2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * cens.c: Do a census report
30 * Known contributors to this file:
37 #include "prototypes.h"
42 static void cens_hdr(void);
50 struct nstr_sect nstr;
53 if (!snxtsct(&nstr, player->argp[1]))
56 for (n = 1; n <= 6; n++)
62 while (nxtsct(&nstr, §)) {
68 pr("%3d ", sect.sct_own);
69 prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
70 pr(" %c", dchr[sect.sct_type].d_mnem);
71 if (sect.sct_newtype != sect.sct_type)
72 pr("%c", dchr[sect.sct_newtype].d_mnem);
75 pr("%4d%%", sect.sct_effic);
80 pr("%4d", sect.sct_mobil);
82 pr(" %c", dirstr[sect.sct_del[I_UW] & 0x7]);
83 pr("%c", dirstr[sect.sct_del[I_FOOD] & 0x7]);
85 n = sect.sct_dist[I_UW] % 1000;
86 pr(" %c", n == 0 ? '.' : '0' + (n / 100));
87 n = sect.sct_dist[I_FOOD] % 1000;
88 pr("%c ", n == 0 ? '.' : '0' + (n / 100));
89 if (sect.sct_own != sect.sct_oldown)
90 pr("%3d", sect.sct_oldown);
94 pr("%5d", sect.sct_item[I_CIVIL]);
95 pr("%5d", sect.sct_item[I_MILIT]);
96 pr("%5d", sect.sct_item[I_UW]);
97 pr("%5d", sect.sct_item[I_FOOD]);
98 pr("%4d%%", sect.sct_work);
99 pr("%5d", sect.sct_avail);
102 pr("%4d", sect.sct_terr);
106 pr("%5d", opt_FALLOUT ? sect.sct_fallout : 0);
107 if (sect.sct_coastal)
108 pr("%4d", sect.sct_coastal);
113 pr("%s: No sector(s)\n", player->argp[1]);
115 pr("%s: No sector(s)\n", "");
118 pr("%d sector%s\n", nsect, splur(nsect));
127 pr("CENSUS del dst\n");
132 pr("mob uf uf old civ mil uw food work avail ");