reported in the news.
2750 * Visitor countries can now use the 'motd' command.
2751 * When trying to use a visitor country, if it is in use, you are not told
2752 by whom, just that it is in use.
2753 * Optimized (slightly) support fire from forts not getting supply and
2754 shells if not needed (out of range)
2755 * Updated Education.t
2756 * Modified (increased) chances of hitting mines slightly.
2757 * Removed unused variables from shp_check_mines.
2759 Changes to Empire 4.0.17 - Fri Jul 31 06:12:21 PDT 1998
2760 * Added ability in edit to change coastal flag for sectors.
2761 * Added ability in edit to edit plague values for ships.
2762 * Added ability for "spy" to report all units/planes not owned by you
2763 that exist in the sector you are spying from.
2764 * Modified naval planes and anti-sub planes.
2765 * Changed so that missiles and bombs that miss their targets cause
2766 collateral damage in the target sector (they have to land somewhere!)
2767 * Changed llook so that non-spy units are required to have at least 1
2768 military personnel on board to see anything.
2769 * Fixed "llookout.t" to reflect change for military requirement.
2772 * Added "lmine" flag for deities to see what sectors have mines in them
2773 (works for sea and land mines, used "lmine" to distinguish it from "min"
2774 which determines mineral (iron) content of a sector.)
2775 * No longer able to pin bomb land units on a ship.
2776 * Land units are required to have at least one military loaded to perform
2778 * Firing land units are required to have at least on military loaded to
2779 be able to fire (or return fire.)
2780 * Spies are not always seen when being pinbombed. You have to look very
2781 carefully for them (as you usually would.)
2782 * Fixed typo in "Spies.t"
2783 * Added new info about spy ability to spy.t.
2784 * Updated tax information in Innards.t and Update-sequence.t
2785 * Fixed typo in fire.t information about units firing on ships.
2786 * Loading military onto land units now resets fortification. (You gotta
2787 re-fortify the new guys.)
2788 * Fixed bug where planes that were mine capable could not drop mines if
2789 they were not cargo capable.
2790 * Fixed bug in potentially crashing in update code for nations tech/research.
2791 * Fixed bug in execute putting you into execute mode incorrectly.
2792 * Fixed bug in board not allowing land units to board from 0 mobility
2794 * Fixed bug where interdicted land units that were missed displayed
2795 a "SPLASH! Bombs miss your ships" message.
2796 * Fixed bug in minesweeping sectors where, even with mobility or
2797 having the sweep ability, ships would get hit by mines for doing
2799 * Fixed bug in count_land_planes always writing out land units unnecessarily.
2800 * Fixed bug in count_planes always writing out ships unnecessarily.
2801 * Fixed bug in lnd_count_units always writing out land units unnecessarily.
2802 * Fixed bug in count_units always writing out ships unnecessarily.
2803 * Fixed bug in llook that reported units on ships.
2804 * Fixed bug in llook that reported satellites launched over the unit.
2805 * Fixed bug in llook that always reported spies (it should be a 10-100%
2807 * Fixed bug in anti possibly not saving lost items correctly.
2808 * Fixed bug in planes getting extended range when on missions and the
2809 op center is not where the plane is located.
2810 * Fixed bug in land unit defensive strength not being based on the eff of
2811 the unit when calculating odds of a battle.
2812 * Fixed bug in board not reporting consistant information.
2813 * Fixed bug in the way land unit casualties were being taken.
2814 * Fixed bug where land units on ships could return fire.
2815 * Fixed bug where land units on other land units could return fire.
2816 * Fixed bug where land units on other land units could fire.
2817 * Fixed bug in attacks/assaults/boardings spreading plague incorrectly.
2818 * Fixed bug in updating plague for ships.
2819 * Fixed bug in updating plague for land units.
2820 * Fixed bug in updating plague for attacking/defending land units.
2821 * Fixed bug where you couldn't pin-bomb land units that were < 20% eff.
2822 * Fixed bug which revealed the owner of torping subs when on a mission.
2824 Changes to Empire 4.0.16 - Fri Jun 12 08:52:06 EDT 1998
2825 * Added patches sent in by Steve McClure, Sverker Wiberg and Curtis
2826 Larsen. They are described with other changes below.
2827 * Fixed bugs in the following commands that allowed two cooperating
2828 countries to create infinite numbers of any commodity and/or cash
2829 at any time (race conditions in the server): build, board, deliver,
2830 designate, distribute, explore, fuel, improve, load, ltend, mobquota,
2831 move, name, order, reset, sail, sell, set, tend, territory, test,
2832 threshold, torpedo, transport, unload
2833 * Fixed bug in board command giving out too much information about a
2834 non-owned sector when it shouldn't be.
