2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * dist.c: Name distribution sector for a given range of sectors
30 * Known contributors to this file:
32 * Thomas Ruschak, 1993 (rewritten)
49 * distribute <SECT> <DISTSECT|.|h>
54 struct sctstr sect, dsect, tsect;
55 struct nstr_sect nstr;
57 double move_cost = 0.0;
61 if (!snxtsct(&nstr, player->argp[1]))
63 while (!player->aborted && nxtsct(&nstr, §)) {
66 pr("%s at %s ", dchr[sect.sct_type].d_name,
67 xyas(nstr.x, nstr.y, player->cnum));
68 if ((sect.sct_dist_x != sect.sct_x) ||
69 (sect.sct_dist_y != sect.sct_y)) {
70 getsect(sect.sct_dist_x, sect.sct_dist_y, &tsect);
71 if (tsect.sct_own != player->cnum)
72 pr("distributes to %s, not owned by you.\n",
73 xyas(tsect.sct_x, tsect.sct_y, player->cnum));
75 pr("distributes to %s. \n",
76 xyas(tsect.sct_x, tsect.sct_y, player->cnum));
78 pr("has no dist sector. \n");
79 p = getstarg(player->argp[2], "Distribution sector? ", buf);
83 if (!check_sect_ok(§))
86 if (p && (*p != '.') && (*p != 'h') && (!sarg_xy(p, &dstx, &dsty)))
89 if (p && ((*p == '.') || (*p == 'h'))) {
94 if (!getsect(dstx, dsty, &dsect)) {
99 if (dsect.sct_own != player->cnum)
100 pr("Warning: you don't own %s!\n",
101 xyas(dsect.sct_x, dsect.sct_y, player->cnum));
103 path = BestDistPath(buf, §, &dsect, &move_cost, MOB_ROAD);
105 if (path == (s_char *)0) {
106 pr("No owned path from %s to %s.\n",
107 xyas(dsect.sct_x, dsect.sct_y, player->cnum),
108 xyas(sect.sct_x, sect.sct_y, player->cnum));
112 if ((dsect.sct_x == sect.sct_x) && (dsect.sct_y == sect.sct_y)) {
113 pr("Distribution from and to %s %s terminated\n",
114 dchr[sect.sct_type].d_name,
115 xyas(sect.sct_x, sect.sct_y, player->cnum));
117 pr("%s %s now distributes to %s (cost %1.3f)\n",
118 dchr[sect.sct_type].d_name,
119 xyas(sect.sct_x, sect.sct_y, player->cnum),
120 xyas(dsect.sct_x, dsect.sct_y, player->cnum), move_cost);
123 /* Only change and write out if we are really changing where it
124 distributes to. Otherwise, it's a waste of time (since nothing
126 if ((sect.sct_dist_x != dsect.sct_x) ||
127 (sect.sct_dist_y != dsect.sct_y)) {
128 sect.sct_dist_x = dsect.sct_x;
129 sect.sct_dist_y = dsect.sct_y;