2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * decl.c: Declare war, neutrality, alliance, hostile or friendly
29 * Known contributors to this file:
41 struct natstr nat, *natp;
48 p = getstarg(player->argp[1],
49 "alliance, friendly, neutrality, hostility, or war? ",
70 pr("That's no declaration!\n");
74 if (!snxtitem(&ni, EF_NATION, player->argp[2], NULL))
78 who = natarg(player->argp[3], "for which country? ");
84 while (nxtitem(&ni, &nat)) {
85 if (nat.nat_stat == STAT_UNUSED)
87 if (who == (natid)ni.cur)
90 if (!player->god && !getcontact(natp, ni.cur)) {
91 pr("You haven't contacted country #%d yet\n", ni.cur);
95 if (relations_with(who, (natid)ni.cur) == rel)
97 setrel(who, (natid)ni.cur, rel);