2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * decl.c: Declare war, neutrality, alliance, hostile or friendly
30 * Known contributors to this file:
42 struct natstr nat, *natp;
49 p = getstarg(player->argp[1],
50 "alliance, friendly, neutrality, hostility, or war? ",
71 pr("That's no declaration!\n");
75 if (!snxtitem(&ni, EF_NATION, player->argp[2], NULL))
79 who = natarg(player->argp[3], "for which country? ");
85 while (nxtitem(&ni, &nat)) {
86 if (nat.nat_stat == STAT_UNUSED)
88 if (who == (natid)ni.cur)
91 if (!player->god && !getcontact(natp, ni.cur)) {
92 pr("You haven't contacted country #%d yet\n", ni.cur);
96 if (getrel(natp, (natid)ni.cur) == rel)
98 setrel(who, (natid)ni.cur, rel);