2835 * Fixed bug in board command when firing on a sector in defense before
2837 * Fixed bug in rangeedit allowing plane(s) to possibly be stored wrong.
2838 * Fixed bug in launch allowing plane to possibly be stored wrong after
2840 * Fixed bug in lrangeedit allowing land unit(s) to possibly be stored wrong.
2841 * Fixed bug in morale allowing land unit(s) to possibly be stored wrong.
2842 * Fixed bug in arm/disarm allowing a plane to possibly be stored wrong.
2843 * Fixed bug in loan sometimes not writing database correctly.
2844 * Fixed bug in collect.
2845 * Fixed bug in dropping mines from land units.
2846 * Fixed crashing bug in sector_strength routine when oceans take
2848 * Fixed bug in transport possibly decrementing too much mobility when
2850 * Fixed some little warning type messages building with gcc -Wall.
2851 * Fixed problem compiling lwp threads with glibc6 under Linux.
2852 * Changed flash so that players can always flash deities.
2853 * Changed players command to always show deities and visitor countries
2854 that are logged on, and only show allied countries for normal player
2856 * Fixed bug in anti command not stopping sectors when they revolt.
2857 * Fixed bug in set_coastal function not counting bridge spans as
2858 water based sectors (after all, the land is still a coastal sector,
2859 even if next to a bridge span.)
2860 * "flash" and "players" is re-enabled for visitor accounts.
2861 * Fixed bug in bleeding of technology and research to other players.
2862 * Fixed bug in explore not spreading plague correctly.
2863 * Fixed bug in move not spreading plague correctly.
2864 * Fixed bug in deliver not spreading plague correctly.
2865 * Fixed bug in distribute not spreading plague.
2866 * Included "postresults" script in the scripts directory which can be
2867 used to auto-post daily power chart/announcements to rec.games.empire.
2870 * Removed OVCONFIG from build.conf, and patched doconfig to match.
2871 * doconfig is only run if needed
2872 * emp_client and emp_server are only linked if needed
2873 * Added list of disabled options to the version command.
2874 * Fixed bug in survey allowing you to see hidden variables.
2875 * Re-enabled escort missions due to above bug fix most likely the problem.
2876 * Changed one instance of "restrict" to "restricted" in bestpath.c. For
2877 some reason, this was causing a problem on one of the Linux builds (??).
2878 * Added "show sector capabilities" functionality (this didn't exist
2880 * Fixed bug in neweff not reporting stopped sectors. It now (correctly)
2881 reports them as not changing eff.
2883 Changes to Empire 4.0.15 - Wed May 20 12:35:53 EDT 1998
2884 * Fixed the spelling of Markus' name in CHANGES4.0 files.
2885 * Added Markus' patches/fixes. Some are detailed below.
2886 * Added 'mipsultrix.gxx' build target.
2887 * Fixed doconfig to write ipglob.c in the correct target area.
2888 * Fixed a bunch of type casting that needed to be done correctly.
2889 * Only print out last connect by for non-visitor accounts.
2890 * 'players' command is only useable by non-visitor accounts.
2891 * Fixed ask_off in attsub.c to not print out allied sector mil counts
2892 when attacking from neighboring sectors.
2893 * Fixed targetting of che when taking over sectors.
2894 * 'anti' command only fights che that are targetted at you.
2895 * Fixed update not updating timestamps of objects (ships, planes, land
2897 * Fixed bug delivering conquered populace.
2898 * Fixed potential bug scuttling ship with land units on it.
2899 * Moved heavy bombers to tech 90.
2900 * Fixed bug in setsector telling the deity coordinates of sectors being
2902 * Fixed bug in setting budget of enlistment sectors to 0.
2904 Changes to Empire 4.0.14 - Wed Apr 8 08:47:54 EDT 1998
2905 * Fixed time_t problem in common/log.c
2906 * Fixed bug in headlines
2907 * Replaced vaxultrix build flags with proper vanilla ones.
2908 * Fixed bug in update/prepare.c (sometimes not getting charged for
2909 mil on units and ships)
2910 * Fixed bug in printing of "No ship(s)" twice in cargo command when no
2911 ships were selected.
2912 * Temporarily disabled escort missions until a fix is found. They are
2913 randomly crashing the server.
2914 * Fixed morale.t to reflect that retreat percentage is based off of
2915 morale_base and not 75.
