3 fairland \- Empire land generator
41 is a program which creates land and ore for Empire. It
44 has been run and before
46 has been started. This is a land generator for empire that creates a
47 specified number of continents, and spaces them evenly accross the
48 map. It tries to make all of them the same size, and makes sure that
49 they don't meet. It gives each start island exactly the same
50 distribution of resources and the same number of mountains. You can
51 get nearly any kind of map you want by choosing the right arguments.
55 mark the continents with a * so that you can tell them from the islands
58 islands will crash into each other and merge
61 do not set the resources. If you use this flag, then you will need to
62 run some other program (for example the
64 program) to set the resources.
67 run quietly without printing anything to the terminal
70 writes a script for placing capitol to the file
72 (If you don't specify this argument, then the script will be written
78 to use the game configuration specified in
80 (by default, the file "econfig" in the data directory is used)
85 as seed for the pseudo-random number generator. This can be used to reproduce
86 a previously created world. (by default the current time and process id of
87 the server are used as seed.) The seed used to generate a world is printed
97 number of islands (optional, default = nc)
100 average size of islands (optional, default = sc/2)
103 spike percentage: 0 = round, 100 = snake (default = 10)
106 the percentage of land that is mountain (default = 0)
109 the minimum distance between continents (default = 2)
112 minimum distance from islands to continents (default = 1)
115 Ken Stevens <chidren@empire.net>