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Import of Empire 4.2.12
[empserver] / info / player.list
1 list
2                 Current EMPIRE Command List
3                 ------- ------ ------- ----
4 Initial number is cost in B.T.U. units.
5 Next 2 chars (if present) are:
6 $ - must be non-broke   c -- must have capitol
7 Args in [brackets] are optional.
8 All-caps args in <angle brackets> have the following meanings:
9   <NUM> :: a number in unspecified units
10   <COMM> :: a commodity such as `food', `guns', etc
11   <VAR> :: a commodity such as `food', `guns', etc
12   <TYPE> :: an item type such as `ship', `plane', etc
13 0    accept  [as-COUNTRY]
14 0    announce {message}
15 3 $c arm <PLANE> <NUKETYPE> <NUMBER>
16 0    army <ARMY> <UNITS>
17 3 $c assault <to-SECT> <from-SHIP> <NUMBER> [<forts?> <ships?> <arty?> <planes?>]
18 3 $c attack <SECT> [<forts?> <ships?> <arty?> <planes?>]
19 0    bdes <SECTS> <type>
20 0    bestpath <SECTS> <SECTS>
21 0    bestdistpath <SECTS> <SECTS>
22 0    bmap <SECTS>
23 3 $c board <to-SHIP> <from-SHIP>
24 2 $c bomb <bomber-PLANES> <fighter-PLANES> <pin|strat|nuke> <ap-SECT> <PATH|DESTINATION>
25 1    budget [<sector type|P|S|L|A|M|N|C> <PRIORITY|~>]
26 1 $c build <s|n|b|p> <SECTS> <type|dir> <tech>
27 0    bye {log-off}
28 0    capitol <SECT>
29 0    cargo <SHIPS>
30 0    census <SECTS>
31 0    change <country|representative> <NAME>
32 1  c coastwatch <SECTS>
33 0    commodity <SECTS>
34 2 $c convert <SECTS> <NUM>
35 0    country <NATS>
36 0    cutoff <SECTS>
37 2  c declare <all|neut|hos|war> <NAT>
38 1    deliver <COMM> <SECTS> <DIR> <[+|-]thresh>
39 1 $c demobilize <SECTS> <NUM> <active-reserve?>
40 1    designate <SECTS> <type>
41 1    distribute <SECTS> <DISTSECT|.|h>
42 1 $c drop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COMM>
43 0    dump <SECTS>
44 2 $c enlist <SECTS> <NUM>
45 0    execute <INPUT FILE>
46 1 $c explore <c|m> <SECT> <NUM> <PATH|DESTINATION>
47 1 $c fire <land, ship or sect> <from-SECTS | SHIPS | UNITS> [TO-SECT | SHIP]
48 0    flash <COUNTRY> <message>
49 0    fleetadd <FLEET> <SHIPS>
50 2 $c fly <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COM>
51 1 $c follow <leader> <SHIPS>
52 1    fortify <UNITS> <MOB>
53 1    fuel <SHIPS|UNITS> <AMOUNT> [TENDER]
54 1 $c grind <SECT> <NUM>
55 2 $c harden <PLANES> <NUM>
56 0    headlines [days]
57 0    info <topic>
58 0    land <UNITS>
59 3 $c launch <PLANES>
60 0    lcargo <UNITS>
61 0    level <SECTS>
62 0    list of commands
63 1 $c lload <UNIT> <NUM|PLANE> <COMM|"plane">
64 1 $c llookout <UNITS>
65 0    lmap <SECTS|UNIT>
66 2 $c lmine <UNITS>
67 1 $c load <SHIPS> <NUM|UNIT|PLANE> <COMM|"unit"|"plane">
68 1 $c lookout <SHIPS>
69 1 $c lradar <UNITS | SECTS>
70 1 $c lrange <UNITS> <range>
71 1 $c lretreat <UNITS|ARMY> <PATH> [i|h|b|c]
72 1 $c ltend <tender-SHIPS> <COMM> <NUM> <UNITS>
73 1 $c lunload <UNITS> <NUM|PLANE> <COMM|"plane">
74 0    mail
75 0    map <SECTS|SHIP>
76 1 $c march <UNITS> <PATH|DESTINATION>
77 2 $c mine <SHIPS>
78 2 $c mission <type> <PLANES|SHIPS|UNITS> <mission type> <op sect> [<radius>]
79 1 $c morale <UNITS> <retreat%>
80 1  c move <c|m|s|g|p|i|o|b|f|r|u> <SECT> <NUM> <PATH|DESTINATION>
81 2 $c mquota <SHIPS> <value>
82 1    mult [COUNTRY]
83 0    name <SHIPS> <NAME>
84 0    nation
85 1 $c navigate <SHIPS> <PATH|DESTINATION>
86 0    neweff <SECTS>
87 0    newspaper [days]
88 0    nuke <NUKES>
89 1 $c order <SHIPS> <c|s|r|d|l> 
90 1    origin <SECT>
91 3 $c paradrop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>
92 0    path <SECT>
93 0    payoff <SHIPS>
94 0    plane <SECTS>
95 0    pmap <SECTS|UNIT>
96 0    power ["new"]
97 0    production <SECTS>
98 0 $c qorder <SHIPS>
99 0    quit
100 1 $c radar <SHIPS | SECTS>
101 1 $c range <PLANES> <range>
102 0    read
103 0    realm <number> [<SECTS>]
104 3 $c recon <spy-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>
105 1 $c retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|c]
106 0    relations  [as-COUNTRY]
107 2    reject <reject|accept> <announcements|mail|treaties|loans> <NAT>
108 0    report <NATS>
109 0    resource <SECTS>
110 1    route <COMM> <SECTS>
111 1 $c sail <SHIPS> <PATH>
112 1 $c satellite <SECTS>
113 2 $c scrap <TYPE> <SHIPS|PLANES>
114 5  c scuttle <TYPE> <SHIPS|PLANES>
115 0    sect <SECTS>
116 0    ship <SHIPS>
117 3 $c shoot <SECTS> <CIVS|UWS> <NUMBER>
118 0    show <TYPE> <"build"|"stats"|"cap">
119 0    smap <SECTS|UNIT>
120 1 $c sonar <SHIPS>
121 0 $c sorder <SHIPS>
122 1 $c spy <SECTS>
123 1  c start <SECTS>
124 0    starvation <SECTS>
125 1  c stop <SECTS>
126 1 $c supply <LAND UNITS>
127 0  c survey <COMM|VAR> <SECTS>
128 3 $c sweep <sweep-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>
129 0    telegram <NAT>
130 1 $c tend <tender-SHIPS> <COMM> <NUM> <dest-SHIPS>
131 0    territory <SECTS> <NUMBER>
132 1  c test <c|m|s|g|p|i|o|b|f|r|u> <SECT> <NUM> <PATH|DESTINATION>
133 1    threshold <COMM> <SECTS> <THRESH>
134 3 $c torpedo <submarine-SHIP> <target-SHIP>
135 1 $c transport <"nuke"|"plane"> <NUKES|PLANES> [nuketype] <PATH|DESTINATION>
136 0 $c treaty <TREATIES>
137 1 $c unload <SHIPS> <NUM|UNIT|PLANE> <COMM|"unit"|"plane">
138 1 $c unsail <SHIPS>
139 0    update
140 1 $c upgrade <SHIPS>
141 0    version
142 1    wingadd <WING> <PLANES>
143 1    wipe <SECTS>
144 0    wire <yes|no>
145 0    wmail
146 1 $c work <LAND UNITS> <AMOUNT>
147 0    zdone <y|n|c>
148 For further info on command syntax see "info syntax".