2916 * Fixed bug in bridgefall where planes and units on ship in a sector
2917 that has a bridge collapse are being sunk.
2918 * Fixed bug in update/produce.c when a sector overflows it's capacity
2920 * Fixed bug in produce command reporting incorrect costs (sometimes).
2921 * Land units on ships will now try to draw supply from the ship they
2924 Changes to Empire 4.0.13 - Mon Mar 2 11:04:28 EST 1998
2925 * Fixed bug in distribute when world sizes are other than 64x32
2926 * Fixed bug in getcommand (not really a bug, just made it work like
2927 it used to so that the players command is useful for deities
2929 * Fixed building of POSIX threads on Alpha running Digital Unix.
2930 * Fixed line_of_sight prototype in sona.c
2931 * Fixed fairland not to conuse stupid C++ compilers.
2933 Changes to Empire 4.0.12 - Tue Feb 24 11:27:31 EST 1998
2934 * Fixed client build on linux (whoops)
2936 Changes to Empire 4.0.11 - Tue Feb 10 10:53:10 EST 1998
2937 * AIX build seems to only work with gcc right now (but at least that works)
2938 * Vax Ultrix (vaxultrix) build should work now (hopefully) out of the box.
2939 * Took out autosupply of airports when bombing or dropping shells.
2940 (This was the only commodity this was done for, and it was creating
2941 problems since supply is still somewhat broken somewhere)
2942 * Included Curtis Larsen's, Markus Armbruster's and Sverker Wiberg's
2943 submitted patches, which collectively included cleaning up most
2944 of the server prototypes and bogus declarations. Many thanks.
2945 * Increased incoming command buffer to 1024 from 512 bytes
2946 * Increased the # of parsed arguments from 64 to 100
2947 * Fixed bug where spies were not dying when damaged.
2948 * Fixed bug in HIDDEN mods in declare command not printing country # of
2949 uncontacted country correctly (or at all as a matter of fact)
2951 Changes to Empire 4.0.10 - Mon Aug 18 12:34:58 EDT 1997
2952 * Fixed bug where fleets were being interdicted but the damage was being
2953 spread to ships not in the same sectors.
2954 * Fixed but in market when buying goods without enough cash.
2955 * Planes in orbit over airports are no longer fixed up during updates.
2956 * Planes in orbit are no longer damaged when the sectors they are over
2958 * Planes on ships are no longer damaged when the sectors they are in are
2959 damaged, unless the ship is damaged.
2960 * Fixed problem with no newline after partisan activity telegram in
2962 * Fixed problem in chan.c printing out change costs incorrectly.
2963 * Fixed problem in dispatch.c screwing things up on redirection.
2964 * financial should now handle 6 and 7 digit loans.
2965 * Planes on ships that are in sectors that revolt are no longer taken
2967 * Fixed bug in powe.c where the power report was mis-calculating the
2968 efficiency of planes.
2969 * Fixed doconfig.c to use STDC instead of multi-level #ifdefs.
2970 * Fixed bug in parse.c that was screwing up double quotes in conditional
2972 * Military in a sector now only produce up to maxpop, just like civvies
2973 and uw's. No more stuffing 6K mil into a mountain to max it out. You
2974 can still hold more mil there over the updates, but the extras just
2975 won't produce anymore.
2976 * Fixed bug in shark that allowed you to shark up loans even if you couldn't
2978 * Fixed bug in day of week calculation for server up time in common/keyword.c
2979 that is used for gamedays.
2980 * Documented what happens to standing military in collect.t when you collect
2982 * Documented mountains only holding and using 1/10th of the normal sector
2983 population in Sector-types.t.
2984 * Fixed documentation on ship's firing ranges in fire.t to be less
2986 * Updated nukes in nuke.t
2987 * Added apropos command (thanks to Mike Wise)
2988 * Added case-insensitivity to the info command (thanks to Mike Wise). If
2989 there are two files of the same name, and you don't get a complete match,
2990 then whichever file is found first in the directory is used.
2991 * Changed documentation in wantupd.h
2993 Changes to Empire 4.0.9 - Sat Apr 19 23:01:51 EDT 1997
2994 * Fixed dump info pages that were getting formatted funny.
2995 * Fixed improve info page.
2996 * Fixed bug in allied planes/units not moving when the carriers move.
2997 * Fixed bug in satellite output for <100% satellites.
2998 * Fixed bug in load/unload not putting a newline after some unloadings
3000 * Fixed bug in harden not printing correct values.
3001 * Fixed bug in creating/moving/etc. nuclear stockpiles.
