2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * misc.h: Misc client definitions
30 * Known contributors to this file:
39 #include "sysdep_w32.h"
42 #define MAX(a, b) ((a) >= (b) ? (a) : (b))
43 #define MIN(a,b) ((a) < (b) ? (a) : (b))
45 extern char empirehost[];
46 extern char empireport[];
47 extern int eight_bit_clean;
59 int recvline(int s, char *buf);
60 int expect(int s, int match, char *buf);
61 int tcp_connect(char *, char *);
62 int login(int s, char *uname, char *cname, char *cpass, int kill_proc, int);
64 void sendcmd(int s, char *cmd, char *arg);
65 void servercmd(int, char *, int);