2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * desi.c: Redesignate sectors
30 * Known contributors to this file:
31 * Steve McClure, 1998-2000
32 * Markus Armbruster, 2004-2008
50 struct nstr_sect nstr;
58 if (!snxtsct(&nstr, player->argp[1]))
60 natp = getnatp(player->cnum);
61 cap_x = natp->nat_xcap;
62 cap_y = natp->nat_ycap;
63 while (nxtsct(&nstr, §)) {
66 if (!player->god && dchr[sect.sct_type].d_cost < 0)
68 sprintf(prompt, "%s %d%% %s desig? ",
69 xyas(sect.sct_x, sect.sct_y, player->cnum),
70 sect.sct_effic, dchr[sect.sct_type].d_name);
71 if ((p = getstarg(player->argp[2], prompt, buf)) == 0) {
76 if (!check_sect_ok(§))
79 des = sct_typematch(p);
81 pr("No such designation\n"
82 "See \"info Sector-types\" for possible designations\n");
87 if (des == SCT_WASTE) {
88 pr("Only a nuclear device (or %s) can make a %s!\n",
89 cname(0), dchr[des].d_name);
93 if (dchr[des].d_cost < 0) {
94 pr("Only %s can designate a %s!\n",
95 cname(0), dchr[des].d_name);
100 if (sect.sct_type == des && sect.sct_newtype == des)
102 if ((des == SCT_HARBR || des == SCT_BHEAD) && !sect.sct_coastal) {
103 pr("%s does not border on water.\n",
104 xyas(nstr.x, nstr.y, player->cnum));
106 pr("But if it's what you want ...\n");
110 if (sect.sct_type == SCT_SANCT && !player->god)
113 if ((sect.sct_newtype != des) && (sect.sct_type != des)
114 && dchr[des].d_cost > 0) {
115 if (natp->nat_money < player->dolcost + dchr[des].d_cost) {
116 pr("You can't afford a %s!\n", dchr[des].d_name);
120 player->dolcost += dchr[des].d_cost;
122 if (sect.sct_type != des && (sect.sct_effic < 5 || player->god)) {
124 set_coastal(§, sect.sct_type, des);
127 changed += map_set(player->cnum, sect.sct_x, sect.sct_y,
128 dchr[des].d_mnem, 0);
130 sect.sct_newtype = des;
132 if (sect.sct_x == cap_x && sect.sct_y == cap_y
133 && des != SCT_CAPIT && des != SCT_SANCT && des != SCT_MOUNT)
134 pr("You have redesignated your capital!\n");
135 if (opt_EASY_BRIDGES == 0) { /* may cause a bridge fall */
142 writemap(player->cnum);