2 .NA power "Display arbitrarily measured strengths of countries"
4 .SY "power [new|update] [<NUM>|country <NATS>]"
5 The power report provides one view of national strengths.
6 It can be particularly helpful in planning defense strategies.
8 Normally, the last saved power report is shown.
9 The optional arguments \*Qnew\*U and \*Qupdate\*U request a new power
10 report based on up-to-date information.
12 The new report is saved for use by future power commands, except when
13 a deity uses \*Qupdate\*U. This lets deities examine up-to-date power
14 reports without affecting what players get to see.
16 If option AUTO_POWER is enabled, the command doesn't let you save new
17 power reports. Instead, the power report is updated automatically
18 right before the update.
20 If the optional \*QNUM\*U argument is given, only the
21 top NUM entries in the power chart will be displayed. Note that for
22 deities, if you give a negative number, only the top NUM entries in
23 the power chart will be displayed, and the power number rating will
26 If the optional \*Qcountry\*U argument is given, then the information
27 is given for those particular countries.
29 In the power report the countries are listed
30 in order of decreasing \*Qpower factor\*U.
31 Powerless countries are not shown unless explicitly requested with the
32 \*Qcountry\*U argument.
34 The power report shows the following columns:
40 average sector efficiency
67 The \*Qpower factor\*U is determined by the following equation:
70 power factor = for each land unit calculate and add the following
71 ((((land unit lcm cost / 10) * (land unit effic / 100)) +
72 ((land unit hcm cost / 10) * (land unit effic / 100))) * 2)
73 power factor += for each ship calculate and add the following:
74 ((((ship lcm cost / 10) * (ship effic / 100)) +
75 ((ship hcm cost / 10) * (ship effic / 100))) * 2)
76 power factor += for each plane calculate and add the following:
77 (20 * (plane effic / 100) * (nation tech level / 500))
78 power factor += ((nation money / 100) + (petrol / 500) +
79 ((civilians + military) / 10) + (shells / 12.5) +
80 (iron / 100) + (dust / 5) + (oil / 10) + bars +
81 (guns / 2.5) + (lcms / 10) + (hcms / 5))
82 power factor += ((number of sectors * (average sector effic / 100)) * 10)
83 power factor = ((power factor) * (nation tech level / 500))
84 power factor = ((power factor) * (research factor))
87 The research factor is either 1, if RES_POP is not being used, or 1+(max
88 pop in a sector)/10000, if it is being used.
90 .SA "census, nation, Communication, Nations, Diplomacy"