2 .NA lookout "Check from ships for other ships and/or sector types"
4 .SY "lookout <SHIP/FLEET>"
5 The lookout command allows ships to report sightings
6 of other ships and land sectors.
8 The various ranges over which lookout is effective
9 break down into two groups:
14 This range is dependent on both the visibility of the ship
15 being observed and the visual range of the observing ship.
16 (see \*Qinfo Ship-types\*U)
17 Submarines at sea are a special case - they cannot be seen by simply looking
18 out from a ship! In order to detect subs at sea, you need to use sonar.
19 Submarines have a very limited range for what ships they
20 can see using their periscope--they can usually only see ships in the
21 same sector. However, all ships (including subs) which are docked in
22 a harbor are visible to all ships (including subs) in adjacent sectors.
23 (see also \*Qinfo sonar\*U)
29 This range is effectively 1.0.
35 Groonland (#1) patrol boat #10 @-13,7
36 Curmudgeon (#4) heavy cruiser #36 @-14,6
37 Groonland (#1) oil derrick #41 @-14,6
38 Groonland (#1) tender #53 @-14,6
39 Groonland (#1) mine 100% eff with approx. 300 civilians @-12,6
40 Groonland (#1) heavy manufacturing 23% eff with approx. 10 civilians @-11,7
43 .SA "coastwatch, Ship-types, Sector-types, radar, sonar, Ships, Detection"