2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * anti.c: Take action against che
30 * Known contributors to this file:
58 struct nstr_sect nstr;
62 int milkilled, chekilled;
63 double odds, damil, dache;
67 if (!snxtsct(&nstr, player->argp[1]))
71 while (nxtsct(&nstr, §)) {
75 pr(" sect subversion activity report\n");
76 pr(" ---- --------------------------\n");
78 mil = sect.sct_item[I_MILIT];
80 target = sect.sct_che_target;
81 avail_mil = sect.sct_mobil / 2;
84 prxy("%4d,%-4d ", sect.sct_x, sect.sct_y, player->cnum);
86 pr("No available mil or mob in sector.\n");
89 pr("Sector mobility/troop strength will allow %d troops to engage.\n", avail_mil);
91 if (target == player->cnum) {
97 while (amil != 0 && ache != 0 && mob > 1) {
100 odds = (dache * 2.0 / (damil + dache));
101 odds /= hap_fact(getnatp(sect.sct_own),
102 getnatp(sect.sct_oldown));
106 milkilled = milkilled + 1;
109 chekilled = chekilled + 1;
112 if (mil - milkilled > 0) {
113 sect.sct_mobil = sect.sct_mobil - chekilled - milkilled;
114 sect.sct_item[I_MILIT] = mil - milkilled;
116 sect.sct_che_target = 0;
119 pr(" Body count: Military %d - Guerillas %d.\n",
120 milkilled, chekilled);
122 pr(" Partisans cleared out of this sector for now.\n");
124 pr(" Partisans still active in this sector.\n");
127 if (opt_MOB_ACCESS) {
129 -(etu_per_update / sect_mob_neg_factor);
133 sect.sct_loyal = sect.sct_loyal * 0.5;
134 n_cheleft = (random() % 4);
135 /* 75% chance some che will get left */
137 /* Ok, now leave anywhere from 16% to 25% of the che */
138 n_cheleft = (ache / (n_cheleft + 3));
140 sect.sct_che = n_cheleft;
143 sect.sct_che_target = 0;
145 sect.sct_item[I_MILIT] = ache;
146 if (sect.sct_own == sect.sct_oldown)
148 makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x,
150 makenotlost(EF_SECTOR, sect.sct_oldown, 0, sect.sct_x,
152 sect.sct_own = sect.sct_oldown;
153 sect.sct_off = 1; /* Turn the sector off */
155 pr(" Partisans take over the sector. You blew it.\n");
156 wu(0, sect.sct_oldown,
157 "Sector %s regained from Partisan activity.\n",
158 xyas(nstr.x, nstr.y, sect.sct_oldown));
161 pr(" Body count: Military 0 - Guerillas 0.\n");
162 pr(" Partisans cleared out of this sector for now.\n");
165 pr("%d sector%s\n", nsect, splur(nsect));