2 .NA retreat "Set retreat conditions/paths for ships or fleets"
4 .SY "retreat <SHIP/FLEET> <PATH> <CONDITIONS>"
5 .SY "retreat <SHIP/FLEET> q"
6 The retreat command allows you to examine or modify the retreat
7 paths and conditions of your ships.
9 The first argument selects ships to view or give orders for.
10 If a fleet designation is given when specifying orders, the orders
11 apply to all members of that fleet.
13 With 'q' instead of a retreat path, the current retreat paths and
14 conditions will be listed.
15 The report format contains the following fields:
17 .in \w'ship type\0\0'u
21 the type of ship; \*Qpatrol boat\*U, \*Qsubmarine\*U, etc,
23 the ship's current location,
25 the fleet designation letter (set by \*Qfleetadd\*U command),
27 the current retreat path,
29 whether these are fleet retreat orders,
31 what conditions will trigger retreat.
37 shp# ship type x,y fl path as flt? flags
38 0 bb battleship 2,0 jjuuj i
42 A player may give retreat orders for a ship or a fleet. Retreat
43 orders include a set of conditions that determine when the fleet/ship
44 will retreat, and a path that the fleet/ship will follow. When a condition
45 is met for a particular ship, the \*Qas flt?\*U field is checked. If it
46 is Yes, then every ship in that fleet with fleet retreat orders retreats
47 along the specified path. If it is no, then the retreat orders apply to
48 that ship only, and only that ship retreats.
50 When a ship is added to a fleet, it is given the retreat orders of the
51 first ship in that fleet that has fleet retreat orders and is in the
52 same sector, if any exist.
54 Retreat orders are wiped when a ship navigates.
56 Retreat conditions are:
60 i Retreat when the ship is injured,
61 i.e. whenever the ship is damaged by gun fire,
63 t Retreat when a sub torpedoes or tries to
65 b Retreat when a plane bombs or tries to bomb
67 s Retreat when the ship detects a sonar ping
68 d Retreat when the ship is depth-charged
69 h Retreat when helpless --- a ship is helpless
70 when it is fired upon, and no friendly
71 ships/sectors (including the ship itself) are
72 able to fire back at the aggressor
73 u Retreat upon a failed boarding attempt
74 c Cancel retreat order
77 For example, if the battleship above was fired at, it would attempt to
78 retreat 2 sectors, jj, using the normal amount of mobility for moving
79 2 sectors. It would then look like:
81 shp# ship type x,y fl path as flt? flags
82 0 bb battleship 2,0 uuj i
86 .SA "ship, fleetadd, Ships"