2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * desi.c: Redesignate sectors
29 * Known contributors to this file:
30 * Steve McClure, 1998-2000
31 * Markus Armbruster, 2004-2016
46 struct nstr_sect nstr;
54 if (!snxtsct(&nstr, player->argp[1]))
56 natp = getnatp(player->cnum);
57 while (nxtsct(&nstr, §)) {
60 if ((dchr[sect.sct_type].d_flags & D_DEITY) && !player->god)
62 sprintf(prompt, "%s %d%% %s desig? ",
63 xyas(sect.sct_x, sect.sct_y, player->cnum),
64 sect.sct_effic, dchr[sect.sct_type].d_name);
65 if (!(p = getstarg(player->argp[2], prompt, buf))) {
70 if (!check_sect_ok(§))
73 des = sct_typematch(p);
75 pr("No such designation\n"
76 "See \"info Sector-types\" for possible designations\n");
81 if (des == SCT_WASTE) {
82 pr("Only a nuclear device (or %s) can make a %s!\n",
83 cname(0), dchr[des].d_name);
87 if (dchr[des].d_flags & D_DEITY) {
88 pr("Only %s can designate a %s!\n",
89 cname(0), dchr[des].d_name);
93 if (dchr[des].d_terrain != dchr[sect.sct_type].d_terrain) {
94 pr("You can't change a %s into a %s\n",
95 dchr[sect.sct_type].d_name, dchr[des].d_name);
99 if (sect.sct_type == des && sect.sct_newtype == des)
101 if ((des == SCT_HARBR || des == SCT_BHEAD) && !sect.sct_coastal) {
102 pr("%s does not border on water.\n",
103 xyas(nstr.x, nstr.y, player->cnum));
105 pr("But if it's what you want ...\n");
109 if (sect.sct_type == SCT_SANCT && !player->god)
112 if (sect.sct_type != des && (sect.sct_effic < 5 || player->god)) {
114 set_coastal(§, sect.sct_type, des);
117 changed += map_set(player->cnum, sect.sct_x, sect.sct_y,
118 dchr[des].d_mnem, 0);
120 sect.sct_newtype = des;
123 && sect.sct_x == natp->nat_xcap && sect.sct_y == natp->nat_ycap
124 && des != SCT_CAPIT && des != SCT_SANCT && des != SCT_MOUNT)
125 pr("You have redesignated your capital!\n");
126 if (opt_EASY_BRIDGES == 0) { /* may cause a bridge fall */
133 writemap(player->cnum);