2 .NA Options "Server options"
5 The following options are from KSU code:
7 SHOWPLANE: planes/units on ships/units up for trade are shown
8 PINPOINT(etc): Missile exist which target ships instead of sectors
9 SAIL: another way to automatically move ships (may also be buggy)
10 NUKEFAIL(etc): nukes on missiles that explode in launching may detonate
11 SHIPNAMES: ships may be named
12 DEMANDUPDATE: updates may be allowed on player demand
13 UPDATESCHED: updates can be controlled by the 'hours' file. NITP
15 The following options were introduced in the Chainsaw server:
17 EASY_BRIDGES: bridges can be built from any sector
18 SUPER_BARS: gold bars aren't destroyed by shelling or bombing
19 ALL_BLEED: you get tech bleed from all countries, not just allies
20 DRNUKE: research is required to make nukes
21 SLOW_WAR: War declaring takes time. No land attacks unless at war.
22 SNEAK_ATTACK: If SLOW_WAR, allows you to pay money and sneak one attack.
23 NOMOBCOST: ships pay 0 mob to fire. Subs pay 1/2 a sect's movement cost
24 TRADESHIPS: you can build/nav/scuttle trade ships to make money
25 FUEL: ships need fuel to gain mobility
26 RES_POP: Research affects max sector population.
27 NOFOOD No food is required.
28 BLITZ: Turns NOFOOD option on and players get infinite BTU's.
29 NONUKES: No nuclear weapons
30 NEWPOWER: New power formula. See "info power".
31 NO_PLAGUE: Plague is disabled.
32 NEW_STARVE: UW's starve, then civs, then mil
33 NEW_WORK: Work is changed in proportion to the # of civs moved
34 NEUTRON: Enables neutron bombs
35 FALLOUT: Sectors are damaged by radiation for a few updates after blast
37 The following options were introduced in the Empire2 Server:
39 HIDDEN: Hides information about countries you haven't contacted
40 LOSE_CONTACT: In HIDDEN, lose contact after a few updates
41 ORBIT: Satellites can orbit the planet
42 BIG_CITY: 'c' sectors cost $, lcm, hcm to build and hold 10x civs
43 INTERDICT_ATT Interdict units & mil as they move in after an attack
45 The following options were introduced in the Empire4 Server:
46 ROLLOVER_AVAIL: Unused production avail is rolled over across updates.
47 BRIDGETOWERS: You can build bridge towers, which allow you to build
49 DEFENSE_INFRA: Use the new defensive infrastructure. Otherwise, use
50 sector efficiency for defensive values.
51 GODNEWS: The world is told via news when deities are giving or taking
53 GO_RENEW: Gold and Oil are renewable resources.
54 MOB_ACCESS: Allows real-time updating of mobility.
55 MARKET: Time-delay market and trade.
56 LOANS: Allows S&L type interaction between countries.
57 LANDSPIES: Creates land unit style spies.
58 PLANENAMES: Shows real names for planes.
59 NO_FORT_FIRE: Forts cannot fire.
60 NO_LCMS: The game doesn't need lcms to be played.
61 NO_HCMS: The game doesn't need hcms to be played.
62 NO_OIL: The game doesn't need oil to be played.
63 SHIP_DECAY: Allows ships to decay when at sea with not enough crew.
64 TECH_POP: Technology costs more to make as your civilian population
65 grows past 50,000 civilians.
66 TREATIES: Sign treaties with your friends and enemies, and breaking of
67 them is reported in the news.