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Import of Empire 4.2.12
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1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                           Ken Stevens, Steve McClure
5  *
6  *  This program is free software; you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation; either version 2 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program; if not, write to the Free Software
18  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  *  ---
21  *
22  *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23  *  related information and legal notices. It is expected that any future
24  *  projects/authors will amend these files as needed.
25  *
26  *  ---
27  *
28  *  best.c: Show the best path between two sectors
29  * 
30  *  Known contributors to this file:
31  *     
32  */
33
34 #include "misc.h"
35 #include "player.h"
36 #include "var.h"
37 #include "sect.h"
38 #include "item.h"
39 #include "xy.h"
40 #include "path.h"
41 #include "nsc.h"
42 #include "deity.h"
43 #include "file.h"
44 #include "nat.h"
45 #include "commands.h"
46
47 int
48 best(void)
49 {
50         double  cost;
51         s_char  *BestDistPath(), *BestLandPath(), *s;
52         struct  sctstr s1, s2;
53         struct  nstr_sect nstr, nstr2;
54         int     dist=0;
55         s_char  buf[1024];
56
57         dist = player->argp[0][4] == 'd';
58
59         if (!snxtsct(&nstr, player->argp[1]))
60                 return RET_SYN;
61
62         if (!snxtsct(&nstr2, player->argp[2]))
63                 return RET_SYN;
64
65         while (!player->aborted && nxtsct(&nstr, &s1)){
66                 if (s1.sct_own != player->cnum)
67                         continue;
68                 snxtsct(&nstr2, player->argp[2]);
69                 while (!player->aborted && nxtsct(&nstr2, &s2)){
70                         if (s2.sct_own != player->cnum)
71                                 continue;
72                         if (dist)
73                                 s = BestDistPath(buf, &s1,&s2,&cost, MOB_ROAD);
74                         else
75                                 s = BestLandPath(buf, &s1,&s2,&cost, MOB_ROAD);
76                         if (s != (s_char *)0)
77                                 pr("Best %spath from %s to %s is %s (cost %1.3f)\n",
78                                         (dist ? "dist" : ""),
79                                         xyas(s1.sct_x,s1.sct_y,player->cnum),
80                                         xyas(s2.sct_x,s2.sct_y,player->cnum), s, cost);
81                         else
82                                 pr("No owned path from %s to %s exists!\n",
83                                         xyas(s1.sct_x,s1.sct_y,player->cnum),
84                                         xyas(s2.sct_x,s2.sct_y,player->cnum));
85                 }
86         }
87         return 0;
88 }