2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * desi.c: Redesignate sectors
30 * Known contributors to this file:
31 * Steve McClure, 1998-2000
32 * Markus Armbruster, 2004-2009
48 struct nstr_sect nstr;
56 if (!snxtsct(&nstr, player->argp[1]))
58 natp = getnatp(player->cnum);
59 while (nxtsct(&nstr, §)) {
62 if (!player->god && dchr[sect.sct_type].d_cost < 0)
64 sprintf(prompt, "%s %d%% %s desig? ",
65 xyas(sect.sct_x, sect.sct_y, player->cnum),
66 sect.sct_effic, dchr[sect.sct_type].d_name);
67 if (!(p = getstarg(player->argp[2], prompt, buf))) {
72 if (!check_sect_ok(§))
75 des = sct_typematch(p);
77 pr("No such designation\n"
78 "See \"info Sector-types\" for possible designations\n");
83 if (des == SCT_WASTE) {
84 pr("Only a nuclear device (or %s) can make a %s!\n",
85 cname(0), dchr[des].d_name);
89 if (dchr[des].d_cost < 0) {
90 pr("Only %s can designate a %s!\n",
91 cname(0), dchr[des].d_name);
95 if (dchr[des].d_terrain != dchr[sect.sct_type].d_terrain) {
96 pr("You can't change a %s into a %s\n",
97 dchr[sect.sct_type].d_name, dchr[des].d_name);
101 if (sect.sct_type == des && sect.sct_newtype == des)
103 if ((des == SCT_HARBR || des == SCT_BHEAD) && !sect.sct_coastal) {
104 pr("%s does not border on water.\n",
105 xyas(nstr.x, nstr.y, player->cnum));
107 pr("But if it's what you want ...\n");
111 if (sect.sct_type == SCT_SANCT && !player->god)
114 if ((sect.sct_newtype != des) && (sect.sct_type != des)
115 && dchr[des].d_cost > 0) {
116 if (natp->nat_money < player->dolcost + dchr[des].d_cost) {
117 pr("You can't afford a %s!\n", dchr[des].d_name);
121 player->dolcost += dchr[des].d_cost;
123 if (sect.sct_type != des && (sect.sct_effic < 5 || player->god)) {
125 set_coastal(§, sect.sct_type, des);
128 changed += map_set(player->cnum, sect.sct_x, sect.sct_y,
129 dchr[des].d_mnem, 0);
131 sect.sct_newtype = des;
134 && sect.sct_x == natp->nat_xcap && sect.sct_y == natp->nat_ycap
135 && des != SCT_CAPIT && des != SCT_SANCT && des != SCT_MOUNT)
136 pr("You have redesignated your capital!\n");
137 if (opt_EASY_BRIDGES == 0) { /* may cause a bridge fall */
144 writemap(player->cnum);