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1 .TH Command BUDGET
2 .NA budget "Look at a national balance sheet"
3 .LV Basic
4 .SY "budget"
5 The budget command predicts expenses and income for the next update.
6 .s1
7 .EX budget
8 .NF
9 Sector Type                     Production                          Cost
10 park                            850 happy                           7650
11 defense plant                   115 guns                            3600
12 shell industry                  679 shells                          2097
13 technical center                66 tech                            27000
14 research lab                    7 medical                            900
15 library/school                  1616 edu                           14544
16 refinery                        388 petrol                           425
17 enlistment center               930 mil                             2790
18 Unit building                   6 units                              358
19 Unit maintenance                85 units                           28992
20 Ship building                   2 ships                              480
21 Ship maintenance                25 ships                            6327
22 Plane building                  9 planes                            2508
23 Plane maintenance               219 planes                          8874
24 Sector building                 25 sectors                          2398
25 Sector maintenance              5 sectors                            300
26 Military payroll                7648 mil, 338 res                  38247
27 Total expenses....................................................147490
28 Income from taxes               320709 civs, 100235 uws           +92513
29 Income from bars                7986 bars                         +95832
30 Total income.....................................................+188345
31 Balance forward                                                    41617
32 Estimated delta                                                   +40855
33 Estimated new treasury.............................................82472
34 .FI
35 .s1
36 The estimated delta may not be correct, due to events during updates:
37 starvation, plague, sector revolts, etc.
38 .s1
39 Budget takes into account avail and materials in headquarters,
40 harbors and airports, and will
41 only show you how much you'll pay for work that will actually get done
42 in cases where your headquarters/airports/harbors will not have enough avail
43 or materials to work on all units/planes/ships.
44 .s1
45 .L "Going broke"
46 .s1
47 The first thing you need to know about going broke: don't!  Stuff you
48 can't afford will not be made.  Lack of maintenance will damage your
49 assets.  Worst of all, because many commands are not available while
50 you're broke, you'll be helpless until you become solvent again
51 .s1
52 There is no easy way to predict what exactly will still be paid for
53 when you go broke during an update.  Try info \*QUpdate-sequence\*U.
54 .s1
55 .L "Cutting cost"
56 .s1
57 The orthodox way to balance your budget is to sack a neighbor.  In
58 case that isn't possible right now, a few tips:
59 .s1
60 Stop expensive sectors, ships, planes and land units.  See the
61 \*Qstart\*U and \*Qstop\*U commands for how.
62 .s1
63 Instead of stopping a sector, you can throttle it by moving out some
64 of the raw materials required for production.  The \*Qproduction\*U
65 command can help you fine tune.
66 .s1
67 Trim your military.  Consider demobilizing.
68 .s1
69 .SA "Sector-types, Maintenance, Nations, Updates, Update-sequence, demobilize, production, start, stop"