2 .NA Options "Server options"
5 The following options are from KSU code:
7 SAIL: another way to automatically move ships (may also be buggy)
9 The following options were introduced in the Chainsaw server:
11 EASY_BRIDGES: bridges can be built from any sector
12 SUPER_BARS: gold bars aren't destroyed by shelling or bombing
13 ALL_BLEED: you get tech bleed from all countries, not just allies
14 NOMOBCOST: ships pay 0 mob to fire. Subs pay 1/2 a sect's movement cost
15 TRADESHIPS: you can build/nav/scuttle trade ships to make money
16 RES_POP: Research affects max sector population.
17 NOFOOD: No food is required.
18 BLITZ: Players get infinite BTU's.
19 NO_PLAGUE: Plague is disabled.
20 FALLOUT: Sectors are damaged by radiation for a few updates after blast
22 The following options were introduced in the Empire2 Server:
24 HIDDEN: Hides information about countries you haven't contacted
25 LOSE_CONTACT: In HIDDEN, lose contact after a few updates
26 INTERDICT_ATT: Interdict units & mil as they move in after an attack
28 The following options were introduced in the Empire4 Server:
29 AUTO_POWER: Power report is only updated automatically, at the update
30 BRIDGETOWERS: You can build bridge towers, which allow you to build
32 GODNEWS: The world is told via news when deities are giving or taking
34 GUINEA_PIGS: Experimental stuff not ready for prime time. Enable at your
36 GO_RENEW: Gold and Oil are renewable resources.
37 MOB_ACCESS: Allows real-time updating of mobility.
38 MARKET: Time-delay market and trade.
39 LOANS: Allows S&L type interaction between countries.
40 LANDSPIES: Creates land unit style spies.
41 NO_FORT_FIRE: Forts cannot fire.
42 RAILWAYS Highways double as rail
43 TECH_POP: Technology costs more to make as your civilian population
44 grows past 50,000 civilians.
45 TREATIES: Sign treaties with your friends and enemies, and breaking of
46 them is reported in the news.
49 .SA "Hidden, Server, version"