2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * army.c: Add units to an army
30 * Known contributors to this file:
47 struct nstr_item nstr;
52 cp = getstarg(player->argp[1], "army? ", buf);
56 if (!isalpha(c) && c != '~') {
57 pr("Specify army, (1 alpha char or '~')\n");
62 if (!snxtitem(&nstr, EF_LAND, player->argp[2]))
65 while (nxtitem(&nstr, &land)) {
68 if (land.lnd_army == c)
70 land.lnd_rflags &= ~RET_GROUP;
71 snxtitem_group(&ni, EF_LAND, c);
72 while (nxtitem(&ni, &land2)) {
73 if ((land2.lnd_rflags & RET_GROUP) == 0)
75 if (land2.lnd_x == land.lnd_x && land2.lnd_y == land.lnd_y) {
76 memcpy(land.lnd_rpath, land2.lnd_rpath,
77 sizeof(land.lnd_rpath));
78 land.lnd_rflags = land2.lnd_rflags;
83 putland(land.lnd_uid, &land);
86 pr("%d unit%s added to army `%c'\n", count, splur(count), c);