3002 * Fixed bug where subs were trying to torp commodities moving on land when
3003 on interdiction. (This was funny ;-) )
3004 * Fixed bug in "move" where you could keep a sector even after someone else
3006 * Budget now correctly reports the # of units being built.
3007 * Mil on units & ships are now reported as normal military costs, not
3008 ship or unit maintainence costs in budget.
3009 * Fixed bug in update code where taxes could potentially be initialized
3010 incorrectly (affected budgets too.)
3011 * Fixed bug in nat.h header so that it uses SCT_MAXDEF instead of a fixed
3012 number (that was incorrect.)
3013 * Fixed bug with trains - they needed the xlight flag to carry planes.
3014 * Revamped and improved flak.
3015 * Added "Flak" info page.
3016 * Added "Fallout" info page.
3017 * Fixed repay/offer/consider to all need a capital to be used.
3018 * Fixed bug with air defense missions not running when not AT WAR. They now
3020 * plane/ship/unit short names are all now 4 characters, padded if needed.
3021 * pdump/sdump/ldump/ndump now just print the short name for the type.
3022 * sdump now has ship name at very end in quotes.
3023 These were done at the request of some client developers for ease of use.
3024 * Fixed extra space in the dump output.
3025 * Fixed fallout - not quite so nasty anymore.
3026 * Fixed fallout - things on ships/units are damaged now.
3027 * Fixed and balanced planes/ships/units/nukes in conjunction with each other.
3028 * Fixed bug in doconfig.c calculating wrong s_p_etu sometimes.
3029 * Fixed bug where harbors weren't being used to resupply.
3030 * Fixed bug where selling units loaded with planes and units wouldn't take
3031 the loaded planes or units - they are now dropped.
3032 * Fixed bug in arm/disarm where you could arm/disarm planes on the trading
3034 * Deities can now remove things from the trading block/market.
3035 * Fixed bug in "work" not charging engineers enough mob.
3036 * Fixed bug in "work" not adding teardown and buildup avail costs together.
3037 * Subs no longer need mobility to return fire when fired upon.
3039 * Fixed bug in "trade" allowing 2 players to pay for the same item, but only
3040 the last player gets it.
3041 * Fixed bug where you couldn't launch missiles from allied ships or sectors.
3042 * Fixed bombing so that pin-bombing can cause collateral damage too.
3043 * Fixed sector damage to damage planes there too.
3044 * Fixed flag in lload so that it doesn't always print if not needed.
3045 * Fixed "sell.t" info page.
3046 * Fixed bug in "buy" where not entering the price correctly could cause
3048 * Fixed "sell" so that at least 1 mobility is required to sell goods. Keeps
3049 the midnight "raid and sell" abuse down. :)
3050 * Fixed "show plane cap" to move the last column over 1 more where it should
3052 * Fixed timestamps to be updated for units/planes on ships/units that move,
3053 since those units/planes move too.
3055 Changes to Empire 4.0.8 - Wed Feb 26 23:00:51 EST 1997
3056 * Fixed bug in nstr_exec that was wiping out the previous conditional.
3057 This was major because it affected timestamp values which are more
3059 * Fixed bug in sdump.c for typo in reporting the trade ships origin.
3061 Changes to Empire 4.0.7 - Mon Feb 24 22:48:54 EST 1997
3062 * Fixed bug in aircombat.c when calculating the air combat odds. Negative
3063 numbers were screwing things up good...
3064 * Fort sector's coordinates are no longer printed when auto-firing at
3066 * Subs can now surface and fire deck guns (again) They can also be
3067 hit by return fire when doing so.
3068 * Fixed bug in setting of plane attack and defensive values so that
3069 negative numbers don't keep going further negative.
3070 * Fixed incorrect military control calculation in the sell command.
3071 * Trading posts are no longer required to sell goods from. You can sell
3072 from harbors and warehouses now too.
3073 * Spy now prints out the owner of land units you see when spying. Before
3074 this was assumed to be sector owner, which is no longer true.
3075 * Loading land units now prints out what was loaded onto each unit,
3076 just as loading ships do.
3077 * Added fallout, coast, c_del, m_del, c_cut and m_cut to dump output.
3078 * Added "GO_RENEW" option. This option means that gold and oil resources
3080 * Added "lost_items_timeout" config variable, and set the default to
3081 48 hours. This determines how long lost items stay in the lost items
3083 * Fixed land unit names to be more consistent.
3084 * Fixed mission.t info page.
3085 * Fixed bug in that if mission_mob_cost was set to 0, even negative
3086 mob units should be able to be put on missions.
