2 .NA Options "Server options"
5 The following options are from KSU code:
7 SAIL: another way to automatically move ships (may also be buggy)
9 The following options were introduced in the Chainsaw server:
11 EASY_BRIDGES: bridges can be built from any sector
12 SUPER_BARS: gold bars aren't destroyed by shelling or bombing
13 ALL_BLEED: you get tech bleed from all countries, not just allies
14 SLOW_WAR: War declaring takes time. No land attacks unless at war.
15 NOMOBCOST: ships pay 0 mob to fire. Subs pay 1/2 a sect's movement cost
16 TRADESHIPS: you can build/nav/scuttle trade ships to make money
17 RES_POP: Research affects max sector population.
18 NOFOOD: No food is required.
19 BLITZ: Players get infinite BTU's.
20 NO_PLAGUE: Plague is disabled.
21 FALLOUT: Sectors are damaged by radiation for a few updates after blast
23 The following options were introduced in the Empire2 Server:
25 HIDDEN: Hides information about countries you haven't contacted
26 LOSE_CONTACT: In HIDDEN, lose contact after a few updates
27 INTERDICT_ATT: Interdict units & mil as they move in after an attack
29 The following options were introduced in the Empire4 Server:
30 AUTO_POWER: Power report is only updated automatically, at the update
31 BRIDGETOWERS: You can build bridge towers, which allow you to build
33 GODNEWS: The world is told via news when deities are giving or taking
35 GUINEA_PIGS: Experimental stuff not ready for prime time. Enable at your
37 GO_RENEW: Gold and Oil are renewable resources.
38 MOB_ACCESS: Allows real-time updating of mobility.
39 MARKET: Time-delay market and trade.
40 LOANS: Allows S&L type interaction between countries.
41 LANDSPIES: Creates land unit style spies.
42 NO_FORT_FIRE: Forts cannot fire.
43 RAILWAYS Highways double as rail
44 TECH_POP: Technology costs more to make as your civilian population
45 grows past 50,000 civilians.
46 TREATIES: Sign treaties with your friends and enemies, and breaking of
47 them is reported in the news.
50 .SA "Hidden, Server, version"