2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2012, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * cuto.c: Do a delivery cutoff level report
29 * Known contributors to this file:
30 * David Muir Sharnoff, 1987
44 struct nstr_sect nstr;
47 if (!snxtsct(&nstr, player->argp[1]))
50 (void)strcpy(dirstr, ". $");
51 for (n = 1; n <= 6; n++)
54 while (nxtsct(&nstr, §)) {
58 pr("DELIVERY CUTOFF LEVELS\n");
61 pr(" sect cmufsgpidbolhr civ mil uw food sh gun pet irn dst bar oil lcm hcm rad\n");
64 pr("%3d", sect.sct_own);
65 prxy("%3d,%-3d", nstr.x, nstr.y);
66 pr(" %c ", dchr[sect.sct_type].d_mnem);
67 pr("%c", dirstr[sect.sct_del[I_CIVIL] & 0x7]);
68 pr("%c", dirstr[sect.sct_del[I_MILIT] & 0x7]);
69 pr("%c", dirstr[sect.sct_del[I_UW] & 0x7]);
70 pr("%c", dirstr[sect.sct_del[I_FOOD] & 0x7]);
71 pr("%c", dirstr[sect.sct_del[I_SHELL] & 0x7]);
72 pr("%c", dirstr[sect.sct_del[I_GUN] & 0x7]);
73 pr("%c", dirstr[sect.sct_del[I_PETROL] & 0x7]);
74 pr("%c", dirstr[sect.sct_del[I_IRON] & 0x7]);
75 pr("%c", dirstr[sect.sct_del[I_DUST] & 0x7]);
76 pr("%c", dirstr[sect.sct_del[I_BAR] & 0x7]);
77 pr("%c", dirstr[sect.sct_del[I_OIL] & 0x7]);
78 pr("%c", dirstr[sect.sct_del[I_LCM] & 0x7]);
79 pr("%c", dirstr[sect.sct_del[I_HCM] & 0x7]);
80 pr("%c", dirstr[sect.sct_del[I_RAD] & 0x7]);
81 pr("%4d", sect.sct_del[I_CIVIL] & ~0x7);
82 pr("%4d", sect.sct_del[I_MILIT] & ~0x7);
83 pr("%4d", sect.sct_del[I_UW] & ~0x7);
84 pr("%4d", sect.sct_del[I_FOOD] & ~0x7);
85 pr("%4d", sect.sct_del[I_SHELL] & ~0x7);
86 pr("%4d", sect.sct_del[I_GUN] & ~0x7);
87 pr("%4d", sect.sct_del[I_PETROL] & ~0x7);
88 pr("%4d", sect.sct_del[I_IRON] & ~0x7);
89 pr("%4d", sect.sct_del[I_DUST] & ~0x7);
90 pr("%4d", sect.sct_del[I_BAR] & ~0x7);
91 pr("%4d", sect.sct_del[I_OIL] & ~0x7);
92 pr("%4d", sect.sct_del[I_LCM] & ~0x7);
93 pr("%4d", sect.sct_del[I_HCM] & ~0x7);
94 pr("%4d", sect.sct_del[I_RAD] & ~0x7);
99 pr("%s: No sector(s)\n", player->argp[1]);
101 pr("%s: No sector(s)\n", "");
104 pr("%d sector%s\n", nsect, splur(nsect));