3087 * Removed restriction on things needing to be at least 60% to be put
3088 on a mission. Note that while you can put them on missions at < 60%
3089 now, when trying to do the mission, it still checks the eff. This
3090 is to help in automatic setup (build, put on mission, forget) instead
3091 of having to come back repeatedly.
3092 * Spies caught in Neutral or Friendly countries cause the Neutral or
3093 Friendly country to go Hostile towards the owner of the spy.
3094 * Tweaked ammunition numbers for artillery units.
3095 * No more automatic declarations of War should be made. You will go
3096 hostile, but since going to war doesn't increase your countries
3097 defenses, and is purely political, it is left to the player to go
3099 * Fixed bug in trade that wasn't incrementing the time if last second bidding.
3100 * Fixed bug in "lmine" that was crashing the server if the land unit was
3102 * Fixed buy so that if you specify a product, you can only bid on that
3104 * Added "lost.t" info page.
3105 * Added "lost items" database (EF_LOST)
3106 * Fixed bug where you could move in allied forces after an attack if they
3107 bordered the victim area.
3108 * Fixed nstr_comp to deal with values > 16 bits coming in from
3109 client for comparisons.
3110 * Changed last minute market/trade timers to increment 5 minutes. 2 minutes
3112 * Fixed decode in lib/common/nstr_subs.c to deal with NSC_TIME better.
3113 * Commented out the logging of the market checking in server/marketup.c,
3114 lib/commands/buy.c and lib/commands/trad.c It was generating lots of
3115 pretty much useless data that made parsing the server.log file more
3116 more difficult than it needed to be.
3117 * Fixed crashing bug in ldump.
3118 * sdump, ldump, ndump, pdump and dump now print out the current
3119 timestamp on the "DUMP XXX" line.
3120 * Fixed denial of service bug in lib/player/accept.c in
3121 player_find_other function.
3122 * Fixed bug in shark reporting incorrect buyer of the loan.
3123 * Fixed bug in sdump.c (case 0 should have been case 10)
3124 * ldump and sdump now always print the fuel column if asked for,
3125 even if opt_FUEL is turned off. In the case that it is turned
3126 off, the fuel is listed as 0.
3127 * Added "timestamp" field, which is updated every time an item is
3129 * Fixed up the Clients.t info page.
3130 * sdump now prints trade ship building origin.
3131 * sdump now always prints name even if SHIPNAMES isn't defined. If
3132 it is not defined, then the name is empty.
3133 * Added "timestamp" to info/Concepts/Selector.t
3134 * Added some more relevant info to info/Server/Empire4.t
3135 * Fixed Infrastructure.t info page to reflect the fact that infrastructure
3136 is no longer torn down when a sector is re-designated.
3137 * Fixed sell.t to more accurately reflect the time-delay market.
3138 * Fixed read.t and wire.t to reference accept and reject.
3139 * Fixed reject.t not referencing accept command.
3140 * Fixed collect.t to more accurately reflect what goes on when collecting
3142 * Fixed financial.t to reflect defaulted loans.
3143 * Fixed dump.t, sdump.t, ldump.t, ndump.t, pdump.t to reflect new
3145 * Fixed "census.t" (had incorrect reference to "info syntax" instead
3148 Changes to Empire 4.0.6 - Thu Jan 16 11:33 EST 1997
3149 * Increased damage from depthcharges because on increased damage from
3150 torpedos. Sub frange decreased to be more balanced with destroyer frange.
3151 * Intelligence reports (spy) on units will now report the estimated number
3153 * Fixed equation for ship visibility so it will drop as tech increases.
3154 * Added new commands sdump, ldump, pdump, and ndump to dump data on ships,
3155 land units, planes, and nukes.
3156 * If fields are provided, dump will only supply those fields requested.
3157 * Decreased speed of subs.
3158 * When options NO_LCMS or NO_HCMS are set, those commodities are no longer
3159 required for infrastructure improvements.
3160 * Units that lose an assault or a boarding attempt from a ship will no
3161 longer swim back to the ship they came from.
3162 * Units that take extra casualties will no longer lose all their mil at
3164 * Infrastucture is retained when redesignating a sector.
3165 * Dieing spies will no longer crash the server.
3166 * Units, planes, and ships must have mobility to perform missions.
3167 * Units on ship being scrapped are transferred to harbor.
3168 * Food is no longer autoloaded onto units when they are built.
3169 * Fixed show plane stat to show correct range.
3170 * Infantries now take damage at same rate as casualties.
