2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * anti.c: Take action against che
29 * Known contributors to this file:
32 * Markus Armbruster, 2004-2012
50 struct nstr_sect nstr;
54 int milkilled, chekilled;
55 double odds, damil, dache;
59 if (!snxtsct(&nstr, player->argp[1]))
63 while (nxtsct(&nstr, §)) {
67 pr(" sect subversion activity report\n");
68 pr(" ---- --------------------------\n");
70 mil = sect.sct_item[I_MILIT];
72 target = sect.sct_che_target;
73 avail_mil = sect.sct_mobil / 2;
76 prxy("%4d,%-4d ", sect.sct_x, sect.sct_y);
78 pr("No available mil or mob in sector.\n");
81 pr("Sector mobility/troop strength will allow %d troops to engage.\n",
84 if (target == player->cnum) {
90 while (amil != 0 && ache != 0 && mob > 1) {
93 odds = (dache * 2.0 / (damil + dache));
94 odds /= hap_fact(getnatp(sect.sct_own),
95 getnatp(sect.sct_oldown));
99 milkilled = milkilled + 1;
102 chekilled = chekilled + 1;
105 if (mil - milkilled > 0) {
106 sect.sct_mobil = sect.sct_mobil - chekilled - milkilled;
107 sect.sct_item[I_MILIT] = mil - milkilled;
109 sect.sct_che_target = 0;
112 pr(" Body count: Military %d - Guerillas %d.\n",
113 milkilled, chekilled);
115 pr(" Partisans cleared out of this sector for now.\n");
117 pr(" Partisans still active in this sector.\n");
120 if (opt_MOB_ACCESS) {
122 -(etu_per_update / sect_mob_neg_factor);
126 sect.sct_loyal = sect.sct_loyal * 0.5;
127 n_cheleft = roll0(4);
128 /* 75% chance some che will get left */
130 /* Ok, now leave anywhere from 16% to 25% of the che */
131 n_cheleft = (ache / (n_cheleft + 3));
133 sect.sct_che = n_cheleft;
136 sect.sct_che_target = 0;
138 sect.sct_item[I_MILIT] = ache;
139 if (sect.sct_own == sect.sct_oldown)
141 sect.sct_own = sect.sct_oldown;
142 sect.sct_off = 1; /* Turn the sector off */
144 pr(" Partisans take over the sector. You blew it.\n");
145 wu(0, sect.sct_oldown,
146 "Sector %s regained from partisan activity.\n",
147 xyas(nstr.x, nstr.y, sect.sct_oldown));
150 pr(" Body count: Military 0 - Guerillas 0.\n");
151 pr(" Partisans cleared out of this sector for now.\n");
154 pr("%d sector%s\n", nsect, splur(nsect));