2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * conv.c: Convert conquered populace into uw's
29 * Known contributors to this file:
34 * format: convert <SECTS> <NUMBER PER SECTOR>
48 struct nstr_sect nstr;
49 int uwtoconvert, newuw, totaluw, uw;
50 int maxpop, civ, mil, adj_mob, mob;
51 double security_extra = 1.0;
55 if (!snxtsct(&nstr, player->argp[1]))
57 uwtoconvert = onearg(player->argp[2], "Number to convert: ");
62 while (nxtsct(&nstr, §)) {
65 if (sect.sct_oldown == player->cnum)
67 natp = getnatp(sect.sct_own);
68 maxpop = max_pop(natp->nat_level[NAT_RLEV], §);
69 civ = sect.sct_item[I_CIVIL];
70 mil = sect.sct_item[I_MILIT];
73 * Military units count according to the number of
74 * mil in them. (i.e. attack/defense modifier don't
77 snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
78 while (nxtitem(&ni, &land)) {
79 mil += land.lnd_item[I_MILIT];
81 /* Anti-terrorist units count double */
82 if (lchr[(int)land.lnd_type].l_flags & L_SECURITY) {
85 * They also increase the efficiency of
86 * the conversion process by 10% each.
87 * (but they use 10 mobility doing it)
91 mil += land.lnd_item[I_MILIT];
95 * Must have military control to convert captured civs.
100 if (newuw > uwtoconvert)
102 uw = sect.sct_item[I_UW];
103 if (newuw > maxpop - uw)
108 * So entire civilian populations don't disappear immediately
109 * into re-education camps, charge a healthy mobility cost for
112 mob = sect.sct_mobil * 5;
114 /* security troops make conversion more effective */
115 adj_mob = ldround(((double)mob * security_extra), 1);
121 if (player->dolcost + newuw * 1.5 > natp->nat_money) {
122 pr("You can't afford to convert %d civilians in %s!\n",
123 newuw, xyas(sect.sct_x, sect.sct_y, player->cnum));
126 player->btused += (newuw - 1) / 100 + 1;
127 player->dolcost += newuw * 1.5;
130 sect.sct_item[I_UW] = newuw + uw;
132 sect.sct_item[I_CIVIL] = civ;
133 mob = roundavg(mob * 0.2);
134 if (mob > sect.sct_mobil)
135 mob = sect.sct_mobil;
136 sect.sct_mobil -= mob;
137 pr("%3d conquered civilians converted in %s (%d)\n",
138 newuw, xyas(sect.sct_x, sect.sct_y, player->cnum), uw + newuw);
140 sect.sct_oldown = sect.sct_own;
141 pr("%s is now completely yours.\n",
142 xyas(sect.sct_x, sect.sct_y, player->cnum));
147 pr("Total civilians converted: %d\n", totaluw);
148 pr("Paperwork at conversion places ... %d\n", player->btused);