3171 * Fixed bug with hap_fact. Having more happiness now helps with fighting
3173 * Fixed anti to write back target country so che will continue to fight
3175 * Fixed llookout to show correct estimate on number of mil on unit.
3176 * Added buildable architecture "hp". This type will build the server on
3177 a HP/UX machine using the standard compiler instead of gcc.
3179 Changes to Empire 4.0.5 - Thu Dec 12 10:28:48 EST 1996
3180 * Fixed bug in update/distribute.c where pathcost was not being called with
3181 the MOB_ROAD argument (and thus distribution costs could be GREATLY
3182 affected.) - Thanks Ice!
3184 Changes to Empire 4.0.4 - Mon Dec 9 11:00:00 EST 1996
3185 * Fixed Solaris port using gcc.
3186 * Fixed doconfig.c to create directories with right modes.
3187 * Fixed install macros in makefiles to move binaries to the right
3190 Changes to Empire 4.0.3 - Wed Dec 4 22:46:53 EST 1996
3192 * Fixed doconfig.c (put exit(0) at the end of main.)
3193 * Fixed improve.c (moved the prompt[] string outside the fcn.)
3195 Changes to Empire 4.0.2 - Mon Oct 14 12:26:40 EDT 1996
3196 * Put in LND_MINMOBCOST in land.h
3197 * Put in change in lnd_mobcost in lndsub.c
3198 * Put in new nuke costs in nuke.c
3199 * Put in fix so that total work can only be done by the max pop. No more extra
3200 civvies tossed in will do it anymore in human.c.
3201 * Put in fix for src/util/Makefile - beefed it up.
3202 * Put in fix to show where your ship is when it gets shelled in mfir.c.
3203 * Changed infrastructure of roads from .040 to .020 (122 instead of 150 in
3205 * Fixed Update-sequence.t.
3206 * Put in fix for mobcost bonus for 0% highways.
3209 * Spruced up torpedo damage somewhat. :) :)
3210 * Fixed "assault bmap bug" in attsub.c
3211 * Fixed Produce.t (bars cost)
3212 * Changed mountains to get an automatic "2" for defensive bonus in attsub.c
3216 * Fixed "offer" and "consider" not being legal commands in player/empmod.c
3219 * Fixed lstat.c, pstat.c and sstat.c
3220 * Fixed cutoff command in cuto.c
3221 * Fixed attack value in attack_val in lndsub.c
3222 * Fixed lload in commands/load.c
3223 * Fixed defense_val in lndsub.c - Made it a minimum of 1, so that units will
3224 always fight until dead or retreating. 0 makes them get stuck.
3225 * Fixed update/deliver.c - no delivery of non-oldowned civvies (or anything
3226 else for that matter.)
3227 * Fixed llook in commands/look.c
3228 * Fixed che bug in subs/nstr.c
3229 * Fixed bug in strv.c by overcompensating by 1 food per sector (minute amounts
3230 of people would starve.)
3231 * Fixed update/human.c - feed_people rounding problems (I hope.)
3232 * Fixed morale problem in update/land.c
3233 * Fixed count_bodies in attsub.c
3234 * Fixed lnd_mobcost.
3235 * Fixed subs/land,plane,ship.c to handle sunken units and planes correctly.
3236 * Fixed interest rate in commands/offe.c
3237 * Fixed bug in buy.c.
3238 * Put in DEFENSE_INFRA soption o you can turn on/off the use of the defensive
3239 infrastructure. When off, the defensive infrastructure is the same
3240 as the sector efficiency, and you can't improve it. This is OFF by
3244 * Land units are now built with a default reaction radius of 0.
3245 * Changed name of lt artilleries to "lat" from "lart" so you can now build
3247 * Lowered the speed and firing range of pt boats.
3248 * Lowered the initial att strength of cavs from 1.5 to 1.3 (they were TOO
3250 * Changed the max mob gain defaults of units/planes to 1.0 and ships to 1.5
3251 (This is * ETU_RATE, so it is equal to ETU_RATE for units/planes and
3252 1.5 * ETU_RATE for ships.)
3253 * Conquered civvies only pay 1/4 taxes.
3254 * Railways don't get torn down when you rebuild sectors anymore (but roads
3255 and defenses do (if enabled.)
3257 Changes to Empire 4.0.1 - Wed Aug 28 11:35:40 EDT 1996
3258 * Added "extern double tradetax" to check_trade in trad.c
3259 * Improved description of data directory in build.conf
3260 * Fixed bug in attacking land units that retreat so they now get
3261 charged mobility for attacking.
