2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * serverio.c: Handle input from server
30 * Known contributors to this file:
52 serverio(int s, struct ioqueue *ioq)
57 if ((buf = malloc(ioq->bsize)) == NULL) {
58 fprintf(stderr, "malloc server i/o failed\n");
62 n = recv(s, buf, ioq->bsize, 0);
64 n = read(s, buf, ioq->bsize);
68 errno = WSAGetLastError();
70 perror("server i/o read");
75 fprintf(stderr, "Server EOF\n");
80 buf = (char *)realloc(buf, n);
81 ioq_write(ioq, buf, n);