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Import of Empire 4.2.12
[empserver] / src / lib / commands / carg.c
1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                           Ken Stevens, Steve McClure
5  *
6  *  This program is free software; you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation; either version 2 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program; if not, write to the Free Software
18  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  *  ---
21  *
22  *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23  *  related information and legal notices. It is expected that any future
24  *  projects/authors will amend these files as needed.
25  *
26  *  ---
27  *
28  *  carg.c: List cargo contents of a ship
29  * 
30  *  Known contributors to this file:
31  *     
32  */
33
34 #include "misc.h"
35 #include "player.h"
36 #include "var.h"
37 #include "xy.h"
38 #include "sect.h"
39 #include "ship.h"
40 #include "land.h"
41 #include "nsc.h"
42 #include "nat.h"
43 #include "file.h"
44 #include "deity.h"
45 #include "commands.h"
46 #include "optlist.h"
47
48 int
49 carg(void)
50 {
51         int     nships;
52         struct  nstr_item ni;
53         struct  shpstr ship;
54         int     vec[I_MAX+1];
55
56         if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
57                 return RET_SYN;
58         nships = 0;
59         while (nxtitem(&ni, (s_char *)&ship)) {
60                 if (ship.shp_own == 0)
61                         continue;
62                 if ((player->cnum != ship.shp_own) && !player->god)
63                         continue;
64                 if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
65                         pr("bad ship type %d (#%d)\n", ship.shp_type,
66                                ni.cur);
67                         continue;
68                 }
69                 if (nships++ == 0)
70                         pr("shp# ship type           x,y   flt  eff  sh gun pet irn dst bar oil lcm hcm rad\n");
71                 pr("%4d ", ni.cur);
72                 pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
73                 prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
74                 pr(" %1c", ship.shp_fleet);
75                 pr("%4d%%", ship.shp_effic);
76                 getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
77                 pr("%4d", vec[I_SHELL]);
78                 pr("%4d", vec[I_GUN]);
79                 pr("%4d", vec[I_PETROL]);
80                 pr("%4d", vec[I_IRON]);
81                 pr("%4d", vec[I_DUST]);
82                 pr("%4d", vec[I_BAR]);
83                 pr("%4d", vec[I_OIL]);
84                 pr("%4d", vec[I_LCM]);
85                 pr("%4d", vec[I_HCM]);
86                 pr("%4d\n", vec[I_RAD]);
87                 if (opt_SHIPNAMES) {
88                     if (ship.shp_name[0] != 0) {
89                         pr("       %s\n",ship.shp_name);
90                     }
91                 }
92         }
93         if (nships == 0) {
94                 if (player->argp[1])
95                         pr("%s: No ship(s)\n", player->argp[1]);
96                 else
97                         pr("%s: No ship(s)\n", "");
98                 return RET_FAIL;
99         }else
100                 pr("%d ship%s\n", nships, splur(nships));
101         return RET_OK;
102 }
103
104 int
105 lcarg(void)
106 {
107         int     nunits;
108         struct  nstr_item ni;
109         struct  lndstr land;
110         int     vec[I_MAX+1];
111
112         if (!snxtitem(&ni, EF_LAND, player->argp[1]))
113                 return RET_SYN;
114         nunits = 0;
115         while (nxtitem(&ni, (s_char *)&land)) {
116                 if (!land.lnd_own)
117                         continue;
118                 if ((player->cnum != land.lnd_own) && !player->god)
119                         continue;
120                 if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
121                         pr("bad unit type %d (#%d)\n", land.lnd_type,
122                                ni.cur);
123                         continue;
124                 }
125                 if (nunits++ == 0)
126                         pr("lnd# unit type           x,y    a   eff  sh gun pet irn dst bar oil lcm hcm rad\n");
127                 pr("%4d ", ni.cur);
128                 pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
129                 prxy("%4d,%-4d ", land.lnd_x, land.lnd_y, player->cnum);
130                 pr(" %1c", land.lnd_army);
131                 pr("%4d%%", land.lnd_effic);
132                 getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
133                 pr("%4d", vec[I_SHELL]);
134                 pr("%4d", vec[I_GUN]);
135                 pr("%4d", vec[I_PETROL]);
136                 pr("%4d", vec[I_IRON]);
137                 pr("%4d", vec[I_DUST]);
138                 pr("%4d", vec[I_BAR]);
139                 pr("%4d", vec[I_OIL]);
140                 pr("%4d", vec[I_LCM]);
141                 pr("%4d", vec[I_HCM]);
142                 pr("%4d\n", vec[I_RAD]);
143         }
144         if (nunits == 0) {
145                 if (player->argp[1])
146                         pr("%s: No unit(s)\n", player->argp[1]);
147                 else
148                         pr("No unit(s)\n");
149                 return RET_FAIL;
150         }else
151                 pr("%d unit%s\n", nunits, splur(nunits));
152         return RET_OK;
153 }