3262 * Fixed dump to report road, rail and defense of a sector at the end.
3263 * Fixed doconfig bug in not checking the right directory to see if the
3264 "data" directory existed or not before trying to create it.
3265 * "change" now works for sanctuary countries.
3266 * Fixed the description of "sinfrastructure".
3267 * Added more info to "Infrastructure".
3268 * Units/planes are no longer reduced to 75% when bought from the trading
3270 * Supply units were slowed down to the speed of infantry units.
3271 * Trade-ship payoffs have been lowered to 2.5, 3.5 and 5.0
3272 * Bars interest is up to $250 per 1K again.
3273 * Civ taxes were raised back up to a 10:1 mil/civ tax ratio (was 20:1)
3274 * Fixed various info pages.
3275 * Fixed bug in people not getting truncated when broke (this was thought
3276 to be fixed, but wasn't. Now it is, dammit!)
3277 * Fixed bug with units marching across oceans (scuba gear not included. ;-) )
3278 * Market/trade taxes and trade ship payoff figures were added to version.
3279 * "cede" has been removed as a default command.
3280 * Makefile rule was fixed for depend build.
3281 * Fixed bug in mapdist not taking world edges into account nicely enough.
3282 * Added a "scuttle" order for autoscuttling trade ships. Makes using them
3283 easier. Cleaned up scuttle code while in there.
3284 * Fixed bug with scuttling a ship with units on it not scuttling the units
3287 Changes to Empire 4.0.0 - Wed Aug 21 1996
3288 * Initial Wolfpack release - Long live the Wolfpack!!!!
3289 * Cleaned up the build environment. Now all that is needed is to edit the
3290 build.conf file, answer the questions there and type "make <arch>" to
3291 build for a specific architecture. Thus, no more reliance on gnumake
3292 or special shell scripts.
3293 * We are now shipping the pre-built info pages with the server for those who
3294 Don't want to build them. You can also still just type "make" and have
3295 the info pages build, but it doesn't completely work (i.e. rebuild new
3296 Subjects) if you don't have perl5 installed.
3297 * Put in the "help" command that does the same thing as "info".
3298 * Removed C_SYNC. This is done for 2 reasons. 1) None of us like it or
3299 wish to support it. 2) We envision a better scheme for doing similar
3300 things will come along.
3301 * Put in MOB_ACCESS - This allows real-time updating of mobility.
3302 * Put in MARKET - This is the time-based market (yes, still teleports,
3303 but it's not as bad as it was.)
3304 * Lots of the documenation has been updated, but there is more to do.
3305 * Added NO_LCMS, NO_HCMS and NO_OIL options. When any of these options are
3306 enabled, you don't need any of that type of material to build things.
3307 If NO_HCMS is enabled, you don't need HCMS to build bridges, you need
3308 lcms. If both NO_HCMS and NO_LCMS are enabled, then you don't need
3309 any materials to build a bridge.
3310 * There is no mobility cost for assigning missions. But, there is also
3311 no longer any benefit for being on a mission either.
3312 * Damage is the same for all commodities (people too.) This means you
3313 can deity shell/bomb sectors again.
3314 * Units are now dependant on tech. What this means is that their statistics
3315 now increase with tech. In addition, there is only 1 type of each basic
3316 unit now (i.e. just "cavalry" instead of "cavalry 1", "cavalry 2", etc.)
3317 This reflects the idea that as you learn more, you learn how to not only
3318 build better units, but you learn to build units better. :) This also
3319 opens the door for a "lupgrade" command along the same lines as the
3320 "upgrade" command for ships.
3321 * Units now have a minimum mob cost for attacking a sector. Marching
3322 mob costs have not changed.
3323 * Starting units have been removed. This means that at the beginning, people
3324 may live a little longer since their neighbor can't come visiting quite
3326 * Shells are no longer required to build units.
3327 * Mil are no longer required to build units.
3328 * Mil are no longer an intrinsic part of a unit. They are now a loadable
3329 commodity. The way a unit's defense/att bonuses work now are
3330 attack = (att * mil * eff)
3331 defense = (def * mil * eff)
3332 In addition, when a unit takes damage, both the eff and the mil go
3333 down. You can quickly toss in new hacks, but you need to wait to repair
3334 the unit at the update. Thus, you can now look at unit's efficiency
3336 * You need at least 1 mil on a unit to march it (spies are the exception.)
3337 * Units always react if in range and they have the mobility, no matter
3338 what their efficency.
