2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * comm.c: Do a commodity report
30 * Known contributors to this file:
46 static void prthresh(s_char *format, int val);
55 struct nstr_sect nstr;
60 if (!snxtsct(&nstr, player->argp[1]))
63 (void) strcpy(dirstr, ". $");
65 for (n = 1; n <= 6; n++)
68 while (nxtsct(&nstr, §)) {
74 pr("COMMODITIES deliver-- distribute\n");
77 pr(" sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad\n");
80 pr("%3d", sect.sct_own);
81 getvec(VT_DEL, del, (s_char *)§, EF_SECTOR);
82 getvec(VT_DIST, dist, (s_char *)§, EF_SECTOR);
83 getvec(VT_ITEM, item, (s_char *)§, EF_SECTOR);
84 prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
85 pr(" %c", dchr[sect.sct_type].d_mnem);
86 pr(" %c", dirstr[del[I_SHELL] & 0x7]);
87 pr("%c", dirstr[del[I_GUN] & 0x7]);
88 pr("%c", dirstr[del[I_PETROL] & 0x7]);
89 pr("%c", dirstr[del[I_IRON] & 0x7]);
90 pr("%c", dirstr[del[I_DUST] & 0x7]);
91 pr("%c", dirstr[del[I_BAR] & 0x7]);
92 pr("%c", dirstr[del[I_OIL] & 0x7]);
93 pr("%c", dirstr[del[I_LCM] & 0x7]);
94 pr("%c", dirstr[del[I_HCM] & 0x7]);
95 pr("%c", dirstr[del[I_RAD] & 0x7]);
96 prthresh(" %c", dist[I_SHELL]);
97 prthresh("%c", dist[I_GUN]);
98 prthresh("%c", dist[I_PETROL]);
99 prthresh("%c", dist[I_IRON]);
100 prthresh("%c", dist[I_DUST]);
101 prthresh("%c", dist[I_BAR]);
102 prthresh("%c", dist[I_OIL]);
103 prthresh("%c", dist[I_LCM]);
104 prthresh("%c", dist[I_HCM]);
105 prthresh("%c", dist[I_RAD]);
106 pr("%4d", item[I_SHELL]);
107 pr("%4d", item[I_GUN]);
108 pr("%5d", item[I_PETROL]);
109 pr("%5d", item[I_IRON]);
110 pr("%5d", item[I_DUST]);
111 pr("%4d", item[I_BAR]);
112 pr("%5d", item[I_OIL]);
113 pr("%5d", item[I_LCM]);
114 pr("%5d", item[I_HCM]);
115 pr("%4d", item[I_RAD]);
120 pr("%s: No sector(s)\n", player->argp[1]);
122 pr("%s: No sector(s)\n", "");
125 pr("%d sector%s\n", nsect, splur(nsect));
130 prthresh(s_char *format, int val)
135 val = val / 100 + '0';