2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * add.c: Add a new country to the game
29 * Known contributors to this file:
49 struct nstr_sect nstr;
51 char cntryname[sizeof(natp->nat_cnam)];
52 char pname[sizeof(natp->nat_pnam)];
62 for (freecn = 0; NULL != (natp = getnatp(freecn)); freecn++) {
63 if (natp->nat_stat == STAT_UNUSED)
67 sprintf(prompt, "New country number? (%d is unused) ", freecn);
69 strcpy(prompt, "New country number? (they all seem to be used) ");
70 p = getstarg(player->argp[1], prompt, buf);
75 pr("Max # countries is %d\n", MAXNOC);
80 pr("Not allowed to add country #0\n");
84 p = getstarg(player->argp[2], "Country name? ", buf);
87 if (!check_nat_name(p))
90 p = getstarg(player->argp[3], "Representative? ", buf);
93 if (strlen(p) >= sizeof(pname)) {
94 pr("Representative too long\n");
98 p = getstarg(player->argp[4],
99 "Status? (visitor, new, active, god, delete) ", buf);
119 pr("Illegal status\n");
122 p = getstarg(player->argp[5],
123 "Check, wipe, or ignore existing sectors (c|w|i) ", buf);
126 snxtitem_all(&ni, EF_LAND);
127 while (nxtitem(&ni, &land)) {
128 if (land.lnd_own == coun) {
130 pr("Land unit %d wiped\n", land.lnd_uid);
131 putland(land.lnd_uid, &land);
134 strcpy(natp->nat_cnam, cntryname);
135 strcpy(natp->nat_pnam, pname);
136 if (*p != 'w' && *p != 'c') {
137 pr("Any existing sectors ignored\n");
139 pr("Checking sectors...\n");
141 while (nxtsct(&nstr, §)) {
142 if (sect.sct_own != coun)
144 pr("%s ", xyas(nstr.x, nstr.y, player->cnum));
150 sect.sct_defense = 0;
153 sect.sct_newtype = sect.sct_type
154 = dchr[sect.sct_type].d_terrain;
155 sect.sct_dist_x = sect.sct_x;
156 sect.sct_dist_y = sect.sct_y;
157 memset(sect.sct_item, 0, sizeof(sect.sct_item));
158 memset(sect.sct_del, 0, sizeof(sect.sct_del));
159 memset(sect.sct_dist, 0, sizeof(sect.sct_dist));
161 sect.sct_pstage = PLG_HEALTHY;
164 sect.sct_che_target = 0;
165 sect.sct_fallout = 0;
174 if (stat == STAT_NEW || stat == STAT_VIS)
175 nat_reset(natp, stat, 0, 0);
177 natp->nat_stat = stat;
178 pr("No special initializations done...\n");