3339 * Units may now march anywhere - in your own sectors, deity owned sectors
3340 or allied sectors, with 1 exception, spies. Also, your units can get
3341 trapped if your ally declares non-alliance with you while your units
3342 are still in his country.)
3343 * Units always march at their speed, efficiency doesn't matter.
3344 * LANDSPIES was added - This creates land unit based spies. Spies may march
3345 anywhere, with a chance of getting caught (except in allied territory.)
3346 See "info Spies" for more info on them.
3347 * Planes may now be based out of allied airports. Landing planes on
3348 ships/sectors you do not own no longer changes thier owner. You can only
3349 land on owned/allied sectors/ships, and you may only
3350 fly/bomb/para/recon/drop from owned/allied sectors. So, if a country
3351 you are allied with goes hostile at you, your planes are now stuck there.
3352 Note that if you are using an allied airport, their commodities get
3353 sucked up, not yours (obviously.)
3354 * Planes are now tech-based. Their statistics increase as their tech
3355 increases. Deleted extraneous planes.
3356 * There is a new toggle, "techlists", which allows you to see what you
3357 can build/stats/capabilities sorted by tech instead of groupings.
3358 * Ships are now tech-based. Their statistics increase as their tech
3359 increases. Deleted extraneous ships.
3360 * Che can now be lessened by making happiness. If you have more happiness
3361 than your conquered populace, they don't fight as hard or recruit as
3362 much. If you have less than them, they fight harder and recruit more.
3363 It's not much though - it ranges from 2.0 in your favor to only 0.8
3364 against you (whereas it was always 1.0 before.) So, it definitely
3365 favors the attackers to make lots of happy now.
3366 * Bridgeheads can only be built on coasts.
3367 * Players command was fixed so you only see allies, and don't get
3368 approx #'s of players anymore.
3369 * POSIX threads support has been added.
3370 * The attack bmap bug has been fixed.
3371 * BTUs regenerate 3 times faster now.
3372 * GRAB_THINGS is off by default.
3373 * Big nuclear bombs are back, and FALLOUT has been fixed and enabled
3374 as a default (you couldn't make wasteland before with FALLOUT, now
3376 * You can now deliver military and civilians.
3377 * Added SHIP_DECAY option - off by default (turns off ships decaying out
3378 at sea if not enough mil.)
3379 * The reverting owner bug has been fixed in territory, thresh, dist
3380 and deliver. There are probably more, and when found, will be fixed.
3381 * The "sectors don't starve when stopped or broke" bug has been fixed.
3382 * The "people never get truncated" bug has been fixed.
3383 * Added infrastructure to sectors. What this means is that a sector
3384 can now have it's mobility improved by building both roads and
3385 railways. It also means that a sectors defense is now based on the
3386 defensive infrastructure you build into the sector (no more intrinsic
3387 better defenses based on the sector, you determine which sectors are
3388 defended heavily, and which aren't.)
3389 * The defensive value of a sector no longer relies on the efficiency of
3390 the sector. Instead, it relies on the defensive efficiency of the sector.
3391 Thus, the "production" and "defensive" aspects of sectors have been
3393 * "show sect stats" now shows the maximum defensive value for sectors.
3394 * Changed sector structure to take floats for off/def values so we can use
3395 a base of 1 instead of 2.
3396 * Added "improve" and "sinfrastructure" to support the infrastructure
3398 * Added L_TRAIN units which can only travel along railways. Very fast on
3399 efficient railways, slow on non-efficient ones.
3400 * Added the ability for units to carry other units.
3401 * Fixed census (shortened up "fallout" and "coast" to "fall" and "coa".)
3402 * Forts only cost $500 to build and 100 hcms now (since they don't get any
3403 better defenses automagically.)
3404 * Modified "show sect build" to show the costs for building up the
3405 infrastructure of a sector.
3406 * Changed "spy" and the satellite recon stuff (which shows sector stuff for
3407 spyplanes too) to show the new infrastructure stuff, rounded of course.
3408 * Added Drake's info->html scripts, with some modifications, so you can
3409 now type "make html" and have your info pages built as html files too.
3410 This adds a new directory, "info.html", to the build tree.
3411 * Modified upgrade so that planes and land units may now be upgraded.
3412 * Added pstat command to list the statistics of your planes.
3413 * Added lstat command to list the statistics of your land units.
3414 * Added sstat command to list the statistics of your ships.
3415 * Added nmap command to show a map of your sectors after their new
3416 designations have taken place.
3420 .SA "Clients, Server, Infrastructure, Sectors, LandUnits, Planes, Ships"