2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * carg.c: List cargo contents of a ship
29 * Known contributors to this file:
47 if (!snxtitem(&ni, EF_SHIP, player->argp[1], NULL))
50 while (nxtitem(&ni, &ship)) {
51 if (ship.shp_own == 0)
53 if ((player->cnum != ship.shp_own) && !player->god)
56 pr("shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad\n");
58 pr("%-4.4s ", mchr[(int)ship.shp_type].m_name);
59 prxy("%4d,%-4d ", ship.shp_x, ship.shp_y);
60 pr("%1.1s", &ship.shp_fleet);
61 pr("%4d%%", ship.shp_effic);
62 pr("%4d", ship.shp_item[I_CIVIL]);
63 pr("%4d", ship.shp_item[I_MILIT]);
64 pr("%4d", ship.shp_item[I_UW]);
65 pr("%4d", ship.shp_item[I_SHELL]);
66 pr("%4d", ship.shp_item[I_GUN]);
67 pr("%4d", ship.shp_item[I_PETROL]);
68 pr("%4d", ship.shp_item[I_IRON]);
69 pr("%4d", ship.shp_item[I_DUST]);
70 pr("%4d", ship.shp_item[I_BAR]);
71 pr("%4d", ship.shp_item[I_OIL]);
72 pr("%4d", ship.shp_item[I_LCM]);
73 pr("%4d", ship.shp_item[I_HCM]);
74 pr("%4d\n", ship.shp_item[I_RAD]);
75 if (ship.shp_name[0] != 0)
76 pr(" %s\n", ship.shp_name);
80 pr("%s: No ship(s)\n", player->argp[1]);
82 pr("%s: No ship(s)\n", "");
85 pr("%d ship%s\n", nships, splur(nships));
96 if (!snxtitem(&ni, EF_LAND, player->argp[1], NULL))
99 while (nxtitem(&ni, &land)) {
102 if ((player->cnum != land.lnd_own) && !player->god)
105 pr("lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad\n");
107 pr("%-4.4s ", lchr[(int)land.lnd_type].l_name);
108 prxy("%4d,%-4d ", land.lnd_x, land.lnd_y);
109 pr("%1.1s ", &land.lnd_army);
110 pr("%4d%%", land.lnd_effic);
111 pr("%4d", land.lnd_item[I_CIVIL]);
112 pr("%4d", land.lnd_item[I_MILIT]);
113 pr("%4d", land.lnd_item[I_UW]);
114 pr("%4d", land.lnd_item[I_SHELL]);
115 pr("%4d", land.lnd_item[I_GUN]);
116 pr("%4d", land.lnd_item[I_PETROL]);
117 pr("%4d", land.lnd_item[I_IRON]);
118 pr("%4d", land.lnd_item[I_DUST]);
119 pr("%4d", land.lnd_item[I_BAR]);
120 pr("%4d", land.lnd_item[I_OIL]);
121 pr("%4d", land.lnd_item[I_LCM]);
122 pr("%4d", land.lnd_item[I_HCM]);
123 pr("%4d\n", land.lnd_item[I_RAD]);
127 pr("%s: No unit(s)\n", player->argp[1]);
132 pr("%d unit%s\n", nunits, splur(nunits));